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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_tri.c 29 * Rasterization for binned triangles within a tile
lp_setup.c 868 /* The scene now references the textures in the rasterization
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c 304 /* Finally, to get GL rasterization rules, need to tweak the
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.h 290 /* Fallback rasterization functions
intel_context.c 773 fprintf(stderr, "disabling 3D rasterization\n");
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 517 "Rasterization fallback",
  /external/mesa3d/src/mesa/main/
clear.c 147 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
  /external/pdfium/third_party/freetype/include/freetype/
ftttdrv.h 267 * `Y-direction ClearType', meaning grayscale rasterization along the
  /external/skia/include/core/
SkDevice.h 201 * affect the geometry/rasterization, then the pre matrix can just be
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_context.h 59 * unit holding rasterization and interpolation parameters.
110 * rasterization. Interpolation coefficients are calculated.
    [all...]
brw_sf_emit.c 285 * rasterization:
  /external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/
dEQP-GLES2.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/
dEQP-GLES2.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/
dEQP-GLES2.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/
dEQP-GLES2.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/
dEQP-GLES2.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
dEQP-GLES2.functional.Fail.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/
dEQP-GLES2.functional.Fail.bz2 
  /external/deqp/android/cts/master/
gles3-565-no-depth-no-stencil.txt     [all...]
  /external/deqp/doc/
GLES3 Negative API Functions.txt 332 Rasterization API functions
  /external/deqp/modules/gles31/functional/
es31fNegativeFragmentApiTests.cpp 276 // Rasterization API functions
es31fTessellationGeometryInteractionTests.cpp     [all...]
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/reference/
ft2-tt_driver.html 218 <p>Color and Gray ClearType are the two available variants of &lsquo;Y-direction ClearType&rsquo;, meaning grayscale rasterization along the Y-direction; the name used in the TrueType specification for this feature is &lsquo;symmetric smoothing&rsquo;. &lsquo;Classic ClearType&rsquo; is the original algorithm used before introducing a modified version in Win&nbsp;XP. Another name for v1.6's grayscale rendering is &lsquo;font smoothing&rsquo;, and &lsquo;Color ClearType&rsquo; is sometimes also called &lsquo;DWrite ClearType&rsquo;. To differentiate between today's Color ClearType and the earlier ClearType variant with B/W rendering along the vertical axis, the latter is sometimes called &lsquo;GDI ClearType&rsquo;.</p>
  /external/mesa3d/src/gallium/docs/source/
tgsi.rst     [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 579 "Rasterization fallback",

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