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  /frameworks/rs/driver/
rsdShader.cpp 386 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) {
412 rsc->setError(RS_ERROR_BAD_VALUE, "Allocation not compatible with sampler");
460 rsdGLCheckError(rsc, "Sampler::setup tex env");
  /frameworks/rs/
rsContext.cpp 804 Sampler *s = static_cast<Sampler *>(vs);
807 ALOGE("Invalid sampler slot");
  /external/llvm/lib/Target/AMDGPU/
SIInstructions.td     [all...]
  /frameworks/native/vulkan/api/
vulkan.api     [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 695 // 2. Comments that look like sampler declarations will be incorrectly modified
701 // #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
702 // SAMPLER(ExternalOES, mySampler);
744 // capture sampler name
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  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 547 // Sampler and matrix uniforms.
665 case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break;
666 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break;
667 case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D); break;
668 case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break;
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es3fFboTestUtil.cpp 395 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D;
535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube;
643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray;
751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D;
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
dxgi_native.cpp 737 void* sampler[2]; member in struct:dxgi_blitter
789 sampler[stretch] = pipe->create_sampler_state(pipe, &sampler_state);
838 pipe->bind_fragment_sampler_states(pipe, 1, &sampler[stretch]);
862 pipe->delete_sampler_state(pipe, sampler[0]);
863 pipe->delete_sampler_state(pipe, sampler[1]);
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  /external/vulkan-validation-layers/layers/
vk_validation_layer_details.md 80 | Valid sampler descriptor Updates | An invalid sampler is used when updating SAMPLER descriptor. | SAMPLER_DESCRIPTOR_ERROR | vkUpdateDescriptorSets | SampleDescriptorUpdateError | Currently only making sure sampler handle is known, can add further validation for sampler parameters |
81 | Immutable sampler update consistency | Within a single write update, all sampler updates must use either immutable samplers or non-immutable samplers, but not a combination of both. | INCONSISTENT_IMMUTABLE_SAMPLER_UPDATE | vkUpdateDescriptorSets | None | Write a test for this case |
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_visitor.cpp 28 #include "program/sampler.h"
514 /* The sampler takes up a slot, but we don't use any values from it. */
1835 int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &vp->Base); local
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brw_context.h 464 /** Number of texture sampler units */
891 } sampler; member in struct:brw_context
973 /** offsets in the batch to sampler default colors (texture border color)
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  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp 58 #include "program/sampler.h"
172 int sampler; /**< sampler index */ member in class:ir_to_mesa_instruction
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  /external/mesa3d/src/glsl/
ast_to_hir.cpp 863 /* I assume a comparison of a struct containing a sampler just
864 * ignores the sampler present in the type.
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  /external/deqp/modules/gles31/functional/
es31fLayoutBindingTests.cpp     [all...]
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_20.sh     [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 400 // Sampler and matrix uniforms.
500 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords);
516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
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es2fUniformApiTests.cpp 492 static VarValue getSamplerFillValue (const VarValue& sampler)
494 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i];
505 static VarValue getSamplerUnitValue (const VarValue& sampler)
507 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
511 result.val.intV[0] = sampler.val.samplerV.unit;
578 static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */)
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  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 103 * The FORMAT specifies how the texture sampler will treat the texture, and
234 * in the sampler unit. Also known as D3DFMT_CxV8U8. */
828 /* Set sampler state. */
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  /external/autotest/client/deps/glbench/src/
yuv2rgb_1.glslf 52 * This is the texture sampler where the greyscale Y'UV420p image is
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_7.sh 215 run_test "spec/ARB_sampler_objects/sampler-incomplete" 0.0 "bin/arb_sampler_objects-sampler-incomplete -fbo -auto"
216 run_test "spec/ARB_sampler_objects/sampler-objects" 0.0 "bin/arb_sampler_objects-sampler-objects -fbo -auto"
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  /external/deqp/external/vulkancts/framework/vulkan/
vkConcreteDeviceInterface.inl 58 virtual void destroySampler (VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator) const;
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp 3412 Move<VkSampler> sampler = createSampler(vk, vkDevice, &samplerParams); local
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  /external/mesa3d/docs/
relnotes-7.10.2.html 167 <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
relnotes-8.0.4.html 87 <li>svga: fix synchronization bug between sampler views and surfaces</li>
  /external/mesa3d/src/gallium/drivers/r600/
r600_state_common.c 418 struct r600_pipe_sampler_state *sampler = states[i]; local
420 if (sampler == NULL) {
423 if (sampler->border_color_use) {
429 seamless_cube_map = sampler->seamless_cube_map;
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