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  /packages/experimental/RpcPerformance/
AndroidManifest.xml 13 <application android:label="RPC Performance">
16 android:label="RPC Performance"
  /prebuilts/go/darwin-x86/src/strings/
compare.go 15 // because we do not want to provide any performance justification for
18 // If performance is important, the compiler should be changed to recognize
  /prebuilts/go/linux-x86/src/strings/
compare.go 15 // because we do not want to provide any performance justification for
18 // If performance is important, the compiler should be changed to recognize
  /external/chromium-trace/catapult/docs/
directory-structure.md 5 Catapult is intended to be a set of performance tools, mostly based on tracing,
7 performance. It has a lot of supporting libraries and tooling to make this
9 find the performance tooling developers want, and hard to accidentally depend
14 * Is it a **performance product**? Meant be used by external developers for
15 performance analysis? Some examples include telemetry, perf dashboard. If
  /external/chromium-trace/catapult/telemetry/telemetry/internal/browser/
network_quiescence.js 19 // Some benchmarks patch window.performance to make it deterministic.
20 // Save the original performance object before it is patched.
21 var real_performance = window.performance;
85 // The times for performance.now() and in the PerformanceResourceTiming
86 // objects are all in milliseconds since performance.timing.navigationStart,
  /external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/src/
tick.js 53 // Android 4.3 browser has window.performance, but not window.performance.now
54 this.currentTime = window.performance && performance.now ? performance.now() : 0;
  /external/mesa3d/docs/
README.MITS 33 performance of OpenGL applications on SMP machines.
54 5. Are there any parameters that I can tune to try to improve performance.
63 performance with the MITS?
70 On some benchmarks performance gains of up to 30% have been
78 Threading of additional areas of Mesa to improve performance
perf.html 5 <title>Performance Tips</title>
10 <h1>Performance Tips</h1>
13 Performance tips for software rendering:
26 <li> Use the MESA_BACK_BUFFER variable to find best performance in double
57 X server in 32-bit per pixel mode for better performance. That is,
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/model/
ComponentResultsElement.java 11 package org.eclipse.test.internal.performance.results.model;
21 import org.eclipse.test.internal.performance.results.db.AbstractResults;
22 import org.eclipse.test.internal.performance.results.db.ComponentResults;
23 import org.eclipse.test.internal.performance.results.db.PerformanceResults;
24 import org.eclipse.test.internal.performance.results.db.ScenarioResults;
25 import org.eclipse.test.internal.performance.results.utils.IPerformancesConstants;
26 import org.eclipse.test.internal.performance.results.utils.Util;
81 * @see org.eclipse.test.internal.performance.results.model.ResultsElement#createChild(org.eclipse.test.internal.performance.results.db.AbstractResults)
194 * @see org.eclipse.test.internal.performance.results.model.ResultsElement#initStatus(
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  /external/deqp/doc/testspecs/GLES3/
performance.buffer.data_upload.txt 19 Buffer upload performance tests
22 + dEQP-GLES3.performance.buffer.data_upload.*
25 + Memcpy performance tests for reference values
26 + Performance of glBufferData and glBufferSubData
40 + Buffer mapping performance
61 + Buffer upload performance after a draw call using the target buffer
64 + Uploaded buffer rendering performance tests
69 + Sustained upload performance tests
73 Upload performance tests approximate upload speed by testing time usage of different
101 reference value. "small_buffers" test case tests memcpy performance with transfer siz
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  /external/fio/tools/plot/
fio2gnuplot.1 25 raw : Plot the exact reported performance. This plotting could be difficult to read
52 the performance.
62 A bar graph to show the average performance of each file.
63 A green line is added to show the global average performance.
69 A green line is added to show the global average of minimal performance.
75 A bar graph to show the maximum performance of each file.
76 A green line is added to show the global average of maximal performance.
fio2gnuplot.manpage 14 - raw : Plot the exact reported performance. This plotting could be difficult to read
31 the performance.
37 A bar graph to show the average performance of each file.
38 A green line is added to show the global average performance.
43 A green line is added to show the global average of minimal performance.
48 A bar graph to show the maximum performance of each file.
49 A green line is added to show the global average of maximal performance.
  /external/autotest/client/site_tests/graphics_GLBench/
control.hwqual 7 PURPOSE = 'Benchmark the graphics library performance.'
25 TEST_CATEGORY = 'Performance'
33 On hwqual we do not upload performance numbers to the chrome dashboard. We run
  /external/chromium-trace/catapult/tracing/tracing/base/
timing.html 45 window.performance.mark(markBeginName);
48 window.performance.mark(markEndName);
49 window.performance.measure(userTimingMarkName,
  /external/deqp/modules/gles2/performance/
es2pBlendTests.hpp 23 * \brief Blend performance tests.
33 namespace Performance
49 } // Performance
es2pDrawCallBatchingTests.hpp 23 * \brief Draw call batching performance tests
33 namespace Performance
49 } // Performance
es2pPerformanceTests.hpp 23 * \brief Performance tests.
33 namespace Performance
49 } // Performance
es2pRedundantStateChangeTests.hpp 23 * \brief Redundant state change performance tests.
33 namespace Performance
49 } // Performance
es2pShaderCompilerTests.hpp 23 * \brief Shader compiler-related performance tests.
33 namespace Performance
49 } // Performance
es2pShaderControlStatementTests.hpp 23 * \brief Shader control statement performance tests.
33 namespace Performance
49 } // Performance
es2pShaderOperatorTests.hpp 23 * \brief Shader operator performance tests.
33 namespace Performance
49 } // Performance
es2pShaderOptimizationTests.hpp 23 * \brief Optimized vs unoptimized shader performance tests.
33 namespace Performance
49 } // Performance
es2pStateChangeCallTests.hpp 23 * \brief State change call performance tests.
33 namespace Performance
49 } // Performance
es2pStateChangeTests.hpp 23 * \brief State change performance tests.
33 namespace Performance
49 } // Performance
es2pTextureCases.hpp 23 * \brief Texture format performance tests.
36 namespace Performance
69 } // Performance

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