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  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp 107 // \note We don't test all sampler types here.
558 static VarValue getSamplerFillValue (const VarValue& sampler)
560 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
563 result.type = getSamplerLookupReturnType(sampler.type);
569 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i];
573 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i];
577 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i];
580 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0];
589 static VarValue getSamplerUnitValue (const VarValue& sampler)
591 DE_ASSERT(glu::isDataTypeSampler(sampler.type))
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es3fTextureMipmapTests.cpp 324 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
332 // Bind gradient texture and setup sampler parameters.
644 // Bind gradient texture and setup sampler parameters.
714 params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
715 params.sampler.seamlessCubeMap = true;
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  /external/mesa3d/src/gallium/docs/source/
tgsi.rst 1073 from a specified texture image. The source sampler may
1325 by the gven sampler. The source data may come from
1327 SAMPLE dst, address, sampler_view, sampler
1333 from the specified sampler view without any filtering.
1382 SAMPLE_B dst, address, sampler_view, sampler, lod_bias
1396 SAMPLE_C dst, address, sampler_view.r, sampler, ref_value
1402 SAMPLE_C_LZ dst, address, sampler_view.r, sampler, ref_value
1411 SAMPLE_D dst, address, sampler_view, sampler, der_x, der_y
1419 SAMPLE_L dst, address, sampler_view, sampler
1426 For 2D textures, only the addressing modes of the sampler an
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  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 617 tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod);
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  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 52 using tcu::Sampler;
280 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
288 // Bind gradient texture and setup sampler parameters.
605 // Bind gradient texture and setup sampler parameters.
675 params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
676 params.sampler.seamlessCubeMap = false;
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  /external/mesa3d/docs/
relnotes-7.10.html 266 <li>softpipe: make sampler state functions static</li>
275 <li>draw: pass sampler state down to llvm jit state</li>
278 <li>draw: check for null sampler pointers</li>
539 <li>mesa: Fix C++ includes in sampler.cpp</li>
545 <li>glsl: In ast_to_hir, check sampler array indexing</li>
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  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_reg.h 231 * sampler will linearize the looked up data)
241 * Indicates that this format can be sampled by the displacement map sampler
274 * Indicates that this format can be used by vertex texture sampler
690 * Sampler Gamma Level
692 * Sampler gamma effects the color of samples taken from the sampler. A
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  /external/mesa3d/src/glsl/
ir.cpp 1307 ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
1309 assert(sampler != NULL);
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  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 1009 ir_variable *sampler = new(p->mem_ctx) ir_variable(sampler_type, local
1012 p->top_instructions->push_head(sampler);
1014 /* Set the texture unit for this sampler. The linker will pick this value
1020 sampler->constant_value = new(p->mem_ctx) ir_constant(int(unit));
1022 deref = new(p->mem_ctx) ir_dereference_variable(sampler);
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c 358 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
359 stObj->base.Sampler.MinFilter == GL_LINEAR ||
580 /* Create sampler view that limits fetches to the source mipmap level */
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  /external/libdrm/intel/
intel_decode.c 1275 unsigned int len, i, c, idx, word, map, sampler, instr; local
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  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 111 // \note We don't test all sampler types here.
509 static VarValue getSamplerFillValue (const VarValue& sampler)
511 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
514 result.type = getSamplerLookupReturnType(sampler.type);
520 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i];
524 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i];
528 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i];
531 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0];
540 static VarValue getSamplerUnitValue (const VarValue& sampler)
542 DE_ASSERT(glu::isDataTypeSampler(sampler.type))
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es31fTextureMultisampleTests.cpp 279 // generate sampler program
425 const tcu::ScopedLogSection section (m_testCtx.getLog(), "Generate sampler shader", "Generate sampler shader");
432 throw tcu::TestError("Could not create sampler program.");
782 const tcu::ScopedLogSection section (m_testCtx.getLog(), "GenerateSamplerShader", "Generate sampler shader");
792 throw tcu::TestError("Could not create sampler program.");
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  /development/ndk/platforms/android-21/include/GLES2/
gl2ext.h     [all...]
  /external/autotest/client/site_tests/graphics_PiglitBVT/piglit_logs/pinetrail/
expectations_pinetrail.json 100 "spec/!OpenGL 2.0/gl-2.0-active-sampler-conflict": {
101 "command": "/usr/local/piglit/lib/piglit/bin/gl-2.0-active-sampler-conflict -fbo -auto",
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_2.sh     [all...]
  /external/deqp/modules/internal/
ditTextureFormatTests.cpp     [all...]
  /external/libchrome/base/allocator/
allocator.gyp 200 '<(tcmalloc_dir)/src/sampler.cc',
201 '<(tcmalloc_dir)/src/sampler.h',
  /external/libdrm/intel/tests/
gen7-3d.batch-ref.txt 48 0x123000bc: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
105 0x123001a0: 0x08000000: SPF=0, VME=0, Sampler Count 1, Binding table count 0
  /external/libyuv/files/docs/
filtering.md 59 * It is inconsistent with the bilinear down sampler. The same method could be used for down sampling, and then it would be more reversible, but that would prevent specialized 2x down sampling.
178 The easiest way to implement this is copy the original 3 pixels to a buffer, and duplicate the first and last pixels. 0,1,2 becomes 0, 0,1,2, 2. Then implement a filtering without clamping. We call this source extruding. Its only necessary on up sampling, since down sampler will always have valid surrounding pixels.
  /external/llvm/lib/Target/NVPTX/
NVPTXUtilities.cpp 162 assert((annot == 1) && "Unexpected annotation on a sampler symbol");
253 assert(val.hasName() && "Found sampler variable with no name");
  /external/mesa3d/src/gallium/state_trackers/xvmc/
surface.c 421 vl_compositor_set_palette_layer(cstate, compositor, 1, subpicture_priv->sampler, subpicture_priv->palette,
424 vl_compositor_set_rgba_layer(cstate, compositor, 1, subpicture_priv->sampler,
  /external/mesa3d/src/glsl/tests/
set_uniform_initializer_tests.cpp 119 prog->UniformStorage[index_to_set].sampler = ~0;
137 prog->UniformStorage[i].sampler = ~0;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.h 452 GLuint sampler,
460 GLuint sampler);
  /external/pdfium/xfa/src/fxbarcode/datamatrix/
BC_DataMatrixDetector.cpp 324 CBC_QRGridSampler& sampler = CBC_QRGridSampler::GetInstance(); local
325 CBC_CommonBitMatrix* cbm = sampler.SampleGrid(

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