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full:sprite
(Results
101 - 125
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251
) sorted by null
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/net/
ethernet.h
48
#define ETHERTYPE_SPRITE 0x0500 /*
Sprite
*/
/development/samples/ControllerSample/src/com/example/controllersample/
GameView.java
497
private abstract class
Sprite
{
524
public float distanceTo(
Sprite
other) {
528
public boolean collidesWith(
Sprite
other) {
540
* Moves the
sprite
based on the elapsed time defined by tau.
543
* @return false if the
sprite
is to be removed from the display
559
* Draws the
sprite
.
561
* @param canvas the Canvas upon which to draw the
sprite
.
566
* Returns the duration of the destruction animation of the
sprite
in
639
private class Ship extends
Sprite
{
[
all
...]
/external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/
TimelineApplet.java
183
private final
Sprite
imgUniversalSprite;
184
private final
Sprite
imgTweenSprite;
185
private final
Sprite
imgEngineSprite;
186
private final
Sprite
imgLogoSprite;
187
private final
Sprite
blankStripSprite;
193
Tween.registerAccessor(
Sprite
.class, new SpriteAccessor());
195
imgUniversalSprite = new
Sprite
("img-universal.png").setCentered(false);
196
imgTweenSprite = new
Sprite
("img-tween.png").setCentered(false);
197
imgEngineSprite = new
Sprite
("img-engine.png").setCentered(false);
198
imgLogoSprite = new
Sprite
("img-logo.png")
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
DoorAnimationComponent.java
179
public void setSprite(SpriteComponent
sprite
) {
180
mSprite =
sprite
;
/ndk/sources/host-tools/make-3.81/
README.customs
85
The customs/
sprite
.h header file #includes the <malloc.h> header
89
I commented out the #include in
sprite
.h:107:
/build/tools/droiddoc/templates-sdk/
customizations.cs
14
<i class="dac-
sprite
dac-fullscreen"></i>
98
<i class="dac-
sprite
dac-back-arrow"></i>
102
<i class="dac-
sprite
dac-search-white dac-header-search-icon"></i>
105
<i class="dac-
sprite
dac-close-black"></i>
156
<i class="dac-
sprite
dac-nav-back"></i> <span class="dac-nav-back-title">Back</span>
footer.cs
7
class="dac-fab dac-primary"><i class="dac-
sprite
dac-mail"></i></span></a>
15
<a class="dac-button-social dac-youtube dac-footer-social-link" href="https://www.youtube.com/user/androiddevelopers"><i class="dac-
sprite
dac-youtube"></i></a>
16
<a class="dac-button-social dac-gplus dac-footer-social-link" href="https://plus.google.com/+AndroidDevelopers"><i class="dac-
sprite
dac-gplus"></i></a>
17
<a class="dac-button-social dac-twitter dac-footer-social-link" href="https://twitter.com/AndroidDev"><i class="dac-
sprite
dac-twitter"></i></a>
167
<button type="submit" value="Submit" class="dac-fab dac-primary dac-large dac-modal-action"><i class="dac-
sprite
dac-arrow-right"></i></button>
/build/tools/droiddoc/templates-sdk-dev/
customizations.cs
14
<i class="dac-
sprite
dac-fullscreen"></i>
98
<i class="dac-
sprite
dac-back-arrow"></i>
102
<i class="dac-
sprite
dac-search-white dac-header-search-icon"></i>
105
<i class="dac-
sprite
dac-close-black"></i>
156
<i class="dac-
sprite
dac-nav-back"></i> <span class="dac-nav-back-title">Back</span>
footer.cs
7
class="dac-fab dac-primary"><i class="dac-
sprite
dac-mail"></i></span></a>
15
<a class="dac-button-social dac-youtube dac-footer-social-link" href="https://www.youtube.com/user/androiddevelopers"><i class="dac-
sprite
dac-youtube"></i></a>
16
<a class="dac-button-social dac-gplus dac-footer-social-link" href="https://plus.google.com/+AndroidDevelopers"><i class="dac-
sprite
dac-gplus"></i></a>
17
<a class="dac-button-social dac-twitter dac-footer-social-link" href="https://twitter.com/AndroidDev"><i class="dac-
sprite
dac-twitter"></i></a>
167
<button type="submit" value="Submit" class="dac-fab dac-primary dac-large dac-modal-action"><i class="dac-
sprite
dac-arrow-right"></i></button>
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteCache.java
19
import static com.badlogic.gdx.graphics.g2d.
Sprite
.SPRITE_SIZE;
20
import static com.badlogic.gdx.graphics.g2d.
Sprite
.VERTEX_SIZE;
45
* To cache {@link
Sprite
sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
831
/** Adds the specified
sprite
to the cache. */
832
public void add (
Sprite
sprite
) {
834
add(
sprite
.getTexture(),
sprite
.getVertices(), 0, SPRITE_SIZE);
838
float[] spriteVertices =
sprite
.getVertices();
843
add(
sprite
.getTexture(), tempVertices, 0, 30);
[
all
...]
CpuSpriteBatch.java
249
if (count %
Sprite
.SPRITE_SIZE != 0) throw new GdxRuntimeException("invalid vertex count");
406
idx +=
Sprite
.SPRITE_SIZE;
538
idx +=
Sprite
.SPRITE_SIZE;
592
idx +=
Sprite
.SPRITE_SIZE;
615
idx +=
Sprite
.VERTEX_SIZE;
616
offset +=
Sprite
.VERTEX_SIZE;
617
copyCount -=
Sprite
.VERTEX_SIZE;
Batch.java
94
* @param flipX whether to flip the
sprite
horizontally
95
* @param flipY whether to flip the
sprite
vertically */
110
* @param flipX whether to flip the
sprite
horizontally
111
* @param flipY whether to flip the
sprite
vertically */
/prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar
/external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst
163
Controls automatic texture coordinate generation for rendering
sprite
points.
200
points or according to point
sprite
(which decomposes them into quads,
207
disabled. If it is disabled, point
sprite
coordinates are not
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c
96
* Setup automatic texcoord coefficients (for
sprite
rendering).
238
/*
Sprite
tex coords may use linear interpolation someday */
241
/* check if the
sprite
coord flag is set for this attribute.
/hardware/intel/common/libmix/mix_vbp/viddec_fw/fw/codecs/mp4/include/
viddec_fw_mp4.h
79
//
Sprite
, time increments and quantization details from the Video Object Layer
182
// This structure contains the information extracted from the
sprite
trajectory.
188
//
Sprite
Trajectory can have dmv_codes for each warping point.
/hardware/intel/img/hwcomposer/merrifield/ips/anniedale/
AnnRGBPlane.cpp
78
// use primary as a
sprite
293
// FIXME: use
sprite
context for
sprite
plane
/hardware/intel/img/hwcomposer/moorefield_hdmi/ips/anniedale/
AnnRGBPlane.cpp
137
// use primary as a
sprite
351
// FIXME: use
sprite
context for
sprite
plane
/build/tools/droiddoc/templates-sdk/components/
masthead.cs
113
<span class="dac-
sprite
dac-google-play"></span>
183
<i class="dac-
sprite
dac-expand-more-black dac-nav-sub-slider"></i>
216
<i class="dac-
sprite
dac-expand-more-black dac-nav-sub-slider"></i>
271
<i class="dac-
sprite
dac-expand-more-black dac-nav-sub-slider"></i>
/build/tools/droiddoc/templates-sdk-dev/components/
masthead.cs
113
<span class="dac-
sprite
dac-google-play"></span>
183
<i class="dac-
sprite
dac-expand-more-black dac-nav-sub-slider"></i>
216
<i class="dac-
sprite
dac-expand-more-black dac-nav-sub-slider"></i>
271
<i class="dac-
sprite
dac-expand-more-black dac-nav-sub-slider"></i>
/external/libdrm/man/
drmModeGetResources.xml
80
a given CRTC or
sprite
for display).</para>
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
GroupStrategy.java
23
* This class provides hooks which are invoked by {@link DecalBatch} to evaluate the group a
sprite
falls into, as well as to
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SoftKeyboardTest.java
37
// a
sprite
batch and a font
/external/mesa3d/docs/
relnotes-7.6.1.html
66
<li>Point
sprite
fixes for i915/945 driver.
/prebuilts/misc/windows/sdl2/test/
testautomation_surface.c
210
* @brief Tests
sprite
saving and loading
387
* @brief Tests
sprite
loading. A failure case.
588
{ (SDLTest_TestCaseFp)surface_testSaveLoadBitmap, "surface_testSaveLoadBitmap", "Tests
sprite
saving and loading.", TEST_ENABLED};
597
{ (SDLTest_TestCaseFp)surface_testLoadFailure, "surface_testLoadFailure", "Tests
sprite
loading. A failure case.", TEST_ENABLED};
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