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Searched
full:particles
(Results
26 - 50
of
124
) sorted by null
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
ScaleInfluencer.java
1
package com.badlogic.gdx.graphics.g3d.
particles
.influencers;
3
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleChannels;
4
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleControllerComponent;
6
/** It's an {@link Influencer} which controls the scale of the
particles
.
ColorInfluencer.java
1
package com.badlogic.gdx.graphics.g3d.
particles
.influencers;
3
import com.badlogic.gdx.graphics.g3d.
particles
.ParallelArray.FloatChannel;
4
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleChannels;
5
import com.badlogic.gdx.graphics.g3d.
particles
.values.GradientColorValue;
6
import com.badlogic.gdx.graphics.g3d.
particles
.values.ScaledNumericValue;
11
/** It's an {@link Influencer} which controls
particles
color and transparency.
21
colorChannel = controller.
particles
.addChannel(ParticleChannels.Color);
70
alphaInterpolationChannel = controller.
particles
.addChannel(ParticleChannels.Interpolation);
71
lifeChannel = controller.
particles
.addChannel(ParticleChannels.Life);
96
c = i +controller.
particles
.size*colorChannel.strideSize;
[
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DynamicsModifier.java
1
package com.badlogic.gdx.graphics.g3d.
particles
.influencers;
3
import com.badlogic.gdx.graphics.g3d.
particles
.ParallelArray.FloatChannel;
4
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleChannels;
5
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleControllerComponent;
6
import com.badlogic.gdx.graphics.g3d.
particles
.values.ScaledNumericValue;
14
/** It's the base class for any kind of influencer which operates on angular velocity and acceleration of the
particles
.
34
rotationChannel = controller.
particles
.addChannel(ParticleChannels.Rotation3D);
35
accellerationChannel = controller.
particles
.addChannel(ParticleChannels.Acceleration);
40
for(int i=0, accelOffset = 0, c = i +controller.
particles
.size *rotationChannel.strideSize;
83
strengthChannel = controller.
particles
.addChannel(ParticleChannels.Interpolation);
[
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...]
DynamicsInfluencer.java
1
package com.badlogic.gdx.graphics.g3d.
particles
.influencers;
5
import com.badlogic.gdx.graphics.g3d.
particles
.ParallelArray.FloatChannel;
6
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleChannels;
7
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleController;
13
/** It's an {@link Influencer} which controls the
particles
dynamics (movement, rotations).
45
accellerationChannel = controller.
particles
.getChannel(ParticleChannels.Acceleration);
48
positionChannel = controller.
particles
.addChannel(ParticleChannels.Position);
49
previousPositionChannel = controller.
particles
.addChannel(ParticleChannels.PreviousPosition);
53
angularVelocityChannel = controller.
particles
.getChannel(ParticleChannels.AngularVelocity2D);
56
rotationChannel = controller.
particles
.addChannel(ParticleChannels.Rotation2D)
[
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...]
RegionInfluencer.java
1
package com.badlogic.gdx.graphics.g3d.
particles
.influencers;
5
import com.badlogic.gdx.graphics.g3d.
particles
.ParallelArray.FloatChannel;
6
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleChannels;
11
/** It's an {@link Influencer} which assigns a region of a {@link Texture} to the
particles
.
15
/** Assigns the first region of {@link RegionInfluencer#regions} to the
particles
.*/
52
/** Assigns a random region of {@link RegionInfluencer#regions} to the
particles
.*/
87
/** Assigns a region to the
particles
using the particle life percent
107
lifeChannel = controller.
particles
.addChannel(ParticleChannels.Life);
113
c = controller.
particles
.size*regionChannel.strideSize;
212
regionChannel = controller.
particles
.addChannel(ParticleChannels.TextureRegion)
[
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...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleController.java
1
package com.badlogic.gdx.graphics.g3d.
particles
;
4
import com.badlogic.gdx.graphics.g3d.
particles
.ParallelArray.FloatChannel;
5
import com.badlogic.gdx.graphics.g3d.
particles
.emitters.Emitter;
6
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.Influencer;
7
import com.badlogic.gdx.graphics.g3d.
particles
.renderers.ParticleControllerRenderer;
18
* Encapsulate the generic structure of a controller and methods to update the
particles
simulation.
28
/** Controls the emission of the
particles
*/
31
/** Update the properties of the
particles
*/
34
/** Controls the graphical representation of the
particles
*/
37
/**
Particles
components *
38
public ParallelArray
particles
;
field in class:ParticleController
[
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ParticleControllerComponent.java
1
package com.badlogic.gdx.graphics.g3d.
particles
;
15
* (i.e it can handle the
particles
emission or modify particle properties, etc.).
28
/** Called to initialize new emitted
particles
. */
30
/** Called to notify which
particles
have been killed. */
42
/** Called during initialization to allocate additional
particles
channels*/
ParticleSorter.java
1
package com.badlogic.gdx.graphics.g3d.
particles
;
4
import com.badlogic.gdx.graphics.g3d.
particles
.renderers.ParticleControllerRenderData;
9
/** This class is used by particle batches to sort the
particles
before rendering.
35
/** This class will sort all the
particles
using the distance from camera. */
57
for(int k=0, c = i+data.controller.
particles
.size; i <c; ++i, k+=data.positionChannel.strideSize){
61
count += data.controller.
particles
.size;
139
* In this way the sorter can increase the data structures used to sort the
particles
(i.e increase backing array size) */
particles.vertex.glsl
13
//Billboard
particles
77
//Point
particles
91
//should be modelView but
particles
are already in world coordinates
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ParticleControllerTest.java
21
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleController;
22
import com.badlogic.gdx.graphics.g3d.
particles
.batches.BillboardParticleBatch;
23
import com.badlogic.gdx.graphics.g3d.
particles
.emitters.RegularEmitter;
24
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.ColorInfluencer;
25
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.DynamicsInfluencer;
26
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.DynamicsModifier;
27
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.DynamicsModifier.BrownianAcceleration;
28
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.RegionInfluencer;
29
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.ScaleInfluencer;
30
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.SpawnInfluencer
[
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/development/samples/browseable/AccelerometerPlay/
_index.jd
13
temporary movement) will be translated to the on-screen
particles
.</p>
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
ColorInfluencerPanel.java
3
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.ColorInfluencer;
InfluencerPanel.java
3
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.Influencer;
ScaleInfluencerPanel.java
3
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.ScaleInfluencer;
ParticleControllerInfluencerPanel.java
6
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleController;
7
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleEffect;
8
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.ParticleControllerInfluencer;
SpawnInfluencerPanel.java
32
import com.badlogic.gdx.graphics.g3d.
particles
.influencers.SpawnInfluencer;
33
import com.badlogic.gdx.graphics.g3d.
particles
.values.CylinderSpawnShapeValue;
34
import com.badlogic.gdx.graphics.g3d.
particles
.values.EllipseSpawnShapeValue;
35
import com.badlogic.gdx.graphics.g3d.
particles
.values.LineSpawnShapeValue;
36
import com.badlogic.gdx.graphics.g3d.
particles
.values.PointSpawnShapeValue;
37
import com.badlogic.gdx.graphics.g3d.
particles
.values.PrimitiveSpawnShapeValue;
38
import com.badlogic.gdx.graphics.g3d.
particles
.values.PrimitiveSpawnShapeValue.SpawnSide;
39
import com.badlogic.gdx.graphics.g3d.
particles
.values.RectangleSpawnShapeValue;
40
import com.badlogic.gdx.graphics.g3d.
particles
.values.SpawnShapeValue;
41
import com.badlogic.gdx.graphics.g3d.
particles
.values.UnweightedMeshSpawnShapeValue
[
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...]
FlameMain.java
74
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleController;
75
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleEffect;
76
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleEffectLoader;
77
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleEffectLoader.ParticleEffectSaveParameter;
78
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleSystem;
79
import com.badlogic.gdx.graphics.g3d.
particles
.batches.BillboardParticleBatch;
80
import com.badlogic.gdx.graphics.g3d.
particles
.batches.ModelInstanceParticleBatch;
81
import com.badlogic.gdx.graphics.g3d.
particles
.batches.ParticleBatch;
82
import com.badlogic.gdx.graphics.g3d.
particles
.batches.PointSpriteParticleBatch;
83
import com.badlogic.gdx.graphics.g3d.
particles
.emitters.Emitter
[
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...]
BillboardBatchPanel.java
15
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleShader.AlignMode;
16
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleSorter;
17
import com.badlogic.gdx.graphics.g3d.
particles
.batches.BillboardParticleBatch;
62
super(particleEditor3D, "Billboard Batch", "Renderer used to draw billboards
particles
.");
ParticleValuePanel.java
3
import com.badlogic.gdx.graphics.g3d.
particles
.values.ParticleValue;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
PointSpawnShapeValue.java
1
package com.badlogic.gdx.graphics.g3d.
particles
.values;
/external/skia/experimental/SkV8Example/js/
snow.js
22
var
particles
=[];
25
particles
[i] = {
39
for (var i = 0; i <
particles
.length; i++) {
40
var p =
particles
[i];
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroupDef.java
36
/** The color of all
particles
in the group. */
40
* The strength of cohesion among the
particles
in a group with flag b2_elasticParticle or
ParticleType.java
24
/** mixing color between contacting
particles
*/
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gwtref/
GwtReflect.gwt.xml
46
value="com.badlogic.gdx.graphics.g3d.
particles
.ParticleEffect" />
48
value="com.badlogic.gdx.graphics.g3d.
particles
.ParticleController" />
50
value="com.badlogic.gdx.graphics.g3d.
particles
.ResourceData" />
52
value="com.badlogic.gdx.graphics.g3d.
particles
.ResourceData.SaveData" />
54
value="com.badlogic.gdx.graphics.g3d.
particles
.ResourceData.AssetData" />
56
value="com.badlogic.gdx.graphics.g3d.
particles
.ParallelArray" />
58
value="com.badlogic.gdx.graphics.g3d.
particles
.values" />
60
value="com.badlogic.gdx.graphics.g3d.
particles
.emitters" />
62
value="com.badlogic.gdx.graphics.g3d.
particles
.influencers" />
64
value="com.badlogic.gdx.graphics.g3d.
particles
.renderers" /
[
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...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java
1
package com.badlogic.gdx.graphics.g3d.
particles
.batches;
17
import com.badlogic.gdx.graphics.g3d.
particles
.ParallelArray.FloatChannel;
18
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleChannels;
19
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleShader;
20
import com.badlogic.gdx.graphics.g3d.
particles
.ParticleShader.ParticleType;
21
import com.badlogic.gdx.graphics.g3d.
particles
.ResourceData;
22
import com.badlogic.gdx.graphics.g3d.
particles
.ResourceData.SaveData;
23
import com.badlogic.gdx.graphics.g3d.
particles
.renderers.PointSpriteControllerRenderData;
29
/** This class is used to draw
particles
as point sprites.
110
for (int p = 0; p < data.controller.
particles
.size; ++p, ++tp)
[
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