/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_rast_tri.c | 29 * Rasterization for binned triangles within a tile
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lp_setup.c | 868 /* The scene now references the textures in the rasterization
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_framebuffer.c | 304 /* Finally, to get GL rasterization rules, need to tweak the
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_context.h | 290 /* Fallback rasterization functions
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intel_context.c | 773 fprintf(stderr, "disabling 3D rasterization\n");
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tcl.c | 517 "Rasterization fallback",
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/external/mesa3d/src/mesa/main/ |
clear.c | 147 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
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/external/pdfium/third_party/freetype/include/freetype/ |
ftttdrv.h | 267 * `Y-direction ClearType', meaning grayscale rasterization along the
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/external/skia/include/core/ |
SkDevice.h | 201 * affect the geometry/rasterization, then the pre matrix can just be
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_context.h | 59 * unit holding rasterization and interpolation parameters. 110 * rasterization. Interpolation coefficients are calculated. [all...] |
brw_sf_emit.c | 285 * rasterization:
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/external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/ |
dEQP-GLES2.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/ |
dEQP-GLES2.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/ |
dEQP-GLES2.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/ |
dEQP-GLES2.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/ |
dEQP-GLES2.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/ |
dEQP-GLES2.functional.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/ |
dEQP-GLES2.functional.Fail.bz2 | |
/external/deqp/android/cts/master/ |
gles3-565-no-depth-no-stencil.txt | [all...] |
/external/deqp/doc/ |
GLES3 Negative API Functions.txt | 332 Rasterization API functions
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/external/deqp/modules/gles31/functional/ |
es31fNegativeFragmentApiTests.cpp | 276 // Rasterization API functions
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es31fTessellationGeometryInteractionTests.cpp | [all...] |
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/reference/ |
ft2-tt_driver.html | 218 <p>Color and Gray ClearType are the two available variants of ‘Y-direction ClearType’, meaning grayscale rasterization along the Y-direction; the name used in the TrueType specification for this feature is ‘symmetric smoothing’. ‘Classic ClearType’ is the original algorithm used before introducing a modified version in Win XP. Another name for v1.6's grayscale rendering is ‘font smoothing’, and ‘Color ClearType’ is sometimes also called ‘DWrite ClearType’. To differentiate between today's Color ClearType and the earlier ClearType variant with B/W rendering along the vertical axis, the latter is sometimes called ‘GDI ClearType’.</p>
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/external/mesa3d/src/gallium/docs/source/ |
tgsi.rst | [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 579 "Rasterization fallback",
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