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full:performance
(Results
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/external/deqp/modules/gles2/performance/
es2pTextureCountTests.hpp
23
* \brief Texture count
performance
tests.
33
namespace
Performance
49
} //
Performance
es2pTextureFilteringTests.hpp
23
* \brief Texture filtering
performance
tests.
33
namespace
Performance
49
} //
Performance
es2pTextureFormatTests.hpp
23
* \brief Texture format
performance
tests.
33
namespace
Performance
49
} //
Performance
es2pTextureUploadTests.hpp
23
* \brief Texture upload
performance
tests.
34
namespace
Performance
55
} //
Performance
/external/deqp/modules/gles3/performance/
es3pBlendTests.hpp
23
* \brief Blend
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pBufferDataUploadTests.hpp
23
* \brief Buffer data upload
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pDepthTests.hpp
23
* \brief Depth buffer
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pPerformanceTests.hpp
23
* \brief
Performance
tests.
33
namespace
Performance
49
} //
Performance
es3pRedundantStateChangeTests.hpp
23
* \brief Redundant state change
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pShaderCompilerTests.hpp
23
* \brief Shader compiler-related
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pShaderControlStatementTests.hpp
23
* \brief Shader control statement
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pShaderOperatorTests.hpp
23
* \brief Shader operator
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pShaderOptimizationTests.hpp
23
* \brief Optimized vs unoptimized shader
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pStateChangeCallTests.hpp
23
* \brief State change call
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pStateChangeTests.hpp
23
* \brief State change
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pTextureCases.hpp
23
* \brief Texture format
performance
tests.
36
namespace
Performance
74
} //
Performance
es3pTextureCountTests.hpp
23
* \brief Texture count
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pTextureFilteringTests.hpp
23
* \brief Texture filtering
performance
tests.
33
namespace
Performance
49
} //
Performance
es3pTextureFormatTests.hpp
23
* \brief Texture format
performance
tests.
33
namespace
Performance
49
} //
Performance
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/
readme.html
5
<title>org.eclipse.test.
performance
.ui readme</title>
9
</p><p><b>Introduction</b><br> <br> This readme describes how to create
performance
11
pages using the stand-alone java program <b>org.eclipse.test.
performance
.ui.Main</b>
22
it is assumed that the scenario "org.eclipse.help.tests.
performance
.appserver.TestAppserver#testAppserverCycle()"
26
will be used to refer to a bar graph which represents the
performance
summary
33
used to refer to a web page comparing current
performance
measurements to the
42
<A HREF="http://dev.eclipse.org/viewcvs/index.cgi/*checkout*/org.eclipse.test.
performance
/doc/
Performance
%20Tests%20HowTo.html?rev=HEAD&content-type=text/html#cloudscape">here</A>.</li><li>Set
44
the
performance
data<br> For example:<br> <ul> <li> export dbloc=net://minsky.ottawa.ibm.com
47
variable "dbloc" to the location of the database containing the
performance
[
all
...]
/frameworks/base/docs/html/guide/practices/app-design/
index.jd
4
<p>When learning how to build applications on a new platform, you first learn what APIs are available and how to use them. Later, you learn the nuances of the platform. Put another way: first you learn how you <em>can</em> build applications; later, you learn how you <em>should</em> build them, to ensure that your applications offer outstanding
performance
and a great user experience. </p>
18
<li><a href="
performance
.html">Designing for
Performance
</a> (writing efficient Android code)</a></li>
/frameworks/base/docs/html/topic/performance/power/network/
analyze-data.jd
21
collected and directs you to actions for improving your app's networking
performance
and
46
<img src="{@docRoot}images/training/
performance
/suboptimal_network_traffic_pattern.png"
59
<img src="{@docRoot}images/training/
performance
/optimal_network_traffic_pattern.png"
69
"{@docRoot}training/
performance
/battery/network/action-any-traffic.html">Optimizing General Network
88
actions you can take to improve
performance
.
95
<img src="{@docRoot}images/training/
performance
/network_traffic_colors.png" />
104
"{@docRoot}training/
performance
/battery/network/gather-data.html#constants">constants you defined</a> in
139
<a href="{@docRoot}training/
performance
/battery/network/action-user-traffic.html#pre-fetch-data">
146
<a href="{@docRoot}training/
performance
/battery/network/action-user-traffic.html#check-or-listen">
152
<a href="{@docRoot}training/
performance
/battery/network/action-user-traffic.html#reduce-connections"
[
all
...]
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
frametovalues.cpp
40
// TODO: the current implementation is focused on the correctness not
performance
.
41
// If
performance
becomes an issue, it is better to increment pixelPtr directly.
66
// TODO: this code could be revised to improve the
performance
as the TODO above.
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/ui/
ComponentsView.java
11
package org.eclipse.test.internal.
performance
.results.ui;
44
import org.eclipse.test.internal.
performance
.results.model.BuildResultsElement;
45
import org.eclipse.test.internal.
performance
.results.model.ComponentResultsElement;
46
import org.eclipse.test.internal.
performance
.results.model.ConfigResultsElement;
47
import org.eclipse.test.internal.
performance
.results.model.ResultsElement;
48
import org.eclipse.test.internal.
performance
.results.model.ScenarioResultsElement;
49
import org.eclipse.test.internal.
performance
.results.utils.IPerformancesConstants;
50
import org.eclipse.test.internal.
performance
.results.utils.Util;
57
* View to see the
performance
results of all the components in a hierarchical tree.
59
* A component defines several
performance
scenarios which are run on severa
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...]
/external/deqp/
Android.mk
382
modules/gles2/
performance
/es2pBlendTests.cpp \
383
modules/gles2/
performance
/es2pDrawCallBatchingTests.cpp \
384
modules/gles2/
performance
/es2pPerformanceTests.cpp \
385
modules/gles2/
performance
/es2pRedundantStateChangeTests.cpp \
386
modules/gles2/
performance
/es2pShaderCompilationCases.cpp \
387
modules/gles2/
performance
/es2pShaderCompilerTests.cpp \
388
modules/gles2/
performance
/es2pShaderControlStatementTests.cpp \
389
modules/gles2/
performance
/es2pShaderOperatorTests.cpp \
390
modules/gles2/
performance
/es2pShaderOptimizationTests.cpp \
391
modules/gles2/
performance
/es2pStateChangeCallTests.cpp
[
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Completed in 332 milliseconds
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