HomeSort by relevance Sort by last modified time
    Searched full:normalized (Results 701 - 725 of 2072) sorted by null

<<21222324252627282930>>

  /frameworks/av/media/libstagefright/codecs/amrnb/enc/src/
pitch_fr.cpp 181 PURPOSE: Find the normalized correlation between the target vector
185 The normalized correlation is given by the correlation between the
451 corr[] = pointer to normalized correlation of type Word16
474 The function interpolates the normalized correlation at the
498 Word16 corr[], // i : normalized correlation
508 // the interpolated normalized correlation.
570 Word16 corr[], /* i : normalized correlation */
581 /* the interpolated normalized correlation. */
1089 - find the normalized correlation between the target and filtered
1091 - select the delay with maximum normalized correlation
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBodyHelpers.cpp 181 color=color.normalized()*0.75;
302 const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
303 const btVector3 y=btCross(x,c.m_cti.m_normal).normalized();
655 const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized();
656 const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized();
657 const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized();
    [all...]
  /external/opencv3/modules/viz/src/
shapes.cpp 162 Vec3d xvec = normalized(end_point - start_point);
163 Vec3d zvec = normalized(xvec.cross(arbitrary));
214 Vec3d zvec = normalized(normal);
215 Vec3d xvec = normalized(zvec.cross(arbitrary));
256 Vec3d xvec = normalized(Vec3d(tip - center));
257 Vec3d zvec = normalized(xvec.cross(arbitrary));
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /libcore/ojluni/src/main/java/sun/misc/
FpUtils.java 64 * Most finite floating-point numbers are normalized; the exponent
68 * normalized, it has a subnormal representation. Subnormal
357 * normalized. That is for all finite, non-zero, positive numbers
392 * is normalized is done in integer arithmetic.
427 * normalized. That is for all finite, non-zero, positive numbers
462 * is normalized is done in integer arithmetic.
    [all...]
  /libcore/xml/src/main/java/org/xmlpull/v1/
XmlPullParser.java 222 * be normalized, whereas getText() will
226 * normalized appropriately.
    [all...]
  /external/deqp/framework/opengl/
gluCallLogWrapper.inl     [all...]
  /external/ImageMagick/ImageMagick/api/
constitute.html 59 <p>ConstituteImage() returns an image from the pixel data you supply. The pixel data must be in scanline order top-to-bottom. The data can be char, short int, int, float, or double. Float and double require the pixels to be normalized [0..1], otherwise [0..QuantumRange]. For example, to create a 640x480 image from unsigned red-green-blue character data, use:</p>
93 <dd>Define the data type of the pixels. Float and double types are expected to be normalized [0..1] otherwise [0..QuantumRange]. Choose from these types: CharPixel, DoublePixel, FloatPixel, IntegerPixel, LongPixel, QuantumPixel, or ShortPixel. </dd>
  /external/ImageMagick/MagickCore/
composite.c 149 Sca = Sc*Sa normalized Source color divided by Source alpha
150 Dca = Dc*Da normalized Dest color divided by Dest alpha
435 Sa: normalized source alpha.
436 Da: normalized canvas alpha.
    [all...]
  /external/ImageMagick/www/api/
constitute.html 63 <p>ConstituteImage() returns an image from the pixel data you supply. The pixel data must be in scanline order top-to-bottom. The data can be char, short int, int, float, or double. Float and double require the pixels to be normalized [0..1], otherwise [0..QuantumRange]. For example, to create a 640x480 image from unsigned red-green-blue character data, use:</p>
97 <dd>Define the data type of the pixels. Float and double types are expected to be normalized [0..1] otherwise [0..QuantumRange]. Choose from these types: CharPixel, DoublePixel, FloatPixel, IntegerPixel, LongPixel, QuantumPixel, or ShortPixel. </dd>
constitute.php 59 <p>ConstituteImage() returns an image from the pixel data you supply. The pixel data must be in scanline order top-to-bottom. The data can be char, short int, int, float, or double. Float and double require the pixels to be normalized [0..1], otherwise [0..QuantumRange]. For example, to create a 640x480 image from unsigned red-green-blue character data, use:</p>
93 <dd>Define the data type of the pixels. Float and double types are expected to be normalized [0..1] otherwise [0..QuantumRange]. Choose from these types: CharPixel, DoublePixel, FloatPixel, IntegerPixel, LongPixel, QuantumPixel, or ShortPixel. </dd>
  /external/apache-commons-math/src/main/java/org/apache/commons/math/ode/
MultistepIntegrator.java 291 /** Compute step grow/shrink factor according to normalized error.
292 * @param error normalized error of the current step
  /external/chromium-trace/catapult/third_party/coverage/coverage/
files.py 57 An absolute path with no redundant components and normalized case.
148 """Return the absolute normalized form of `filename`."""
  /external/clang/include/clang/Sema/
SemaInternal.h 148 unsigned getBestEditDistance(bool Normalized) {
153 return Normalized ? TypoCorrection::NormalizeEditDistance(BestED) : BestED;
  /external/deqp/modules/gles2/functional/
es2fFlushFinishTests.cpp 378 << TestLog::Float("NormalizedWaitCoefficient", "Normalized wait coefficient", "", QP_KEY_TAG_NONE, normWaitCoef)
379 << TestLog::Float("NormalizedReadCoefficient", "Normalized read coefficient", "", QP_KEY_TAG_NONE, normReadCoef);
  /external/icu/android_icu4j/src/main/tests/android/icu/dev/test/format/
DateTimeGeneratorTest.java 191 String normalized = pp.setStart(0).normalize(); local
192 logln("input:\t<" + patternTest + ">" + "\tnormalized:\t<" + normalized + ">");
193 String doubleNormalized = pp.setPattern(normalized).normalize();
194 if (!normalized.equals(doubleNormalized)) {
195 errln("Normalization not idempotent:\t" + patternTest + "\tnormalized: " + normalized + "\tnormalized2: " + doubleNormalized);
199 normalized = pp.setStart(0).normalize();
200 pp.setPattern(normalized);
201 showItems(buffer, pp, normalized);
    [all...]
  /external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/format/
DateTimeGeneratorTest.java 187 String normalized = pp.setStart(0).normalize(); local
188 logln("input:\t<" + patternTest + ">" + "\tnormalized:\t<" + normalized + ">");
189 String doubleNormalized = pp.setPattern(normalized).normalize();
190 if (!normalized.equals(doubleNormalized)) {
191 errln("Normalization not idempotent:\t" + patternTest + "\tnormalized: " + normalized + "\tnormalized2: " + doubleNormalized);
195 normalized = pp.setStart(0).normalize();
196 pp.setPattern(normalized);
197 showItems(buffer, pp, normalized);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp 191 btVector3 dir = m_linearVelocity.normalized();
205 btVector3 dir = m_angularVelocity.normalized();
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/extras/WiiMote/
OISWiiMote.cpp 135 //Normalize new vector (old vector is already normalized)
163 //Normalize new vector (old vector is already normalized)
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
VBOWithVAOPerformanceTest.java 428 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
439 shader.setVertexAttribute(location, attribute.numComponents, attribute.type, attribute.normalized, attributes.vertexSize,
  /external/libopus/silk/
main.h 299 opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */
300 const opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */
  /external/libvorbis/lib/
lsp.c 175 /* pi,qi normalized collectively, both tracked using qexp */
221 however, for the lookup, things must be normalized again. We
  /external/llvm/lib/Analysis/
IVUsers.cpp 219 // If we normalized the expression, but denormalization doesn't give the
229 dbgs() << " NORMALIZED TO: " << *ISE << '\n');
  /external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c 349 * We'd like to use non-normalized texcoords to index into a RECT
350 * texture, but we can only use REPEAT wrap mode with normalized
  /external/mesa3d/src/mesa/math/
m_translate.c 727 * Translate vector of values to GLfloat[4], normalized to [-1, 1].
741 * Translate vector of values to GLfloat[3], normalized to [-1, 1].

Completed in 1465 milliseconds

<<21222324252627282930>>