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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d2d1helper.h 406 static D2D1FORCEINLINE Matrix3x2F Skew(FLOAT angleX, FLOAT angleY, D2D1_POINT_2F center = D2D1::Point2F()) {
  /prebuilts/go/darwin-x86/src/testing/
benchmark.go 346 // benchmarks since the output generation time will skew the results.
  /prebuilts/go/linux-x86/src/testing/
benchmark.go 346 // benchmarks since the output generation time will skew the results.
  /system/core/init/
perfboot.py 218 'adb disable-verity? That may skew the result.',
  /device/google/contexthub/firmware/inc/platform/stm32f4xx/cmsis/
core_sc000.h 512 #define SysTick_CALIB_SKEW_Pos 30 /*!< SysTick CALIB: SKEW Position */
513 #define SysTick_CALIB_SKEW_Msk (1UL << SysTick_CALIB_SKEW_Pos) /*!< SysTick CALIB: SKEW Mask */
    [all...]
  /external/libchrome/base/time/
time.h 8 // defined in time_PLATFORM.cc. Note that values for Time may skew and jump
384 // monotonically non-decreasing and are subject to large amounts of skew.
  /external/libweave/third_party/chromium/base/time/
time.h 8 // defined in time_PLATFORM.cc. Note that values for Time may skew and jump
384 // monotonically non-decreasing and are subject to large amounts of skew.
  /external/skia/tests/
RoundRectTest.cpp 536 // Skew and Perspective make transform fail.
579 // Keeping the translation, but adding skew will make transform fail.
  /frameworks/base/services/core/java/com/android/server/policy/
WindowOrientationListener.java 415 // may be substantially more or less than gravity. This can skew our orientation
426 // of turning the device can skew the observed acceleration for a short period of time.
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Paint_Delegate.java     [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/drawable/
VectorDrawable_Delegate.java     [all...]
  /ndk/sources/host-tools/make-3.81/tests/
test_driver.pl 646 # For make, get rid of any time skew error before comparing--too bad this
649 $slurp =~ s/^.*Clock skew detected.*\n//gm;
  /frameworks/base/graphics/java/android/graphics/
Canvas.java 364 * Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
382 * Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
608 * Preconcat the current matrix with the specified skew.
610 * @param sx The amount to skew in X
611 * @param sy The amount to skew in Y
613 public void skew(float sx, float sy) { method in class:Canvas
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  /external/ImageMagick/www/Magick++/
Drawable.html 431 <p class="western">Apply Skew in X direction (coordinate transformation)</p></td></tr>
438 <p class="western">Apply Skew in Y direction</p></td></tr>
530 <p>The vector paths supported by Magick++ are based on those supported by the <a href="http://www.w3.org/TR/SVG/paths.html">SVG XML specification</a>. Vector paths are not directly drawable, they must first be supplied as a constructor argument to the <a href="Drawable.html#DrawablePath">DrawablePath</a> class in order to create a drawable object. The <a href="Drawable.html#DrawablePath">DrawablePath</a> class effectively creates a drawable compound component which may be replayed as desired. If the drawable compound component consists only of vector path objects using relative coordinates then the object may be positioned on the image by preceding it with a <i>DrawablePath</i> which sets the current drawing coordinate. Alternatively coordinate transforms may be used to <a href="Drawable.html#DrawableTranslation">translate the origin</a> in order to position the object, <a href="Drawable.html#DrawableRotation">rotate</a> it, <a href="Drawable.html#DrawableSkewX">skew</a> it, or <a href="Drawable.html#DrawableScaling">scale</a> it.</p>
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  /external/skia/src/animator/
SkAnimateSchema.xsd     [all...]
SkCondensedDebug.cpp 1284 103, // Skew
SkCondensedRelease.cpp 1264 103, // Skew
  /bionic/libc/kernel/uapi/sound/
asequencer.h 190 struct snd_seq_queue_skew skew; member in union:snd_seq_ev_queue_control::__anon1110
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
NinePatchDrawableTest.java 624 // jump through hoops to avoid scaling the tiny ninepatch, which would skew the results
  /external/ImageMagick/Magick++/
ChangeLog     [all...]
  /external/e2fsprogs/lib/ext2fs/
ext2_fs.h 873 * due to clock skew between nodes and hostname HA service takeover.
    [all...]
  /external/libchrome/base/test/
trace_event_analyzer.h 659 // where extreme outliers are tolerable and should not skew the overall
  /external/libevent/include/event2/
dns.h 394 bind-to, initial-probe-timeout, getaddrinfo-allow-skew.
  /external/opencv3/modules/calib3d/test/
test_cameracalibration_badarg.cpp 289 CM[1] = 0.1; //Non-zero skew
  /external/opencv3/samples/cpp/
stitching_detailed.cpp 95 " <fx><skew><ppx><aspect><ppy>. The default mask is 'xxxxx'. If bundle\n"

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