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  /external/ceres-solver/docs/source/
building.rst 526 ``Find<DEPENDENCY_NAME>.cmake`` scripts which are either included in Ceres
528 (for ``LAPACK`` & ``BLAS``). These scripts will search all of the "standard"
532 scripts shipped with Ceres support two ways for you to do this:
563 If the standard find package scripts for ``BLAS`` & ``LAPACK`` which ship with
574 ``CMAKE_MODULE_PATH`` to the directory containing these custom scripts when
576 default versions. However, in order for this to work, your scripts must provide
577 the full set of variables provided by the default scripts. Also, if you are
  /external/icu/android_icu4j/src/main/java/android/icu/lang/
UScript.java 20 * <p>The current set of script code constants supports at least all scripts
35 * <p>Starting with ICU 55, script codes are only added when their scripts
877 int[] scripts = findCodeFromLocale(new ULocale(nameOrAbbrOrLocale)); local
878 if (scripts != null) {
879 return scripts;
932 * <p>Some characters are commonly used in multiple scripts.
979 * <p>Some characters are commonly used in multiple scripts.
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  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/reference/
ft2-auto_hinter.html 123 <p>The auto-hinter provides various script modules to hint glyphs. Examples of supported scripts are Latin or CJK. Before a glyph is auto-hinted, the Unicode character map of the font gets examined, and the script is then determined based on Unicode character ranges, see below.</p>
125 <p>The mapping between glyph indices and scripts (in the auto-hinter sense, see the <a href="ft2-auto_hinter.html#FT_AUTOHINTER_SCRIPT_XXX">FT_AUTOHINTER_SCRIPT_XXX</a> values) is stored as an array with &lsquo;num_glyphs&rsquo; elements, as found in the font's <a href="ft2-base_interface.html#FT_Face">FT_Face</a> structure. The &lsquo;glyph-to-script-map&rsquo; property returns a pointer to this array, which can be modified as needed. Note that the modification should happen before the first glyph gets processed by the auto-hinter so that the global analysis of the font shapes actually uses the modified mapping.</p>
168 <p>Apply the latin auto-hinter. For the auto-hinter, &lsquo;latin&rsquo; is a very broad term, including Cyrillic and Greek also since characters from those scripts share the same design constraints.</p>
203 <p>Apply the CJK auto-hinter, covering Chinese, Japanese, Korean, old Vietnamese, and some other scripts.</p>
242 <p>Apply the indic auto-hinter, covering all major scripts from the Indian sub-continent and some other related scripts like Thai, Lao, or Tibetan.</p>
305 <p>If FreeType gets compiled with FT_CONFIG_OPTION_USE_HARFBUZZ to make the HarfBuzz library access OpenType features for getting better glyph coverages, this property sets the (auto-fitter) script to be used for the default (OpenType) script data of a font's GSUB table. Features for the default script are intended for all scripts not explicitly handled in GSUB; an example is a &lsquo;dlig&rsquo; feature, containing the combination of the characters &lsquo;T&rsquo;, &lsquo;E&rsquo;, and &lsquo;L&rsquo; to form a &lsquo;TEL&rsquo; ligature.</p>
  /packages/inputmethods/LatinIME/java/res/values/
strings.xml 272 Cyrillic, Arabic, Hebrew or other scripts. This keyboard offers no suggestions, but it will
279 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts.
283 this keyboard, so users of other scripts should understand when they read this that it represents a
290 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts.
294 this keyboard, so users of other scripts should understand when they read this that it represents a
301 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts.
305 this keyboard, so users of other scripts should understand when they read this that it represents a
312 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts.
316 this keyboard, so users of other scripts should understand when they read this that it represents a
323 the Latin alphabet, as opposed to Cyrillic, Arabic, Hebrew or other scripts
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  /ndk/build/tools/
prebuilt-common.sh 1 # Common functions for all prebuilt-related scripts
2 # This is included/sourced by other scripts
10 # the scripts in the same directory that sourced this file.
22 echo "WARNING: The shell running this script isn't bash. Although we try to avoid bashism in scripts, things can happen."
880 # configure scripts are not capable of dealing with this properly
966 # will not work well with the GCC toolchain scripts.
1050 # GMP configure scripts will not be called with the right options
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  /external/ImageMagick/
Install-windows.txt 210 scripts as normal. You can actually get by quite nicely this way by doing
211 something like pushd e:\xxx\yyy\bin in any scripts you write to execute out
287 of an installer script. ImageMagick provides Inno Setup scripts for this
289 time to utilize the installer scripts.
297 web scripts, or to meet your development needs.
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/builderTemplate/tests/
customTargets.xml 16 <!-- These generally call the generated assemble scripts (named in -->
82 <!-- Steps to do before generating build scripts -->
89 <!-- Steps to do after generating the build scripts -->
174 <!--eclipse.home is relative to the scripts directory in the org.eclipse.pde.build plugin. Assume the plugins used in the classpath are in the same directory as org.eclipse.pde.build-->
208 <!--Copy scripts and doc used in the automated testing to the testing directory-->
  /external/google-breakpad/src/testing/gtest/
README 169 cmake ${GTEST_DIR} # Generate native build scripts.
185 ### Legacy Build Scripts ###
188 projects/scripts for Visual Studio, Xcode, and Autotools. While we
194 If you still need to use the legacy build scripts, here's how:
420 regenerate them. You can find pump.py in the scripts/ directory.
  /external/gtest/
README 170 cmake ${GTEST_DIR} # Generate native build scripts.
186 ### Legacy Build Scripts ###
189 projects/scripts for Visual Studio, Xcode, and Autotools. While we
195 If you still need to use the legacy build scripts, here's how:
421 regenerate them. You can find pump.py in the scripts/ directory.
  /external/icu/icu4c/source/common/
uchar.c 15 * 8/19/1999 srl Upgraded scripts to Unicode3.0
596 UScriptCode *scripts, int32_t capacity,
605 if(capacity<0 || (capacity>0 && scripts==NULL)) {
614 scripts[0]=(UScriptCode)scriptX;
627 scripts[length]=(UScriptCode)(sx&0x7fff);
  /external/icu/icu4c/source/data/
build.xml 119 <remap sourcePath="/Scripts" targetDir="lang" />
120 <remap sourcePath="/Scripts%secondary" targetDir="lang" />
121 <remap sourcePath="/Scripts%short" targetDir="lang" />
122 <remap sourcePath="/Scripts%stand-alone" targetDir="lang" />
123 <remap sourcePath="/Scripts%variant" targetDir="lang" />
  /external/libvpx/libvpx/third_party/googletest/src/
README 170 cmake ${GTEST_DIR} # Generate native build scripts.
186 ### Legacy Build Scripts ###
189 projects/scripts for Visual Studio, Xcode, and Autotools. While we
195 If you still need to use the legacy build scripts, here's how:
421 regenerate them. You can find pump.py in the scripts/ directory.
  /external/protobuf/gtest/
README 169 cmake ${GTEST_DIR} # Generate native build scripts.
185 ### Legacy Build Scripts ###
188 projects/scripts for Visual Studio, Xcode, and Autotools. While we
194 If you still need to use the legacy build scripts, here's how:
403 regenerate them. You can find pump.py in the scripts/ directory.
  /external/vulkan-validation-layers/tests/gtest-1.7.0/
README 170 cmake ${GTEST_DIR} # Generate native build scripts.
186 ### Legacy Build Scripts ###
189 projects/scripts for Visual Studio, Xcode, and Autotools. While we
195 If you still need to use the legacy build scripts, here's how:
421 regenerate them. You can find pump.py in the scripts/ directory.
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/third_party/googletest/src/
README 170 cmake ${GTEST_DIR} # Generate native build scripts.
186 ### Legacy Build Scripts ###
189 projects/scripts for Visual Studio, Xcode, and Autotools. While we
195 If you still need to use the legacy build scripts, here's how:
421 regenerate them. You can find pump.py in the scripts/ directory.
  /ndk/sources/third_party/googletest/googletest/
README 170 cmake ${GTEST_DIR} # Generate native build scripts.
186 ### Legacy Build Scripts ###
189 projects/scripts for Visual Studio, Xcode, and Autotools. While we
195 If you still need to use the legacy build scripts, here's how:
421 regenerate them. You can find pump.py in the scripts/ directory.
  /external/selinux/policycoreutils/po/
af.po 1272 #: ../scripts/chcat:92 ../scripts/chcat:169
1276 #: ../scripts/chcat:106 ../scripts/chcat:183
1281 #: ../scripts/chcat:110
1286 #: ../scripts/chcat:188 ../scripts/chcat:198
1291 #: ../scripts/chcat:267 ../scripts/chcat:272
1295 #: ../scripts/chcat:31
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af_ZA.po 1272 #: ../scripts/chcat:92 ../scripts/chcat:169
1276 #: ../scripts/chcat:106 ../scripts/chcat:183
1281 #: ../scripts/chcat:110
1286 #: ../scripts/chcat:188 ../scripts/chcat:198
1291 #: ../scripts/chcat:267 ../scripts/chcat:272
1295 #: ../scripts/chcat:31
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aln.po 1272 #: ../scripts/chcat:92 ../scripts/chcat:169
1276 #: ../scripts/chcat:106 ../scripts/chcat:183
1281 #: ../scripts/chcat:110
1286 #: ../scripts/chcat:188 ../scripts/chcat:198
1291 #: ../scripts/chcat:267 ../scripts/chcat:272
1295 #: ../scripts/chcat:31
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am.po 1272 #: ../scripts/chcat:92 ../scripts/chcat:169
1276 #: ../scripts/chcat:106 ../scripts/chcat:183
1281 #: ../scripts/chcat:110
1286 #: ../scripts/chcat:188 ../scripts/chcat:198
1291 #: ../scripts/chcat:267 ../scripts/chcat:272
1295 #: ../scripts/chcat:31
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ar.po     [all...]
as.po     [all...]
ast.po 1272 #: ../scripts/chcat:92 ../scripts/chcat:169
1276 #: ../scripts/chcat:106 ../scripts/chcat:183
1281 #: ../scripts/chcat:110
1286 #: ../scripts/chcat:188 ../scripts/chcat:198
1291 #: ../scripts/chcat:267 ../scripts/chcat:272
1295 #: ../scripts/chcat:31
    [all...]
az.po 1272 #: ../scripts/chcat:92 ../scripts/chcat:169
1276 #: ../scripts/chcat:106 ../scripts/chcat:183
1281 #: ../scripts/chcat:110
1286 #: ../scripts/chcat:188 ../scripts/chcat:198
1291 #: ../scripts/chcat:267 ../scripts/chcat:272
1295 #: ../scripts/chcat:31
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bal.po 1271 #: ../scripts/chcat:92 ../scripts/chcat:169
1275 #: ../scripts/chcat:106 ../scripts/chcat:183
1280 #: ../scripts/chcat:110
1285 #: ../scripts/chcat:188 ../scripts/chcat:198
1290 #: ../scripts/chcat:267 ../scripts/chcat:272
1294 #: ../scripts/chcat:31
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