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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBodyConcaveCollisionAlgorithm.cpp 252 //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2PolygonShape.cpp 267 bool b2PolygonShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.World.cpp 726 world->RayCast( &callback, b2Vec2(aX,aY), b2Vec2(bX,bY) );
  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/
VrView.java 414 mPipline.raycast(state);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/
DynamicTreeFlatNodes.java 204 public void raycast(TreeRayCastCallback callback, RayCastInput input) { method in class:DynamicTreeFlatNodes
DynamicTree.java 197 public void raycast(TreeRayCastCallback callback, RayCastInput input) { method in class:DynamicTree
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
PolygonShape.java 432 public final boolean raycast(RayCastOutput output, RayCastInput input, Transform xf, method in class:PolygonShape
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
btAxisSweep3.h 65 btBroadphaseProxy* m_dbvtProxy;//for faster raycast
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleSystem.java     [all...]

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