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  /external/libvorbis/doc/
oggstream.html 117 specifies requirements for constructing finished, physical Ogg
146 identify the exact CODEC type and media requirements of the logical
  /external/llvm/lib/Target/SystemZ/MCTargetDesc/
SystemZMCTargetDesc.cpp 187 // requirements of Small, so Small seems like the best default there.
194 // Any executable smaller than 4GB meets the requirements of Small,
  /external/lzma/Java/Tukaani/src/org/tukaani/xz/
LZMA2InputStream.java 65 * Gets approximate decompressor memory requirements as kibibytes for
72 * @return approximate memory requirements as kibibytes (KiB)
  /external/mdnsresponder/
README.txt 12 The Zeroconf Working Group has identified three requirements for Zero
30 The mDNSResponder project allows us to meet requirements 2 and 3.
  /external/owasp/sanitizer/tools/findbugs/doc/manual/
index.html 10 </p></div></div><div><p class="pubdate">17:16:15 EST, 22 November, 2013</p></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="chapter"><a href="introduction.html">1. Introduction</a></span></dt><dd><dl><dt><span class="sect1"><a href="introduction.html#d0e67">1. Requirements</a></span></dt></dl></dd><dt><span class="chapter"><a href="installing.html">2. Installing <span class="application">FindBugs</span>&#8482;</a></span></dt><dd><dl><dt><span class="sect1"><a href="installing.html#d0e98">1. Extracting the Distribution</a></span></dt></dl></dd><dt><span class="chapter"><a href="building.html">3. Building <span class="application">FindBugs</span>&#8482; from Source</a></span></dt><dd><dl><dt><span class="sect1"><a href="building.html#d0e173">1. Prerequisites</a></span></dt><dt><span class="sect1"><a href="building.html#d0e262">2. Extracting the Source Distribution</a></span></dt><dt><span class="sect1"><a href="building.html#d0e275">3. Modifying <code class="filename">local.properties</code></a></span></dt><dt><span class="sect1"><a href="building.html#d0e333">4. Running <span class="application">Ant</span></a></span></dt><dt><span class="sect1"><a href="building.html#d0e427">5. Running <span class="application">FindBugs</span>&#8482; from a source directory</a></span></dt></dl></dd><dt><span class="chapter"><a href="running.html">4. Running <span class="application">FindBugs</span>&#8482;</a></span></dt><dd><dl><dt><span class="sect1"><a href="running.html#d0e465">1. Quick Start</a></span></dt><dt><span class="sect1"><a href="running.html#d0e503">2. Executing <span class="application">FindBugs</span></a></span></dt><dt><span class="sect1"><a href="running.html#commandLineOptions">3. Command-line Options</a></span></dt></dl></dd><dt><span class="chapter"><a href="gui.html">5. Using the <span class="application">FindBugs</span> GUI</a></span></dt><dd><dl><dt><span class="sect1"><a href="gui.html#d0e1092">1. Creating a Project</a></span></dt><dt><span class="sect1"><a href="gui.html#d0e1134">2. Running the Analysis</a></span></dt><dt><span class="sect1"><a href="gui.html#d0e1139">3. Browsing Results</a></span></dt><dt><span class="sect1"><a href="gui.html#d0e1154">4. Saving and Opening</a></span></dt></dl></dd><dt><span class="chapter"><a href="anttask.html">6. Using the <span class="application">FindBugs</span>&#8482; <span class="application">Ant</span> task</a></span></dt><dd><dl><dt><span class="sect1"><a href="anttask.html#d0e1205">1. Installing the <span class="application">Ant</span> task</a></span></dt><dt><span class="sect1"><a href="anttask.html#d0e1243">2. Modifying build.xml</a></span></dt><dt><span class="sect1"><a href="anttask.html#d0e1314">3. Executing the task</a></span></dt><dt><span class="sect1"><a href="anttask.html#d0e1339">4. Parameters</a></span></dt></dl></dd><dt><span class="chapter"><a href="eclipse.html">7. Using the <span class="application">FindBugs</span>&#8482; Eclipse plugin</a></span></dt><dd><dl><dt><span class="sect1"><a href="eclipse.html#d0e1662">1. Requirements</a></span></dt><dt><span class="sect1"><a href="eclipse.html#d0e1670">2. Installation</a></span></ (…)
  /external/parameter-framework/asio-1.10.6/include/asio/ip/
basic_resolver.hpp 158 // not meet the documented type requirements for a ResolveHandler.
251 // not meet the documented type requirements for a ResolveHandler.
  /external/vixl/
README.md 8 * Requirements
39 Requirements
  /frameworks/av/media/libeffects/lvm/lib/Bass/lib/
LVDBE.h 278 /* hInstance = NULL Returns the memory requirements */
279 /* hInstance = Instance handle Returns the memory requirements and */
  /frameworks/av/media/libeffects/lvm/lib/Eq/lib/
LVEQNB.h 296 /* hInstance = NULL Returns the memory requirements */
297 /* hInstance = Instance handle Returns the memory requirements and */
  /frameworks/base/docs/html/training/location/
retrieve-current.jd 43 you can specify requirements at a high level, like high accuracy or low power.
185 change settings as appropriate for your app's requirements.</p>
  /frameworks/native/vulkan/nulldrv/
null_driver.cpp 804 VkMemoryRequirements* requirements) {
806 requirements->size = buffer->size;
807 requirements->alignment = 16; // allow fast Neon/SSE memcpy
808 requirements->memoryTypeBits = 0x1;
864 VkMemoryRequirements* requirements)
    [all...]
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/
usage.dox 187 The flags member of the segment structure indicates any requirements or
202 address of a memory segment that meets the requirements of the codec. This
  /ndk/sources/cxx-stl/stlport/stlport/stl/debug/
_deque.h 337 //Sequence requirements 23.1.1 Table 67:
347 //Sequence requirements 23.1.1 Table 67:
_vector.h 317 //Sequence requirements 23.1.1 Table 67:
327 //Sequence requirements 23.1.1 Table 67:
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/x86_64-linux/include/c++/4.8/bits/
stl_stack.h 74 * Meets many of the requirements of a
98 // concept requirements
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/x86_64-linux/include/c++/4.8/tr1/
unordered_map.h 165 * Meets the requirements of a <a href="tables.html#65">container</a>, and
217 * Meets the requirements of a <a href="tables.html#65">container</a>, and
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/x86_64-linux/include/c++/4.8/bits/
stl_stack.h 74 * Meets many of the requirements of a
98 // concept requirements
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/x86_64-linux/include/c++/4.8/tr1/
unordered_map.h 165 * Meets the requirements of a <a href="tables.html#65">container</a>, and
217 * Meets the requirements of a <a href="tables.html#65">container</a>, and
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/c++/4.8.3/bits/
stl_stack.h 74 * Meets many of the requirements of a
98 // concept requirements
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/c++/4.8.3/tr1/
unordered_map.h 165 * Meets the requirements of a <a href="tables.html#65">container</a>, and
217 * Meets the requirements of a <a href="tables.html#65">container</a>, and
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_thread.h 131 * There are no requirements for thread naming conventions, so long as the
137 * If a system imposes requirements, SDL will try to munge the string for
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_thread.h 131 * There are no requirements for thread naming conventions, so long as the
137 * If a system imposes requirements, SDL will try to munge the string for
  /prebuilts/misc/windows/sdl2/include/
SDL_thread.h 131 * There are no requirements for thread naming conventions, so long as the
137 * If a system imposes requirements, SDL will try to munge the string for
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_thread.h 131 * There are no requirements for thread naming conventions, so long as the
137 * If a system imposes requirements, SDL will try to munge the string for
  /prebuilts/ndk/current/sources/cxx-stl/gnu-libstdc++/4.9/include/bits/
stl_stack.h 74 * Meets many of the requirements of a
98 // concept requirements

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