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  /external/deqp/modules/gles2/performance/
es2pTextureCountTests.hpp 23 * \brief Texture count performance tests.
33 namespace Performance
49 } // Performance
es2pTextureFilteringTests.hpp 23 * \brief Texture filtering performance tests.
33 namespace Performance
49 } // Performance
es2pTextureFormatTests.hpp 23 * \brief Texture format performance tests.
33 namespace Performance
49 } // Performance
es2pTextureUploadTests.hpp 23 * \brief Texture upload performance tests.
34 namespace Performance
55 } // Performance
  /external/deqp/modules/gles3/performance/
es3pBlendTests.hpp 23 * \brief Blend performance tests.
33 namespace Performance
49 } // Performance
es3pBufferDataUploadTests.hpp 23 * \brief Buffer data upload performance tests.
33 namespace Performance
49 } // Performance
es3pDepthTests.hpp 23 * \brief Depth buffer performance tests.
33 namespace Performance
49 } // Performance
es3pPerformanceTests.hpp 23 * \brief Performance tests.
33 namespace Performance
49 } // Performance
es3pRedundantStateChangeTests.hpp 23 * \brief Redundant state change performance tests.
33 namespace Performance
49 } // Performance
es3pShaderCompilerTests.hpp 23 * \brief Shader compiler-related performance tests.
33 namespace Performance
49 } // Performance
es3pShaderControlStatementTests.hpp 23 * \brief Shader control statement performance tests.
33 namespace Performance
49 } // Performance
es3pShaderOperatorTests.hpp 23 * \brief Shader operator performance tests.
33 namespace Performance
49 } // Performance
es3pShaderOptimizationTests.hpp 23 * \brief Optimized vs unoptimized shader performance tests.
33 namespace Performance
49 } // Performance
es3pStateChangeCallTests.hpp 23 * \brief State change call performance tests.
33 namespace Performance
49 } // Performance
es3pStateChangeTests.hpp 23 * \brief State change performance tests.
33 namespace Performance
49 } // Performance
es3pTextureCases.hpp 23 * \brief Texture format performance tests.
36 namespace Performance
74 } // Performance
es3pTextureCountTests.hpp 23 * \brief Texture count performance tests.
33 namespace Performance
49 } // Performance
es3pTextureFilteringTests.hpp 23 * \brief Texture filtering performance tests.
33 namespace Performance
49 } // Performance
es3pTextureFormatTests.hpp 23 * \brief Texture format performance tests.
33 namespace Performance
49 } // Performance
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/
readme.html 5 <title>org.eclipse.test.performance.ui readme</title>
9 </p><p><b>Introduction</b><br> <br> This readme describes how to create performance
11 pages using the stand-alone java program <b>org.eclipse.test.performance.ui.Main</b>
22 it is assumed that the scenario &quot;org.eclipse.help.tests.performance.appserver.TestAppserver#testAppserverCycle()&quot;
26 will be used to refer to a bar graph which represents the performance summary
33 used to refer to a web page comparing current performance measurements to the
42 <A HREF="http://dev.eclipse.org/viewcvs/index.cgi/*checkout*/org.eclipse.test.performance/doc/Performance%20Tests%20HowTo.html?rev=HEAD&content-type=text/html#cloudscape">here</A>.</li><li>Set
44 the performance data<br> For example:<br> <ul> <li> export dbloc=net://minsky.ottawa.ibm.com
47 variable &quot;dbloc&quot; to the location of the database containing the performance
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  /frameworks/base/docs/html/guide/practices/app-design/
index.jd 4 <p>When learning how to build applications on a new platform, you first learn what APIs are available and how to use them. Later, you learn the nuances of the platform. Put another way: first you learn how you <em>can</em> build applications; later, you learn how you <em>should</em> build them, to ensure that your applications offer outstanding performance and a great user experience. </p>
18 <li><a href="performance.html">Designing for Performance</a> (writing efficient Android code)</a></li>
  /frameworks/base/docs/html/topic/performance/power/network/
analyze-data.jd 21 collected and directs you to actions for improving your app's networking performance and
46 <img src="{@docRoot}images/training/performance/suboptimal_network_traffic_pattern.png"
59 <img src="{@docRoot}images/training/performance/optimal_network_traffic_pattern.png"
69 "{@docRoot}training/performance/battery/network/action-any-traffic.html">Optimizing General Network
88 actions you can take to improve performance.
95 <img src="{@docRoot}images/training/performance/network_traffic_colors.png" />
104 "{@docRoot}training/performance/battery/network/gather-data.html#constants">constants you defined</a> in
139 <a href="{@docRoot}training/performance/battery/network/action-user-traffic.html#pre-fetch-data">
146 <a href="{@docRoot}training/performance/battery/network/action-user-traffic.html#check-or-listen">
152 <a href="{@docRoot}training/performance/battery/network/action-user-traffic.html#reduce-connections"
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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
frametovalues.cpp 40 // TODO: the current implementation is focused on the correctness not performance.
41 // If performance becomes an issue, it is better to increment pixelPtr directly.
66 // TODO: this code could be revised to improve the performance as the TODO above.
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/ui/
ComponentsView.java 11 package org.eclipse.test.internal.performance.results.ui;
44 import org.eclipse.test.internal.performance.results.model.BuildResultsElement;
45 import org.eclipse.test.internal.performance.results.model.ComponentResultsElement;
46 import org.eclipse.test.internal.performance.results.model.ConfigResultsElement;
47 import org.eclipse.test.internal.performance.results.model.ResultsElement;
48 import org.eclipse.test.internal.performance.results.model.ScenarioResultsElement;
49 import org.eclipse.test.internal.performance.results.utils.IPerformancesConstants;
50 import org.eclipse.test.internal.performance.results.utils.Util;
57 * View to see the performance results of all the components in a hierarchical tree.
59 * A component defines several performance scenarios which are run on severa
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  /external/deqp/
Android.mk 382 modules/gles2/performance/es2pBlendTests.cpp \
383 modules/gles2/performance/es2pDrawCallBatchingTests.cpp \
384 modules/gles2/performance/es2pPerformanceTests.cpp \
385 modules/gles2/performance/es2pRedundantStateChangeTests.cpp \
386 modules/gles2/performance/es2pShaderCompilationCases.cpp \
387 modules/gles2/performance/es2pShaderCompilerTests.cpp \
388 modules/gles2/performance/es2pShaderControlStatementTests.cpp \
389 modules/gles2/performance/es2pShaderOperatorTests.cpp \
390 modules/gles2/performance/es2pShaderOptimizationTests.cpp \
391 modules/gles2/performance/es2pStateChangeCallTests.cpp
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