HomeSort by relevance Sort by last modified time
    Searched full:particles (Results 26 - 50 of 124) sorted by null

12 3 4 5

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
ScaleInfluencer.java 1 package com.badlogic.gdx.graphics.g3d.particles.influencers;
3 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
4 import com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent;
6 /** It's an {@link Influencer} which controls the scale of the particles.
ColorInfluencer.java 1 package com.badlogic.gdx.graphics.g3d.particles.influencers;
3 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
4 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
5 import com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue;
6 import com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue;
11 /** It's an {@link Influencer} which controls particles color and transparency.
21 colorChannel = controller.particles.addChannel(ParticleChannels.Color);
70 alphaInterpolationChannel = controller.particles.addChannel(ParticleChannels.Interpolation);
71 lifeChannel = controller.particles.addChannel(ParticleChannels.Life);
96 c = i +controller.particles.size*colorChannel.strideSize;
    [all...]
DynamicsModifier.java 1 package com.badlogic.gdx.graphics.g3d.particles.influencers;
3 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
4 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
5 import com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent;
6 import com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue;
14 /** It's the base class for any kind of influencer which operates on angular velocity and acceleration of the particles.
34 rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation3D);
35 accellerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration);
40 for(int i=0, accelOffset = 0, c = i +controller.particles.size *rotationChannel.strideSize;
83 strengthChannel = controller.particles.addChannel(ParticleChannels.Interpolation);
    [all...]
DynamicsInfluencer.java 1 package com.badlogic.gdx.graphics.g3d.particles.influencers;
5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
6 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
7 import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
13 /** It's an {@link Influencer} which controls the particles dynamics (movement, rotations).
45 accellerationChannel = controller.particles.getChannel(ParticleChannels.Acceleration);
48 positionChannel = controller.particles.addChannel(ParticleChannels.Position);
49 previousPositionChannel = controller.particles.addChannel(ParticleChannels.PreviousPosition);
53 angularVelocityChannel = controller.particles.getChannel(ParticleChannels.AngularVelocity2D);
56 rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D)
    [all...]
RegionInfluencer.java 1 package com.badlogic.gdx.graphics.g3d.particles.influencers;
5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
6 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
11 /** It's an {@link Influencer} which assigns a region of a {@link Texture} to the particles.
15 /** Assigns the first region of {@link RegionInfluencer#regions} to the particles.*/
52 /** Assigns a random region of {@link RegionInfluencer#regions} to the particles.*/
87 /** Assigns a region to the particles using the particle life percent
107 lifeChannel = controller.particles.addChannel(ParticleChannels.Life);
113 c = controller.particles.size*regionChannel.strideSize;
212 regionChannel = controller.particles.addChannel(ParticleChannels.TextureRegion)
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleController.java 1 package com.badlogic.gdx.graphics.g3d.particles;
4 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
5 import com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter;
6 import com.badlogic.gdx.graphics.g3d.particles.influencers.Influencer;
7 import com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer;
18 * Encapsulate the generic structure of a controller and methods to update the particles simulation.
28 /** Controls the emission of the particles */
31 /** Update the properties of the particles */
34 /** Controls the graphical representation of the particles */
37 /** Particles components *
38 public ParallelArray particles; field in class:ParticleController
    [all...]
ParticleControllerComponent.java 1 package com.badlogic.gdx.graphics.g3d.particles;
15 * (i.e it can handle the particles emission or modify particle properties, etc.).
28 /** Called to initialize new emitted particles. */
30 /** Called to notify which particles have been killed. */
42 /** Called during initialization to allocate additional particles channels*/
ParticleSorter.java 1 package com.badlogic.gdx.graphics.g3d.particles;
4 import com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData;
9 /** This class is used by particle batches to sort the particles before rendering.
35 /** This class will sort all the particles using the distance from camera. */
57 for(int k=0, c = i+data.controller.particles.size; i <c; ++i, k+=data.positionChannel.strideSize){
61 count += data.controller.particles.size;
139 * In this way the sorter can increase the data structures used to sort the particles (i.e increase backing array size) */
particles.vertex.glsl 13 //Billboard particles
77 //Point particles
91 //should be modelView but particles are already in world coordinates
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ParticleControllerTest.java 21 import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
22 import com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch;
23 import com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter;
24 import com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer;
25 import com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer;
26 import com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier;
27 import com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration;
28 import com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer;
29 import com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer;
30 import com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
    [all...]
  /development/samples/browseable/AccelerometerPlay/
_index.jd 13 temporary movement) will be translated to the on-screen particles.</p>
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
ColorInfluencerPanel.java 3 import com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer;
InfluencerPanel.java 3 import com.badlogic.gdx.graphics.g3d.particles.influencers.Influencer;
ScaleInfluencerPanel.java 3 import com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer;
ParticleControllerInfluencerPanel.java 6 import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
7 import com.badlogic.gdx.graphics.g3d.particles.ParticleEffect;
8 import com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer;
SpawnInfluencerPanel.java 32 import com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer;
33 import com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue;
34 import com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue;
35 import com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue;
36 import com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue;
37 import com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue;
38 import com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide;
39 import com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue;
40 import com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue;
41 import com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
    [all...]
FlameMain.java 74 import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
75 import com.badlogic.gdx.graphics.g3d.particles.ParticleEffect;
76 import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader;
77 import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectSaveParameter;
78 import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem;
79 import com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch;
80 import com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch;
81 import com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch;
82 import com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch;
83 import com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
    [all...]
BillboardBatchPanel.java 15 import com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode;
16 import com.badlogic.gdx.graphics.g3d.particles.ParticleSorter;
17 import com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch;
62 super(particleEditor3D, "Billboard Batch", "Renderer used to draw billboards particles.");
ParticleValuePanel.java 3 import com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
PointSpawnShapeValue.java 1 package com.badlogic.gdx.graphics.g3d.particles.values;
  /external/skia/experimental/SkV8Example/js/
snow.js 22 var particles =[];
25 particles[i] = {
39 for (var i = 0; i < particles.length; i++) {
40 var p = particles[i];
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroupDef.java 36 /** The color of all particles in the group. */
40 * The strength of cohesion among the particles in a group with flag b2_elasticParticle or
ParticleType.java 24 /** mixing color between contacting particles */
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gwtref/
GwtReflect.gwt.xml 46 value="com.badlogic.gdx.graphics.g3d.particles.ParticleEffect" />
48 value="com.badlogic.gdx.graphics.g3d.particles.ParticleController" />
50 value="com.badlogic.gdx.graphics.g3d.particles.ResourceData" />
52 value="com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData" />
54 value="com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData" />
56 value="com.badlogic.gdx.graphics.g3d.particles.ParallelArray" />
58 value="com.badlogic.gdx.graphics.g3d.particles.values" />
60 value="com.badlogic.gdx.graphics.g3d.particles.emitters" />
62 value="com.badlogic.gdx.graphics.g3d.particles.influencers" />
64 value="com.badlogic.gdx.graphics.g3d.particles.renderers" /
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java 1 package com.badlogic.gdx.graphics.g3d.particles.batches;
17 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
18 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
19 import com.badlogic.gdx.graphics.g3d.particles.ParticleShader;
20 import com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType;
21 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
22 import com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData;
23 import com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData;
29 /** This class is used to draw particles as point sprites.
110 for (int p = 0; p < data.controller.particles.size; ++p, ++tp)
    [all...]

Completed in 4603 milliseconds

12 3 4 5