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  /frameworks/rs/tests/cppbasic/
mono.rs 48 rs_sampler sampler;
  /frameworks/rs/tests/cppbasic-shared/
mono.rs 48 rs_sampler sampler;
  /ndk/docs/Additional_library_docs/renderscript/
functions.html 72 : <a class="el" href="classandroid_1_1RSC_1_1Sampler.html#a06c0a2b5a1c589855bdfa568ab3af5d7">android::RSC::Sampler</a>
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functions_func.html 72 : <a class="el" href="classandroid_1_1RSC_1_1Sampler.html#a06c0a2b5a1c589855bdfa568ab3af5d7">android::RSC::Sampler</a>
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  /external/deqp/modules/gles31/functional/
es31fSamplerStateQueryTests.cpp 21 * \brief Sampler object state query tests
74 : TestCaseGroup(context, "sampler", "Sampler state query tests")
  /external/deqp/modules/glshared/
glsSamplerObjectTest.hpp 23 * \brief Sampler object testcases.
78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
  /external/llvm/lib/Target/NVPTX/
NVPTXImageOptimizer.cpp 93 // This is an OpenCL sampler, so it must be a samplerref
117 // This is an OpenCL read-only/ imageor sampler, so it cannot be
136 // This is an OpenCL read-write/write-only image or a sampler, so it
  /external/mesa3d/src/gallium/tests/graw/
quad-tex.c 15 static void *sampler = NULL; variable
171 sampler = graw_util_create_simple_sampler(&info,
174 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
tex-swizzle.c 12 static void *sampler = NULL; variable
150 sampler = graw_util_create_simple_sampler(&info,
154 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
  /external/mesa3d/src/mesa/drivers/common/
meta.c 277 * State for GLSL texture sampler which is used to generate fragment
295 GLuint Sampler;
311 GLuint VBO, FBO, RBO, Sampler;
1449 GLuint sampler, samplerSave = local
3089 struct glsl_sampler *sampler; local
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  /external/mesa3d/src/gallium/drivers/nv50/
nv50_surface.c 439 struct nv50_tsc_entry *sampler[2]; member in struct:nv50_blitctx::__anon20543
444 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ member in struct:nv50_blitctx
600 blit->sampler[0].id = -1;
602 blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
606 blit->sampler[0].tsc[1] =
611 blit->sampler[1].id = -1;
613 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
614 blit->sampler[1].tsc[1] =
809 blit->saved.sampler[0] = nv50->samplers[2][0]
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  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_surface.c 460 struct nv50_tsc_entry *sampler[2]; member in struct:nvc0_blitctx::__anon20553
465 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ member in struct:nvc0_blitctx
666 blit->sampler[0].id = -1;
668 blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
672 blit->sampler[0].tsc[1] =
677 blit->sampler[1].id = -1;
679 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
680 blit->sampler[1].tsc[1] =
882 blit->saved.sampler[0] = nvc0->samplers[4][0]
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  /external/mesa3d/src/gallium/drivers/r300/
r300_state.c 1330 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state); local
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  /external/deqp/android/cts/lmp-mr1/
gles31-master.txt     [all...]
  /external/deqp/android/cts/lmp-mr1/src/
es31-lmp-mr1.txt     [all...]
  /external/deqp/android/cts/mnc/
gles31-master.txt     [all...]
  /external/deqp/android/cts/mnc/src/
gles31-master.txt     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.hpp 144 const tcu::Sampler& refSampler,
215 VkSamplerSp sampler; member in class:vkt::shaderexecutor::ShaderExecutor::SamplerUniform
258 const tcu::Sampler& refSampler,
374 const tcu::Sampler& refSampler,
385 const tcu::Sampler m_refSampler;
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_emit.c 182 * \param sampler the i915 sampler register
189 uint sampler,
239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord );
262 T0_SAMPLER( sampler ));
  /external/mesa3d/src/gallium/state_trackers/vega/
shader.c 193 * whether any sampler/textures have been set. the actual numbering
195 * 0 - paint sampler/texture for gradient/pattern
196 * 1 - mask sampler/texture
197 * 2 - blend sampler/texture
198 * 3 - image sampler/texture
  /external/deqp/android/cts/lmp/
gles31-master.txt     [all...]
  /external/deqp/android/cts/lmp/src/
es31-lmp.txt     [all...]
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_xv.c 468 struct pipe_sampler_state sampler; local
471 memset(&sampler, 0, sizeof(struct pipe_sampler_state));
473 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
474 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
475 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
476 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
477 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
478 sampler.normalized_coords = 1;
480 samplers[0] = &sampler;
481 samplers[1] = &sampler;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 82 const tcu::Sampler& sampler);
85 const tcu::Sampler& getSampler (void) const { return m_sampler; }
95 tcu::Sampler m_sampler;
119 tcu::Sampler sampler; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler
513 VkSamplerSp sampler; member in class:vkt::sr::ShaderRenderCaseInstance::SamplerUniform
  /external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c 131 * Create sampler view to sample the stipple texture.
147 * Create the sampler CSO that'll be used for stippling.
184 int freeSampler; /** an available sampler for the pstipple */
256 * TEX texTemp, texTemp, sampler;
275 /* find free texture sampler */
311 /* declare new sampler */
369 /* TEX texTemp, texTemp, sampler; */

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