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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/net/
ethernet.h 48 #define ETHERTYPE_SPRITE 0x0500 /* Sprite */
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 497 private abstract class Sprite {
524 public float distanceTo(Sprite other) {
528 public boolean collidesWith(Sprite other) {
540 * Moves the sprite based on the elapsed time defined by tau.
543 * @return false if the sprite is to be removed from the display
559 * Draws the sprite.
561 * @param canvas the Canvas upon which to draw the sprite.
566 * Returns the duration of the destruction animation of the sprite in
639 private class Ship extends Sprite {
    [all...]
  /external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/
TimelineApplet.java 183 private final Sprite imgUniversalSprite;
184 private final Sprite imgTweenSprite;
185 private final Sprite imgEngineSprite;
186 private final Sprite imgLogoSprite;
187 private final Sprite blankStripSprite;
193 Tween.registerAccessor(Sprite.class, new SpriteAccessor());
195 imgUniversalSprite = new Sprite("img-universal.png").setCentered(false);
196 imgTweenSprite = new Sprite("img-tween.png").setCentered(false);
197 imgEngineSprite = new Sprite("img-engine.png").setCentered(false);
198 imgLogoSprite = new Sprite("img-logo.png")
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
DoorAnimationComponent.java 179 public void setSprite(SpriteComponent sprite) {
180 mSprite = sprite;
  /ndk/sources/host-tools/make-3.81/
README.customs 85 The customs/sprite.h header file #includes the <malloc.h> header
89 I commented out the #include in sprite.h:107:
  /build/tools/droiddoc/templates-sdk/
customizations.cs 14 <i class="dac-sprite dac-fullscreen"></i>
98 <i class="dac-sprite dac-back-arrow"></i>
102 <i class="dac-sprite dac-search-white dac-header-search-icon"></i>
105 <i class="dac-sprite dac-close-black"></i>
156 <i class="dac-sprite dac-nav-back"></i> <span class="dac-nav-back-title">Back</span>
footer.cs 7 class="dac-fab dac-primary"><i class="dac-sprite dac-mail"></i></span></a>
15 <a class="dac-button-social dac-youtube dac-footer-social-link" href="https://www.youtube.com/user/androiddevelopers"><i class="dac-sprite dac-youtube"></i></a>
16 <a class="dac-button-social dac-gplus dac-footer-social-link" href="https://plus.google.com/+AndroidDevelopers"><i class="dac-sprite dac-gplus"></i></a>
17 <a class="dac-button-social dac-twitter dac-footer-social-link" href="https://twitter.com/AndroidDev"><i class="dac-sprite dac-twitter"></i></a>
167 <button type="submit" value="Submit" class="dac-fab dac-primary dac-large dac-modal-action"><i class="dac-sprite dac-arrow-right"></i></button>
  /build/tools/droiddoc/templates-sdk-dev/
customizations.cs 14 <i class="dac-sprite dac-fullscreen"></i>
98 <i class="dac-sprite dac-back-arrow"></i>
102 <i class="dac-sprite dac-search-white dac-header-search-icon"></i>
105 <i class="dac-sprite dac-close-black"></i>
156 <i class="dac-sprite dac-nav-back"></i> <span class="dac-nav-back-title">Back</span>
footer.cs 7 class="dac-fab dac-primary"><i class="dac-sprite dac-mail"></i></span></a>
15 <a class="dac-button-social dac-youtube dac-footer-social-link" href="https://www.youtube.com/user/androiddevelopers"><i class="dac-sprite dac-youtube"></i></a>
16 <a class="dac-button-social dac-gplus dac-footer-social-link" href="https://plus.google.com/+AndroidDevelopers"><i class="dac-sprite dac-gplus"></i></a>
17 <a class="dac-button-social dac-twitter dac-footer-social-link" href="https://twitter.com/AndroidDev"><i class="dac-sprite dac-twitter"></i></a>
167 <button type="submit" value="Submit" class="dac-fab dac-primary dac-large dac-modal-action"><i class="dac-sprite dac-arrow-right"></i></button>
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteCache.java 19 import static com.badlogic.gdx.graphics.g2d.Sprite.SPRITE_SIZE;
20 import static com.badlogic.gdx.graphics.g2d.Sprite.VERTEX_SIZE;
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
831 /** Adds the specified sprite to the cache. */
832 public void add (Sprite sprite) {
834 add(sprite.getTexture(), sprite.getVertices(), 0, SPRITE_SIZE);
838 float[] spriteVertices = sprite.getVertices();
843 add(sprite.getTexture(), tempVertices, 0, 30);
    [all...]
CpuSpriteBatch.java 249 if (count % Sprite.SPRITE_SIZE != 0) throw new GdxRuntimeException("invalid vertex count");
406 idx += Sprite.SPRITE_SIZE;
538 idx += Sprite.SPRITE_SIZE;
592 idx += Sprite.SPRITE_SIZE;
615 idx += Sprite.VERTEX_SIZE;
616 offset += Sprite.VERTEX_SIZE;
617 copyCount -= Sprite.VERTEX_SIZE;
Batch.java 94 * @param flipX whether to flip the sprite horizontally
95 * @param flipY whether to flip the sprite vertically */
110 * @param flipX whether to flip the sprite horizontally
111 * @param flipY whether to flip the sprite vertically */
  /prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar 
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 163 Controls automatic texture coordinate generation for rendering sprite points.
200 points or according to point sprite (which decomposes them into quads,
207 disabled. If it is disabled, point sprite coordinates are not
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c 96 * Setup automatic texcoord coefficients (for sprite rendering).
238 /* Sprite tex coords may use linear interpolation someday */
241 /* check if the sprite coord flag is set for this attribute.
  /hardware/intel/common/libmix/mix_vbp/viddec_fw/fw/codecs/mp4/include/
viddec_fw_mp4.h 79 // Sprite, time increments and quantization details from the Video Object Layer
182 // This structure contains the information extracted from the sprite trajectory.
188 // Sprite Trajectory can have dmv_codes for each warping point.
  /hardware/intel/img/hwcomposer/merrifield/ips/anniedale/
AnnRGBPlane.cpp 78 // use primary as a sprite
293 // FIXME: use sprite context for sprite plane
  /hardware/intel/img/hwcomposer/moorefield_hdmi/ips/anniedale/
AnnRGBPlane.cpp 137 // use primary as a sprite
351 // FIXME: use sprite context for sprite plane
  /build/tools/droiddoc/templates-sdk/components/
masthead.cs 113 <span class="dac-sprite dac-google-play"></span>
183 <i class="dac-sprite dac-expand-more-black dac-nav-sub-slider"></i>
216 <i class="dac-sprite dac-expand-more-black dac-nav-sub-slider"></i>
271 <i class="dac-sprite dac-expand-more-black dac-nav-sub-slider"></i>
  /build/tools/droiddoc/templates-sdk-dev/components/
masthead.cs 113 <span class="dac-sprite dac-google-play"></span>
183 <i class="dac-sprite dac-expand-more-black dac-nav-sub-slider"></i>
216 <i class="dac-sprite dac-expand-more-black dac-nav-sub-slider"></i>
271 <i class="dac-sprite dac-expand-more-black dac-nav-sub-slider"></i>
  /external/libdrm/man/
drmModeGetResources.xml 80 a given CRTC or sprite for display).</para>
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
GroupStrategy.java 23 * This class provides hooks which are invoked by {@link DecalBatch} to evaluate the group a sprite falls into, as well as to
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SoftKeyboardTest.java 37 // a sprite batch and a font
  /external/mesa3d/docs/
relnotes-7.6.1.html 66 <li>Point sprite fixes for i915/945 driver.
  /prebuilts/misc/windows/sdl2/test/
testautomation_surface.c 210 * @brief Tests sprite saving and loading
387 * @brief Tests sprite loading. A failure case.
588 { (SDLTest_TestCaseFp)surface_testSaveLoadBitmap, "surface_testSaveLoadBitmap", "Tests sprite saving and loading.", TEST_ENABLED};
597 { (SDLTest_TestCaseFp)surface_testLoadFailure, "surface_testLoadFailure", "Tests sprite loading. A failure case.", TEST_ENABLED};

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