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  /external/ImageMagick/www/source/
thresholds.xml 178 <description>Halftone 4x4 (orthogonal)</description>
188 <description>Halftone 6x6 (orthogonal)</description>
200 <description>Halftone 8x8 (orthogonal)</description>
219 <description>Halftone 16x16 (orthogonal)</description>
  /external/apache-commons-math/src/main/java/org/apache/commons/math/linear/
BiDiagonalTransformer.java 26 * A = U &times; B &times; V<sup>T</sup> with U an m &times; m orthogonal matrix,
28 * otherwise), and V an n &times; n orthogonal matrix.</p>
85 * <p>U is an orthogonal matrix, i.e. its transpose is also its inverse.</p>
166 * <p>V is an orthogonal matrix, i.e. its transpose is also its inverse.</p>
FieldVector.java 225 /** Find the orthogonal projection of this vector onto another vector.
233 /** Find the orthogonal projection of this vector onto another vector.
  /external/eigen/Eigen/src/Eigenvalues/
HessenbergDecomposition.h 32 * \brief Reduces a square matrix to Hessenberg form by an orthogonal similarity transformation
37 * the real case, the Hessenberg decomposition consists of an orthogonal
39 * Q^T \f$. An orthogonal matrix is a matrix whose inverse equals its
218 /** \brief Reconstructs the orthogonal matrix Q in the decomposition
RealSchur.h 30 * decomposition: \f$ A = U T U^T \f$ where U is a real orthogonal matrix and
31 * T is a real quasi-triangular matrix. An orthogonal matrix is a matrix whose
115 /** \brief Returns the orthogonal matrix in the Schur decomposition.
172 * \param[in] matrixQ orthogonal matrix Q that transform a matrix A to H : A = Q H Q^T
182 * NOTE Q is referenced if computeU is true; so, if the initial orthogonal matrix
  /external/jsr330/src/javax/inject/
Scope.java 53 * <li>is typically not {@code @Inherited}, so scoping is orthogonal to
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btConvexConvexAlgorithm.h 38 ///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btHinge2Constraint.cpp 26 // axis1 must be orthogonal to axis2
btPoint2PointConstraint.h 59 btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
btUniversalConstraint.cpp 29 // axis1 must be orthogonal to axis2
btHingeConstraint.h 56 btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
57 btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
SimpleOrthoGroupStrategy.java 26 * Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis. Handles enabling and
  /external/llvm/lib/Transforms/Utils/
Mem2Reg.cpp 45 // This is a cluster of orthogonal Transforms
UnifyFunctionExitNodes.cpp 37 // This is a cluster of orthogonal Transforms
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.h 137 /* Create a sampler variant for a given set of non-orthogonal state. Currently the
  /external/skia/samplecode/
SampleTextureDomain.cpp 92 // orthogonal rects. It also tests the nullptr src rect handling
  /external/opencv3/3rdparty/openexr/Imath/
ImathVecAlgo.h 68 template <class Vec> Vec orthogonal (const Vec &s, const Vec &t);
103 orthogonal (const Vec &s, const Vec &t) function in namespace:Imath
  /external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
Vector3D.java 293 /** Get a vector orthogonal to the instance.
294 * <p>There are an infinite number of normalized vectors orthogonal
302 * Vector3D i = k.orthogonal();
305 * @return a new normalized vector orthogonal to the instance
308 public Vector3D orthogonal() { method in class:Vector3D
Rotation.java 192 * <p>Rotation matrices are orthogonal matrices, i.e. unit matrices
195 * 1, among the orthogonal 3X3 matrices, only the ones having a
201 * orthogonal anymore. This constructor handles this case
215 * matrix, or if it cannot be transformed into an orthogonal matrix
217 * orthogonal matrix is negative
231 // compute a "close" orthogonal matrix
441 * is orthogonal to the (u, v) plane). If u and v are colinear, an
459 // an arbitrary vector orthogonal to u
460 Vector3D w = u.orthogonal();
467 // the shortest possible rotation: axis orthogonal to this plan
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  /external/eigen/Eigen/src/Core/
Dot.h 219 /** \returns true if *this is approximately orthogonal to \a other,
237 * type is real numbers, a unitary matrix is an orthogonal matrix, whence the name.
  /development/tools/mkstubs/
README.txt 76 This is not orthogonal to the fact that private fields and methods are automatically
  /external/chromium-trace/catapult/telemetry/docs/pydoc/
telemetry.internal.image_processing.cv_util.html 30 <td width="100%"><dl><dt><a name="-AreLinesOrthogonal"><strong>AreLinesOrthogonal</strong></a>(line1, line2, tolerance)</dt><dd><tt>Returns&nbsp;true&nbsp;if&nbsp;lines&nbsp;are&nbsp;within&nbsp;tolerance&nbsp;radians&nbsp;of&nbsp;being&nbsp;orthogonal.</tt></dd></dl>
  /external/llvm/lib/Target/AArch64/MCTargetDesc/
AArch64ELFStreamer.cpp 85 /// As a result this system is orthogonal to the DataRegion infrastructure used
  /external/llvm/lib/Target/X86/Disassembler/
X86Disassembler.h 48 // the main opcode. This is orthogonal from its meaning (an GPR or an XMM
  /external/mesa3d/src/mesa/math/
m_matrix.h 65 MATRIX_3D_NO_ROT, /**< orthogonal projection and others... */

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