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  /device/generic/goldfish/
init.ranchu.rc 57 oneshot
69 oneshot
78 oneshot
init.goldfish.rc 70 oneshot
82 oneshot
86 oneshot
95 oneshot
  /device/google/atv/
init.ranchu.rc 56 oneshot
68 oneshot
77 oneshot
init.goldfish.rc 70 oneshot
82 oneshot
86 oneshot
95 oneshot
  /device/asus/fugu/
init.recovery.fugu.rc 11 oneshot
init.fugu.rc 192 oneshot
204 oneshot
211 oneshot
218 oneshot
224 oneshot
  /cts/tests/tests/graphics/res/drawable/
animationdrawable.xml 18 <animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="false">
  /cts/tests/tests/graphics/res/xml/
anim_list_correct.xml 23 android:oneshot="true" >
  /external/replicaisland/res/anim/
kyle_fall.xml 3 android:oneshot="true">
  /frameworks/base/core/res/res/drawable/
ic_media_route_connecting_holo_dark.xml 21 android:oneshot="false">
ic_media_route_connecting_holo_light.xml 21 android:oneshot="false">
ic_media_route_connecting_material.xml 19 android:oneshot="false">
ic_popup_sync.xml 22 android:oneshot="false">
progress_indeterminate_horizontal.xml 22 android:oneshot="false">
progress_indeterminate_horizontal_holo.xml 21 android:oneshot="false">
stat_sys_download.xml 22 android:oneshot="false">
stat_sys_upload.xml 22 android:oneshot="false">
  /system/core/crash_reporter/
crash_reporter.rc 32 oneshot
  /device/google/dragon/
init.dragon.rc 205 oneshot
221 oneshot
233 oneshot
242 oneshot
247 oneshot
254 oneshot
  /device/linaro/hikey/
init.hikey.rc 87 oneshot
95 oneshot
  /frameworks/base/docs/html/guide/topics/graphics/
drawable-animation.jd 23 android:oneshot="true"&gt;
30 <p>This animation runs for just three frames. By setting the <code>android:oneshot</code>
  /system/core/init/
action.h 47 Action(bool oneshot = false);
67 bool oneshot() const { return oneshot_; } function in class:Action
  /packages/apps/Settings/res/drawable/
lock_anim.xml 21 android:oneshot="false">
  /device/huawei/angler/
init.angler.rc 261 oneshot
264 oneshot
317 oneshot
368 oneshot
394 oneshot
403 oneshot
458 oneshot
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
qedit.h 179 WINBOOL OneShot) = 0;
224 WINBOOL OneShot);
265 #define ISampleGrabber_SetOneShot(This,OneShot) (This)->lpVtbl->SetOneShot(This,OneShot)
284 static FORCEINLINE HRESULT ISampleGrabber_SetOneShot(ISampleGrabber* This,WINBOOL OneShot) {
285 return This->lpVtbl->SetOneShot(This,OneShot);
312 WINBOOL OneShot);

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