/external/ImageMagick/www/source/ |
thresholds.xml | 178 <description>Halftone 4x4 (orthogonal)</description> 188 <description>Halftone 6x6 (orthogonal)</description> 200 <description>Halftone 8x8 (orthogonal)</description> 219 <description>Halftone 16x16 (orthogonal)</description>
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/external/apache-commons-math/src/main/java/org/apache/commons/math/linear/ |
BiDiagonalTransformer.java | 26 * A = U × B × V<sup>T</sup> with U an m × m orthogonal matrix, 28 * otherwise), and V an n × n orthogonal matrix.</p> 85 * <p>U is an orthogonal matrix, i.e. its transpose is also its inverse.</p> 166 * <p>V is an orthogonal matrix, i.e. its transpose is also its inverse.</p>
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FieldVector.java | 225 /** Find the orthogonal projection of this vector onto another vector. 233 /** Find the orthogonal projection of this vector onto another vector.
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/external/eigen/Eigen/src/Eigenvalues/ |
HessenbergDecomposition.h | 32 * \brief Reduces a square matrix to Hessenberg form by an orthogonal similarity transformation 37 * the real case, the Hessenberg decomposition consists of an orthogonal 39 * Q^T \f$. An orthogonal matrix is a matrix whose inverse equals its 218 /** \brief Reconstructs the orthogonal matrix Q in the decomposition
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RealSchur.h | 30 * decomposition: \f$ A = U T U^T \f$ where U is a real orthogonal matrix and 31 * T is a real quasi-triangular matrix. An orthogonal matrix is a matrix whose 115 /** \brief Returns the orthogonal matrix in the Schur decomposition. 172 * \param[in] matrixQ orthogonal matrix Q that transform a matrix A to H : A = Q H Q^T 182 * NOTE Q is referenced if computeU is true; so, if the initial orthogonal matrix
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/external/jsr330/src/javax/inject/ |
Scope.java | 53 * <li>is typically not {@code @Inherited}, so scoping is orthogonal to
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btConvexConvexAlgorithm.h | 38 ///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btHinge2Constraint.cpp | 26 // axis1 must be orthogonal to axis2
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btPoint2PointConstraint.h | 59 btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
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btUniversalConstraint.cpp | 29 // axis1 must be orthogonal to axis2
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btHingeConstraint.h | 56 btJacobianEntry m_jac[3]; //3 orthogonal linear constraints 57 btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
SimpleOrthoGroupStrategy.java | 26 * Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis. Handles enabling and
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/external/llvm/lib/Transforms/Utils/ |
Mem2Reg.cpp | 45 // This is a cluster of orthogonal Transforms
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UnifyFunctionExitNodes.cpp | 37 // This is a cluster of orthogonal Transforms
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_tex_sample.h | 137 /* Create a sampler variant for a given set of non-orthogonal state. Currently the
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/external/skia/samplecode/ |
SampleTextureDomain.cpp | 92 // orthogonal rects. It also tests the nullptr src rect handling
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/external/opencv3/3rdparty/openexr/Imath/ |
ImathVecAlgo.h | 68 template <class Vec> Vec orthogonal (const Vec &s, const Vec &t); 103 orthogonal (const Vec &s, const Vec &t) function in namespace:Imath
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/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/ |
Vector3D.java | 293 /** Get a vector orthogonal to the instance. 294 * <p>There are an infinite number of normalized vectors orthogonal 302 * Vector3D i = k.orthogonal(); 305 * @return a new normalized vector orthogonal to the instance 308 public Vector3D orthogonal() { method in class:Vector3D
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Rotation.java | 192 * <p>Rotation matrices are orthogonal matrices, i.e. unit matrices 195 * 1, among the orthogonal 3X3 matrices, only the ones having a 201 * orthogonal anymore. This constructor handles this case 215 * matrix, or if it cannot be transformed into an orthogonal matrix 217 * orthogonal matrix is negative 231 // compute a "close" orthogonal matrix 441 * is orthogonal to the (u, v) plane). If u and v are colinear, an 459 // an arbitrary vector orthogonal to u 460 Vector3D w = u.orthogonal(); 467 // the shortest possible rotation: axis orthogonal to this plan [all...] |
/external/eigen/Eigen/src/Core/ |
Dot.h | 219 /** \returns true if *this is approximately orthogonal to \a other, 237 * type is real numbers, a unitary matrix is an orthogonal matrix, whence the name.
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/development/tools/mkstubs/ |
README.txt | 76 This is not orthogonal to the fact that private fields and methods are automatically
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/external/chromium-trace/catapult/telemetry/docs/pydoc/ |
telemetry.internal.image_processing.cv_util.html | 30 <td width="100%"><dl><dt><a name="-AreLinesOrthogonal"><strong>AreLinesOrthogonal</strong></a>(line1, line2, tolerance)</dt><dd><tt>Returns true if lines are within tolerance radians of being orthogonal.</tt></dd></dl>
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/external/llvm/lib/Target/AArch64/MCTargetDesc/ |
AArch64ELFStreamer.cpp | 85 /// As a result this system is orthogonal to the DataRegion infrastructure used
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/external/llvm/lib/Target/X86/Disassembler/ |
X86Disassembler.h | 48 // the main opcode. This is orthogonal from its meaning (an GPR or an XMM
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/external/mesa3d/src/mesa/math/ |
m_matrix.h | 65 MATRIX_3D_NO_ROT, /**< orthogonal projection and others... */
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