HomeSort by relevance Sort by last modified time
    Searched full:sampler (Results 151 - 175 of 1009) sorted by null

1 2 3 4 5 67 8 91011>>

  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 88 GLboolean glIsSampler ( GLuint sampler )
89 void glBindSampler ( GLuint unit, GLuint sampler )
90 void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )
91 void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )
92 void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )
93 void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )
94 void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )
95 void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )
  /external/deqp/framework/randomshaders/
rsgExecutionContext.cpp 74 const Sampler2D& ExecutionContext::getSampler2D (const Variable* sampler) const
76 const ExecValueStorage* samplerVal = m_varValues.find(sampler)->second;
78 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0);
83 const SamplerCube& ExecutionContext::getSamplerCube (const Variable* sampler) const
85 const ExecValueStorage* samplerVal = m_varValues.find(sampler)->second;
87 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0);
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL30.java 684 public boolean glIsSampler (int sampler) {
685 return GLES30.glIsSampler(sampler);
689 public void glBindSampler (int unit, int sampler) {
690 GLES30.glBindSampler(unit, sampler);
694 public void glSamplerParameteri (int sampler, int pname, int param) {
695 GLES30.glSamplerParameteri(sampler, pname, param);
700 // public void glSamplerParameteriv(int sampler, int pname, int[] param, int offset) {
701 // GLES30.glSamplerParameteriv(sampler, pname, param, offset);
705 public void glSamplerParameteriv (int sampler, int pname, java.nio.IntBuffer param) {
706 GLES30.glSamplerParameteriv(sampler, pname, param)
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_code.h 144 * If the sampler is used as a shadow sampler,
153 * No matter what the sampler type is,
154 * this field turns it into a shadow sampler.
159 * If the sampler will receive non-normalized coords,
166 * This field specifies wrapping modes for the sampler.
  /external/v8/src/profiler/
cpu-profiler.h 15 #include "src/profiler/sampler.h"
127 // methods called by event producers: VM and stack sampler threads.
131 Sampler* sampler,
169 Sampler* sampler_;
217 // Invoked from stack sampler (thread or signal handler.)
cpu-profiler.cc 24 Sampler* sampler,
28 sampler_(sampler),
456 Sampler* sampler = logger->sampler(); local
458 generator_, sampler, sampling_interval_);
469 sampler->SetHasProcessingThread(true);
470 sampler->IncreaseProfilingDepth();
502 Sampler* sampler = reinterpret_cast<Sampler*>(logger->ticker_) local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.c 133 struct ureg_src sampler[3]; local
145 sampler[i] = ureg_DECL_sampler(shader, i);
151 * texel.xyz = tex(tc, sampler[i])
155 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
176 struct ureg_src sampler[3]; local
191 sampler[i] = ureg_DECL_sampler(shader, i);
228 TGSI_TEXTURE_3D, src, sampler[j]);
268 struct ureg_src sampler; local
282 sampler = ureg_DECL_sampler(shader, 0);
289 * texel = tex(tc, sampler)
315 struct ureg_src tc, color, sampler; local
398 struct pipe_sampler_state sampler; local
    [all...]
vl_zscan.c 267 struct pipe_sampler_state sampler; local
299 memset(&sampler, 0, sizeof(sampler));
300 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
301 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
302 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
303 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
304 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
305 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
306 sampler.compare_mode = PIPE_TEX_COMPARE_NONE
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureFormatTests.cpp 61 using tcu::Sampler;
171 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST);
356 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler: (…)
    [all...]
es3fNegativeShaderApiTests.cpp 482 GLuint sampler;
483 glGenSamplers (-1, &sampler);
490 GLuint sampler;
492 glGenSamplers (1, &sampler);
495 glBindSampler (maxTexImageUnits, sampler);
499 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to glGenSamplers.");
504 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if sampler has been deleted by a call to glDeleteSamplers.");
505 glDeleteSamplers(1, &sampler);
506 glBindSampler (1, sampler);
520 GLuint sampler;
    [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler)
71 , m_sampler (sampler)
76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler)
78 , m_sampler (sampler)
83 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler)
85 , m_sampler (sampler)
90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler
490 const tcu::Sampler& sampler = tex.getSampler(); local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 109 void *sampler[PIPE_MAX_SAMPLERS]; member in struct:aaline_stage::__anon20396
140 int freeSampler; /** an available sampler for the pstipple */
149 * Look for a free sampler, a free input attrib, and two free temp regs.
216 /* find free sampler */
249 /* declare new sampler */
492 * Create the sampler CSO that'll be used for antialiasing.
499 struct pipe_sampler_state sampler; local
502 memset(&sampler, 0, sizeof(sampler));
503 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
    [all...]
  /external/mesa3d/src/gallium/docs/source/
context.rst 27 * :ref:`Sampler`: Texture sampler states are bound separately for fragment,
28 vertex and geometry samplers. Note that sampler states are set en masse.
29 If M is the max number of sampler units supported by the driver and N
30 samplers are bound with ``bind_fragment_sampler_states`` then sampler
80 Sampler Views
84 its format, swizzle and LOD range in sampler view template.
94 The ``first_level`` and ``last_level`` fields of sampler view template specify
104 * ``set_fragment_sampler_views`` binds an array of sampler views to
106 to a respective sampler view and releases a reference to the previou
    [all...]
  /external/deqp/framework/common/
tcuTextureUtil.cpp 767 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
774 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0u));
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 132 tcu::Sampler sampler; member in struct:deqp::gles2::Functional::__anon10767::TextureSpec
150 const tcu::Sampler& sampler_)
157 , sampler (sampler_)
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
357 m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler));
402 m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler));
572 static const tcu::Sampler samplerLinearNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL
    [all...]
  /external/mesa3d/src/gallium/state_trackers/vega/
api_filters.c 184 struct pipe_sampler_state sampler; local
187 memset(&sampler, 0, sizeof(sampler));
188 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
189 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
190 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
191 sampler.normalized_coords = 1;
197 memcpy(sampler.border_color.f, ctx->state.vg.tile_fill_color,
198 sizeof(sampler.border_color));
215 sampler.wrap_s = tex_wrap
    [all...]
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_renderer.c 421 /* sampler */
423 struct pipe_sampler_state sampler; local
425 memset(&sampler, 0, sizeof(sampler));
426 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
427 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
428 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
429 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
430 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
431 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST
    [all...]
  /external/mesa3d/src/gallium/tests/graw/
tex-srgb.c 163 void *sampler; local
164 sampler = graw_util_create_simple_sampler(&info,
167 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
170 /* linear sampler view */
185 /* srgb sampler view */
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_blorp.cpp 141 * If this isn't programmed to a real bound, the sampler border color
510 struct brw_sampler_state *sampler = (struct brw_sampler_state *) local
514 memset(sampler, 0, sizeof(*sampler));
516 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
517 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
518 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
520 sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
521 sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
522 sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP
    [all...]
gen7_blorp.cpp 230 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *) local
234 memset(sampler, 0, sizeof(*sampler));
236 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
237 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
238 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
240 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
241 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
242 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
244 // sampler->ss0.min_mag_neq = 1
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_validate.c 21 struct gl_sampler_object *sampler)
25 if (sampler->MinFilter == GL_NEAREST ||
26 sampler->MinFilter == GL_LINEAR) {
41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local
57 intel_update_max_level(intelObj, sampler);
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 578 GLuint sampler = 0; local
579 ctx.glGenSamplers (-1, &sampler);
587 GLuint sampler = 0; local
589 ctx.glGenSamplers (1, &sampler);
592 ctx.glBindSampler (maxTexImageUnits, sampler);
596 ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to ctx.glGenSamplers.");
601 ctx.beginSection("GL_INVALID_OPERATION is generated if sampler has been deleted by a call to ctx.glDeleteSamplers.");
602 ctx.glDeleteSamplers(1, &sampler);
603 ctx.glBindSampler (1, sampler);
619 GLuint sampler = 0 local
638 GLuint sampler = 0; local
659 GLuint sampler = 0x1234; local
682 GLuint sampler = 0x1234; local
702 GLuint sampler = 0; local
730 GLuint sampler = 0; local
750 GLuint sampler = 0; local
778 GLuint sampler = 0; local
801 GLuint sampler; local
822 GLuint sampler; local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.c 90 * Initialize lp_sampler_static_state object with the gallium sampler
97 const struct pipe_sampler_state *sampler)
103 if (!sampler || !view || !view->texture)
109 * We don't copy sampler state over unless it is actually enabled, to avoid
110 * spurious recompiles, as the sampler static state is part of the shader
131 state->wrap_s = sampler->wrap_s;
132 state->wrap_t = sampler->wrap_t;
133 state->wrap_r = sampler->wrap_r;
134 state->min_img_filter = sampler->min_img_filter;
135 state->mag_img_filter = sampler->mag_img_filter
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_bitmap.c 211 * \param bitmap_sampler sampler number for the bitmap texture
222 uint sampler; local
226 * with the bitmap sampler/kill instructions.
228 sampler = find_free_bit(fpIn->Base.SamplersUsed);
231 newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
233 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
254 *bitmap_sampler = sampler;
480 /* user samplers, plus our bitmap sampler */
816 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0]; local
820 /* init sampler state once *
    [all...]
  /external/deqp/doc/testspecs/GLES31/
functional.shaders.opaque_type_indexing.txt 25 + Indexing of sampler arrays
26 - all sampler types
27 - single sampler array

Completed in 1317 milliseconds

1 2 3 4 5 67 8 91011>>