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Searched
full:paircache
(Results
26 - 36
of
36
) sorted by null
1
2
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
btBroadphaseProxy.h
107
int m_uniqueId;//m_uniqueId is introduced for
paircache
. could get rid of this, by calculating the address offset etc.
btDbvtBroadphase.cpp
122
btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache*
paircache
)
126
m_releasepaircache = (
paircache
!=0)?false:true;
137
m_paircache =
paircache
?
paircache
: new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
btDbvtBroadphase.h
101
btDbvtBroadphase(btOverlappingPairCache*
paircache
=0);
btAxisSweep3.h
126
btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache*
pairCache
=0,bool disableRaycastAccelerator = false);
352
btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache*
pairCache
, bool disableRaycastAccelerator)
355
m_pairCache(
pairCache
),
1035
btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache*
pairCache
= 0, bool disableRaycastAccelerator = false);
1046
bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache*
pairCache
= 0, bool disableRaycastAccelerator = false);
btMultiSapBroadphase.cpp
40
btMultiSapBroadphase::btMultiSapBroadphase(int /*maxProxies*/,btOverlappingPairCache*
pairCache
)
41
:m_overlappingPairs(
pairCache
),
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDiscreteDynamicsWorld.h
102
btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface*
pairCache
,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp
172
// Here we must refresh the overlapping
paircache
as the penetrating movement itself or the
178
//
paircache
and the ghostobject's internal
paircache
at the same time. /BW
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp
382
btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface*
pairCache
,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
383
:btDiscreteDynamicsWorld(dispatcher,
pairCache
,constraintSolver,collisionConfiguration),
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.h
326
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *
pairCache
, btDispatcherInfo const &dispatchInfo, btDispatcher *dispatcher);
collision_wrap.cpp
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorld.cpp
69
btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface*
pairCache
, btCollisionConfiguration* collisionConfiguration)
71
m_broadphasePairCache(
pairCache
),
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