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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_vs_state.c 51 OUT_BATCH(brw->sampler.offset);
90 ((ALIGN(brw->sampler.count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT));
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tex.c 481 t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
484 r200SetTexWrap( t, t->base.Sampler.WrapS, t->base.Sampler.WrapT, t->base.Sampler.WrapR );
485 r200SetTexMaxAnisotropy( t, t->base.Sampler.MaxAnisotropy );
486 r200SetTexFilter(t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter);
487 r200SetTexBorderColor(t, t->base.Sampler.BorderColor.f);
  /frameworks/base/docs/html/guide/topics/renderscript/reference/
rs_object_types.jd 66 Handle to a Sampler
74 Sampler wrap T value
229 <tr><th>RS_TYPE_SAMPLER = 1003</th><td>A handle to a Sampler.</td></tr>
269 <span class='normal'>: Handle to a Sampler</span>
273 <p> An opaque handle to a RenderScript sampler object.
276 <p> See <a href="http://developer.android.com/reference/android/renderscript/Sampler.html">android.renderscript.Sampler</a>.
285 <span class='normal'>: Sampler wrap T value</span>
rs_object_info.jd 8 or Sampler object. These objects are created from Java. You can't create them from a
67 See <a href='http://developer.android.com/reference/android/renderscript/Sampler.html'>android.renderscript.S</a>.
221 Anisotropy of the Sampler
229 Sampler magnification value
237 Sampler minification value
245 Sampler wrap S value
253 Sampler wrap T value
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  /frameworks/rs/tests/cppbasic/
compute.cpp 46 sp<const Sampler> samp = Sampler::CLAMP_NEAREST(rs);
  /frameworks/rs/tests/cppbasic-shared/
compute.cpp 46 sp<const Sampler> samp = Sampler::CLAMP_NEAREST(rs);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 92 // Get sampler location
128 // Set the sampler texture unit to 0
YVURenderer.cpp 61 // Get sampler location
97 // Set the sampler texture unit to 0
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 23 * \brief Opaque type (sampler, buffer, atomic counter, ...) indexing tests.
179 TCU_THROW(NotSupportedError, "Dynamic indexing of sampler arrays is not supported");
266 throw tcu::InternalError("Invalid sampler type");
310 throw tcu::InternalError("Invalid sampler type");
331 throw tcu::InternalError("Invalid sampler type");
484 const tcu::Sampler::FilterMode filterMode = (isShadowSampler(m_samplerType) || isIntegerFormat(texFormat)) ? tcu::Sampler::NEAREST : tcu::Sampler::LINEAR;
485 const tcu::Sampler refSampler = isShadowSampler(m_samplerType)
486 ? tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE
    [all...]
vktOpaqueTypeIndexingTests.hpp 24 * \brief Opaque type (sampler, buffer, atomic counter, ...) indexing tests.
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineSamplerTests.hpp 24 * \brief Sampler Tests
  /external/deqp/external/vulkancts/mustpass/1.0.0/src/
test-issues.txt 24 dEQP-VK.pipeline.sampler.view_type.cube.format.r5g6b5_unorm_pack16.mag_filter.linear
  /external/deqp/framework/referencerenderer/
rrMultisamplePixelBufferAccess.cpp 146 const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH);
147 const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH);
175 const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_STENCIL);
176 const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL);
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.h 64 * Sampler static state.
106 * Sampler dynamic state.
314 * Derive the sampler static state.
319 const struct pipe_sampler_state *sampler);
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_matrix_filter.h 43 void *sampler; member in struct:vl_matrix_filter
vl_median_filter.h 51 void *sampler; member in struct:vl_median_filter
vl_mpeg12_decoder.c 774 struct pipe_sampler_state sampler; local
798 memset(&sampler, 0, sizeof(sampler));
799 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
800 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
801 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
802 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
803 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
804 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
805 sampler.compare_mode = PIPE_TEX_COMPARE_NONE
1007 struct ureg_src src, sampler; local
    [all...]
  /external/mesa3d/src/gallium/docs/source/
resources.rst 186 Sampler views
189 Sampler views are views of a resource that can be bound to a pipeline stage to be sampled from shaders.
191 TODO: write much more on sampler views
193 OpenGL: texture objects are actually sampler view and resource in a single unit
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.h 154 /* texture sampler state */
155 unsigned sampler[I915_TEX_UNITS][3]; member in struct:i915_state
232 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS]; member in struct:i915_context
300 unsigned num, void **sampler);
  /external/mesa3d/src/glsl/builtins/profiles/
100.glsl 292 vec4 texture2D (sampler2D sampler, vec2 coord);
293 vec4 texture2DProj (sampler2D sampler, vec3 coord);
294 vec4 texture2DProj (sampler2D sampler, vec4 coord);
296 vec4 textureCube (samplerCube sampler, vec3 coord);
  /external/mesa3d/src/mesa/state_tracker/
st_cache.h 50 const struct pipe_sampler_state *sampler);
st_format.h 71 /* can we use a sampler view to translate these formats
  /external/skia/src/codec/
SkSampler.h 16 * Update the sampler to sample every sampleX'th pixel. Returns the
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 79 /* location of the sampler uniform */
  /frameworks/rs/cpp/
Android.mk 34 Sampler.cpp

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