/external/ceres-solver/docs/source/ |
building.rst | 526 ``Find<DEPENDENCY_NAME>.cmake`` scripts which are either included in Ceres 528 (for ``LAPACK`` & ``BLAS``). These scripts will search all of the "standard" 532 scripts shipped with Ceres support two ways for you to do this: 563 If the standard find package scripts for ``BLAS`` & ``LAPACK`` which ship with 574 ``CMAKE_MODULE_PATH`` to the directory containing these custom scripts when 576 default versions. However, in order for this to work, your scripts must provide 577 the full set of variables provided by the default scripts. Also, if you are
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/external/icu/android_icu4j/src/main/java/android/icu/lang/ |
UScript.java | 20 * <p>The current set of script code constants supports at least all scripts 35 * <p>Starting with ICU 55, script codes are only added when their scripts 877 int[] scripts = findCodeFromLocale(new ULocale(nameOrAbbrOrLocale)); local 878 if (scripts != null) { 879 return scripts; 932 * <p>Some characters are commonly used in multiple scripts. 979 * <p>Some characters are commonly used in multiple scripts. [all...] |
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/reference/ |
ft2-auto_hinter.html | 123 <p>The auto-hinter provides various script modules to hint glyphs. Examples of supported scripts are Latin or CJK. Before a glyph is auto-hinted, the Unicode character map of the font gets examined, and the script is then determined based on Unicode character ranges, see below.</p> 125 <p>The mapping between glyph indices and scripts (in the auto-hinter sense, see the <a href="ft2-auto_hinter.html#FT_AUTOHINTER_SCRIPT_XXX">FT_AUTOHINTER_SCRIPT_XXX</a> values) is stored as an array with ‘num_glyphs’ elements, as found in the font's <a href="ft2-base_interface.html#FT_Face">FT_Face</a> structure. The ‘glyph-to-script-map’ property returns a pointer to this array, which can be modified as needed. Note that the modification should happen before the first glyph gets processed by the auto-hinter so that the global analysis of the font shapes actually uses the modified mapping.</p> 168 <p>Apply the latin auto-hinter. For the auto-hinter, ‘latin’ is a very broad term, including Cyrillic and Greek also since characters from those scripts share the same design constraints.</p> 203 <p>Apply the CJK auto-hinter, covering Chinese, Japanese, Korean, old Vietnamese, and some other scripts.</p> 242 <p>Apply the indic auto-hinter, covering all major scripts from the Indian sub-continent and some other related scripts like Thai, Lao, or Tibetan.</p> 305 <p>If FreeType gets compiled with FT_CONFIG_OPTION_USE_HARFBUZZ to make the HarfBuzz library access OpenType features for getting better glyph coverages, this property sets the (auto-fitter) script to be used for the default (OpenType) script data of a font's GSUB table. Features for the default script are intended for all scripts not explicitly handled in GSUB; an example is a ‘dlig’ feature, containing the combination of the characters ‘T’, ‘E’, and ‘L’ to form a ‘TEL’ ligature.</p>
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/packages/inputmethods/LatinIME/java/res/values/ |
strings.xml | 272 Cyrillic, Arabic, Hebrew or other scripts. This keyboard offers no suggestions, but it will 279 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts. 283 this keyboard, so users of other scripts should understand when they read this that it represents a 290 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts. 294 this keyboard, so users of other scripts should understand when they read this that it represents a 301 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts. 305 this keyboard, so users of other scripts should understand when they read this that it represents a 312 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts. 316 this keyboard, so users of other scripts should understand when they read this that it represents a 323 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts [all...] |
/ndk/build/tools/ |
prebuilt-common.sh | 1 # Common functions for all prebuilt-related scripts 2 # This is included/sourced by other scripts 10 # the scripts in the same directory that sourced this file. 22 echo "WARNING: The shell running this script isn't bash. Although we try to avoid bashism in scripts, things can happen." 880 # configure scripts are not capable of dealing with this properly 966 # will not work well with the GCC toolchain scripts. 1050 # GMP configure scripts will not be called with the right options [all...] |
/external/ImageMagick/ |
Install-windows.txt | 210 scripts as normal. You can actually get by quite nicely this way by doing 211 something like pushd e:\xxx\yyy\bin in any scripts you write to execute out 287 of an installer script. ImageMagick provides Inno Setup scripts for this 289 time to utilize the installer scripts. 297 web scripts, or to meet your development needs.
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/builderTemplate/tests/ |
customTargets.xml | 16 <!-- These generally call the generated assemble scripts (named in --> 82 <!-- Steps to do before generating build scripts --> 89 <!-- Steps to do after generating the build scripts --> 174 <!--eclipse.home is relative to the scripts directory in the org.eclipse.pde.build plugin. Assume the plugins used in the classpath are in the same directory as org.eclipse.pde.build--> 208 <!--Copy scripts and doc used in the automated testing to the testing directory-->
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/external/google-breakpad/src/testing/gtest/ |
README | 169 cmake ${GTEST_DIR} # Generate native build scripts. 185 ### Legacy Build Scripts ### 188 projects/scripts for Visual Studio, Xcode, and Autotools. While we 194 If you still need to use the legacy build scripts, here's how: 420 regenerate them. You can find pump.py in the scripts/ directory.
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/external/gtest/ |
README | 170 cmake ${GTEST_DIR} # Generate native build scripts. 186 ### Legacy Build Scripts ### 189 projects/scripts for Visual Studio, Xcode, and Autotools. While we 195 If you still need to use the legacy build scripts, here's how: 421 regenerate them. You can find pump.py in the scripts/ directory.
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/external/icu/icu4c/source/common/ |
uchar.c | 15 * 8/19/1999 srl Upgraded scripts to Unicode3.0 596 UScriptCode *scripts, int32_t capacity, 605 if(capacity<0 || (capacity>0 && scripts==NULL)) { 614 scripts[0]=(UScriptCode)scriptX; 627 scripts[length]=(UScriptCode)(sx&0x7fff);
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/external/icu/icu4c/source/data/ |
build.xml | 119 <remap sourcePath="/Scripts" targetDir="lang" /> 120 <remap sourcePath="/Scripts%secondary" targetDir="lang" /> 121 <remap sourcePath="/Scripts%short" targetDir="lang" /> 122 <remap sourcePath="/Scripts%stand-alone" targetDir="lang" /> 123 <remap sourcePath="/Scripts%variant" targetDir="lang" />
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/external/libvpx/libvpx/third_party/googletest/src/ |
README | 170 cmake ${GTEST_DIR} # Generate native build scripts. 186 ### Legacy Build Scripts ### 189 projects/scripts for Visual Studio, Xcode, and Autotools. While we 195 If you still need to use the legacy build scripts, here's how: 421 regenerate them. You can find pump.py in the scripts/ directory.
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/external/protobuf/gtest/ |
README | 169 cmake ${GTEST_DIR} # Generate native build scripts. 185 ### Legacy Build Scripts ### 188 projects/scripts for Visual Studio, Xcode, and Autotools. While we 194 If you still need to use the legacy build scripts, here's how: 403 regenerate them. You can find pump.py in the scripts/ directory.
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/external/vulkan-validation-layers/tests/gtest-1.7.0/ |
README | 170 cmake ${GTEST_DIR} # Generate native build scripts. 186 ### Legacy Build Scripts ### 189 projects/scripts for Visual Studio, Xcode, and Autotools. While we 195 If you still need to use the legacy build scripts, here's how: 421 regenerate them. You can find pump.py in the scripts/ directory.
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/third_party/googletest/src/ |
README | 170 cmake ${GTEST_DIR} # Generate native build scripts. 186 ### Legacy Build Scripts ### 189 projects/scripts for Visual Studio, Xcode, and Autotools. While we 195 If you still need to use the legacy build scripts, here's how: 421 regenerate them. You can find pump.py in the scripts/ directory.
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/ndk/sources/third_party/googletest/googletest/ |
README | 170 cmake ${GTEST_DIR} # Generate native build scripts. 186 ### Legacy Build Scripts ### 189 projects/scripts for Visual Studio, Xcode, and Autotools. While we 195 If you still need to use the legacy build scripts, here's how: 421 regenerate them. You can find pump.py in the scripts/ directory.
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/external/selinux/policycoreutils/po/ |
af.po | 1272 #: ../scripts/chcat:92 ../scripts/chcat:169 1276 #: ../scripts/chcat:106 ../scripts/chcat:183 1281 #: ../scripts/chcat:110 1286 #: ../scripts/chcat:188 ../scripts/chcat:198 1291 #: ../scripts/chcat:267 ../scripts/chcat:272 1295 #: ../scripts/chcat:31 [all...] |
af_ZA.po | 1272 #: ../scripts/chcat:92 ../scripts/chcat:169 1276 #: ../scripts/chcat:106 ../scripts/chcat:183 1281 #: ../scripts/chcat:110 1286 #: ../scripts/chcat:188 ../scripts/chcat:198 1291 #: ../scripts/chcat:267 ../scripts/chcat:272 1295 #: ../scripts/chcat:31 [all...] |
aln.po | 1272 #: ../scripts/chcat:92 ../scripts/chcat:169 1276 #: ../scripts/chcat:106 ../scripts/chcat:183 1281 #: ../scripts/chcat:110 1286 #: ../scripts/chcat:188 ../scripts/chcat:198 1291 #: ../scripts/chcat:267 ../scripts/chcat:272 1295 #: ../scripts/chcat:31 [all...] |
am.po | 1272 #: ../scripts/chcat:92 ../scripts/chcat:169 1276 #: ../scripts/chcat:106 ../scripts/chcat:183 1281 #: ../scripts/chcat:110 1286 #: ../scripts/chcat:188 ../scripts/chcat:198 1291 #: ../scripts/chcat:267 ../scripts/chcat:272 1295 #: ../scripts/chcat:31 [all...] |
ar.po | [all...] |
as.po | [all...] |
ast.po | 1272 #: ../scripts/chcat:92 ../scripts/chcat:169 1276 #: ../scripts/chcat:106 ../scripts/chcat:183 1281 #: ../scripts/chcat:110 1286 #: ../scripts/chcat:188 ../scripts/chcat:198 1291 #: ../scripts/chcat:267 ../scripts/chcat:272 1295 #: ../scripts/chcat:31 [all...] |
az.po | 1272 #: ../scripts/chcat:92 ../scripts/chcat:169 1276 #: ../scripts/chcat:106 ../scripts/chcat:183 1281 #: ../scripts/chcat:110 1286 #: ../scripts/chcat:188 ../scripts/chcat:198 1291 #: ../scripts/chcat:267 ../scripts/chcat:272 1295 #: ../scripts/chcat:31 [all...] |
bal.po | 1271 #: ../scripts/chcat:92 ../scripts/chcat:169 1275 #: ../scripts/chcat:106 ../scripts/chcat:183 1280 #: ../scripts/chcat:110 1285 #: ../scripts/chcat:188 ../scripts/chcat:198 1290 #: ../scripts/chcat:267 ../scripts/chcat:272 1294 #: ../scripts/chcat:31 [all...] |