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  /frameworks/base/libs/hwui/
DisplayListOp.h 26 #include "RenderNode.h"
384 // Convex path, points at data in RenderNode, valid for the duration of the frame only
    [all...]
PropertyValuesAnimatorSet.cpp 18 #include "RenderNode.h"
54 float PropertyValuesAnimatorSet::getValue(RenderNode* target) const {
58 void PropertyValuesAnimatorSet::setValue(RenderNode* target, float value) {
118 return RenderNode::DISPLAY_LIST;
Layer.h 49 class RenderNode;
113 void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom);
338 sp<RenderNode> renderNode;
DisplayListCanvas.cpp 23 #include "RenderNode.h"
213 void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) {
214 LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
216 renderNode,
569 if (op->renderNode->stagingProperties().isProjectionReceiver()) {
Caches.h 60 class RenderNode;
  /frameworks/base/core/java/android/view/
RenderNodeAnimatorSetHelper.java 31 public static RenderNode getTarget(DisplayListCanvas recordingCanvas) {
GhostView.java 51 RenderNode renderNode = mView.updateDisplayListIfDirty();
52 if (renderNode.isValid()) {
53 dlCanvas.insertReorderBarrier(); // enable shadow for this rendernode
54 dlCanvas.drawRenderNode(renderNode);
ViewPropertyAnimator.java     [all...]
ThreadedRenderer.java 342 private RenderNode mRootNode;
360 mRootNode = RenderNode.adopt(rootNodePtr);
678 * Adds a rendernode to the renderer which can be drawn and changed asynchronously to the
679 * rendernode of the UI thread.
684 public void addRenderNode(RenderNode node, boolean placeFront) {
692 public void removeRenderNode(RenderNode node) {
701 public void drawRenderNode(RenderNode node) {
810 void buildLayer(RenderNode node) {
856 * that the contents of the RenderNode tree are no longer safe to play back.
872 void registerAnimatingRenderNode(RenderNode animator)
    [all...]
ViewPropertyAnimatorRT.java 99 // If RenderNode.animatorProperties() can be toggled to point at staging
  /frameworks/base/libs/hwui/tests/common/scenes/
TestSceneBase.h 21 #include "RenderNode.h"
ShapeAnimation.cpp 32 sp<RenderNode> card;
103 card->setPropertyFieldsDirty(RenderNode::Y);
GlyphStressAnimation.cpp 35 sp<RenderNode> container;
  /frameworks/base/libs/hwui/utils/
TestWindowContext.cpp 22 #include "RenderNode.h"
74 mRootNode.reset(new android::uirenderer::RenderNode());
79 mRootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
172 std::unique_ptr<android::uirenderer::RenderNode> mRootNode;
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
MultiProducerActivity.java 29 import android.view.RenderNode;
162 RenderNode nodeFrame = null;
163 RenderNode nodeBack = null;
173 nodeBack = RenderNode.create("FakeBackdrop", null);
179 nodeFrame = RenderNode.create("FakeFrame", null);
188 // This call should be done while the rendernode's displaylist is produced.
  /frameworks/base/libs/hwui/tests/macrobench/
TestSceneRunner.cpp 18 #include "RenderNode.h"
78 sp<RenderNode> rootNode = TestUtils::createNode(0, 0, width, height,
  /frameworks/base/libs/hwui/tests/common/
TestScene.h 24 class RenderNode;
  /frameworks/base/libs/hwui/tests/microbench/
FrameBuilderBench.cpp 41 static sp<RenderNode> createTestNode() {
94 static sp<RenderNode> getSyncedSceneNode(const char* sceneName) {
101 sp<RenderNode> rootNode = TestUtils::createNode(0, 0, gDisplay.w, gDisplay.h,
  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 65 RenderNode* rootRenderNode, IContextFactory* contextFactory)
244 int64_t syncQueued, RenderNode* target) {
264 for (const sp<RenderNode>& node : mRenderNodes) {
456 for (const sp<RenderNode>& node : mRenderNodes) {
623 void CanvasContext::prepareAndDraw(RenderNode* node) {
649 void CanvasContext::markLayerInUse(RenderNode* node) {
667 void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
691 node->setPropertyFieldsDirty(RenderNode::GENERIC);
694 static const std::vector< sp<RenderNode> > emptyNodeList;
720 for (const sp<RenderNode>& node : mRenderNodes)
    [all...]
RenderProxy.cpp 61 RenderNode* rootRenderNode, IContextFactory* contextFactory) {
66 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
300 CREATE_BRIDGE3(buildLayer, CanvasContext* context, RenderNode* node, TreeObserver* observer) {
305 void RenderProxy::buildLayer(RenderNode* node, TreeObserver* observer) {
525 CREATE_BRIDGE3(addRenderNode, CanvasContext* context, RenderNode* node, bool placeFront) {
530 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
538 CREATE_BRIDGE2(removeRenderNode, CanvasContext* context, RenderNode* node) {
543 void RenderProxy::removeRenderNode(RenderNode* node) {
550 CREATE_BRIDGE2(drawRenderNode, CanvasContext* context, RenderNode* node) {
555 void RenderProxy::drawRenderNode(RenderNode* node)
    [all...]
  /frameworks/base/core/java/com/android/internal/policy/
BackdropFrameRenderer.java 25 import android.view.RenderNode;
46 private RenderNode mFrameAndBackdropNode;
47 private RenderNode mSystemBarBackgroundNode;
90 mFrameAndBackdropNode = RenderNode.create("FrameAndBackdropNode", null);
142 mSystemBarBackgroundNode = RenderNode.create("SystemBarBackgroundNode", null);
  /frameworks/base/core/jni/
android_view_DisplayListCanvas.cpp 32 #include <RenderNode.h>
186 RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
187 canvas->drawRenderNode(renderNode);
android_view_HardwareLayer.cpp 38 #include <RenderNode.h>
  /frameworks/base/libs/hwui/renderstate/
OffscreenBufferPool.h 56 // Set by RenderNode for HW layers, TODO for clipped saveLayers
  /frameworks/base/packages/Keyguard/src/com/android/keyguard/
KeyguardPINView.java 23 import android.view.RenderNode;

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