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  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL30.java 248 public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
249 GL30.glDeleteRenderbuffers(renderbuffers);
273 public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
274 GL30.glGenRenderbuffers(renderbuffers);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL30.java 250 public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
251 GL30.glDeleteRenderbuffers(renderbuffers);
275 public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
276 GL30.glGenRenderbuffers(renderbuffers);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_blit.c 221 * Use blitting to clear the renderbuffers named by 'flags'.
223 * since that might include software renderbuffers or renderbuffers
262 /* Loop over all renderbuffers */
  /external/mesa3d/src/mesa/swrast/
s_texrender.c 144 * normal mechanism for deleting renderbuffers.
  /external/deqp/doc/testspecs/GLES2/
functional.fbo.completeness.txt 45 some renderbuffers and/or textures and attach them to the FBO, and then call
96 renderbuffers with suitable formats to none, some or all of the framebuffer's
  /external/mesa3d/src/mapi/glapi/gen/
EXT_framebuffer_object.xml 90 <param name="renderbuffers" type="const GLuint *" count="n"/>
96 <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
ARB_framebuffer_object.xml 155 <param name="renderbuffers" type="const GLuint *" count="n"/>
160 <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
  /frameworks/base/opengl/java/android/opengl/
GLErrorWrapper.java     [all...]
GLES20.java 595 // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
599 int[] renderbuffers,
603 // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
607 java.nio.IntBuffer renderbuffers
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 32 void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
54 void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles.cpp 1051 void glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers)
1053 getDispatch()->glDeleteRenderbuffersOES(n, renderbuffers);
1056 void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
1058 getDispatch()->glGenRenderbuffersOES(n, renderbuffers);
    [all...]
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 380 public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
381 GL.glDeleteRenderbuffersEXT(n, renderbuffers, getPosition(renderbuffers));
428 public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
429 GL.glGenRenderbuffersEXT(n, renderbuffers, getPosition(renderbuffers));
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 319 const GrGLuint *renderBuffers) {
325 if (renderBuffers[i] ==
345 renderBuffers[i] == frameBuffer->getColor()->getID()) {
349 renderBuffers[i] == frameBuffer->getDepth()->getID()) {
353 renderBuffers[i] == frameBuffer->getStencil()->getID()) {
361 GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i],
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES11Ext.cpp 2279 GLuint *renderbuffers = (GLuint *) 0; local
2329 GLuint *renderbuffers = (GLuint *) 0; local
2365 GLuint *renderbuffers = (GLuint *) 0; local
2415 GLuint *renderbuffers = (GLuint *) 0; local
    [all...]
android_opengl_GLES20.cpp 1042 /* void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) */
1051 GLuint *renderbuffers = (GLuint *) 0; local
1101 GLuint *renderbuffers = (GLuint *) 0; local
1603 GLuint *renderbuffers = (GLuint *) 0; local
1653 GLuint *renderbuffers = (GLuint *) 0; local
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 246 void GLContext::genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers)
248 m_wrapper->glGenRenderbuffers(numRenderbuffers, renderbuffers);
250 m_allocatedRbos.insert(renderbuffers, renderbuffers+numRenderbuffers);
253 void GLContext::deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers)
256 m_allocatedRbos.erase(renderbuffers[i]);
257 m_wrapper->glDeleteRenderbuffers(numRenderbuffers, renderbuffers);
sglrGLContext.hpp 73 virtual void genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers);
74 virtual void deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers);
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_entry.cpp 227 void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
228 void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
288 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
    [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 101 public native void glDeleteRenderbuffers (int n, IntBuffer renderbuffers);
153 public native void glGenRenderbuffers (int n, IntBuffer renderbuffers);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 102 public native void glDeleteRenderbuffers ( int n, IntBuffer renderbuffers );
154 public native void glGenRenderbuffers ( int n, IntBuffer renderbuffers );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 102 public native void glDeleteRenderbuffers ( int n, IntBuffer renderbuffers );
154 public native void glGenRenderbuffers ( int n, IntBuffer renderbuffers );
  /external/skia/src/gpu/gl/
GrGLCaps.h 61 * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers.
215 * Does the preferred MSAA FBO extension have MSAA renderbuffers?
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java     [all...]
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 119 // FBOs are not shared across contexts, textures and renderbuffers are though.
  /external/deqp/doc/testspecs/GLES31/
functional.shaders.multisample_interpolation.txt 31 textures and renderbuffers

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