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  /external/proguard/src/proguard/gui/splash/
RectangleSprite.java 26 * This Sprite represents an animated rounded rectangle. It can optionally be filled.
30 public class RectangleSprite implements Sprite
92 // Implementation for Sprite.
Sprite.java 31 public interface Sprite
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
TextureRegion.java 42 /** @param width The width of the texture region. May be negative to flip the sprite when drawn.
43 * @param height The height of the texture region. May be negative to flip the sprite when drawn. */
49 /** @param width The width of the texture region. May be negative to flip the sprite when drawn.
50 * @param height The height of the texture region. May be negative to flip the sprite when drawn. */
67 * @param width The width of the texture region. May be negative to flip the sprite when drawn.
68 * @param height The height of the texture region. May be negative to flip the sprite when drawn. */
79 /** @param width The width of the texture region. May be negative to flip the sprite when drawn.
80 * @param height The height of the texture region. May be negative to flip the sprite when drawn. */
ParticleEmitter.java 58 private Sprite sprite; field in class:ParticleEmitter
98 sprite = emitter.sprite;
377 protected Particle newParticle (Sprite sprite) {
378 return new Particle(sprite);
384 particles[index] = particle = newParticle(sprite);
410 float spriteWidth = sprite.getWidth();
516 float spriteHeight = sprite.getHeight();
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  /frameworks/base/docs/html/work/
index.jd 26 <span class="dac-sprite dac-auto-chevron"></span>
42 <i class="dac-sprite dac-arrow-down-gray"></i>
  /frameworks/base/libs/input/
PointerController.cpp 538 spot->sprite->setAlpha(spot->alpha);
598 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
660 // Obtain a sprite from the recycled pool.
661 sp<Sprite> sprite; local
663 sprite = mLocked.recycledSprites.top();
666 sprite = mSpriteController->createSprite();
670 Spot* spot = new Spot(id, sprite);
687 spot->sprite->clearIcon();
690 mLocked.recycledSprites.push(spot->sprite);
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  /external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java 25 * prevent the sprite from drawing.
GhostComponent.java 71 // Do we have a sprite we can fade out?
72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); local
73 if (sprite != null) {
74 sprite.setOpacity(mLifeTime);
AnimationComponent.java 345 public void setSprite(SpriteComponent sprite) {
346 mSprite = sprite;
349 public void setJetSprite(SpriteComponent sprite) {
350 mJetSprite = sprite;
353 public void setSparksSprite(SpriteComponent sprite) {
354 mSparksSprite = sprite;
EnemyAnimationComponent.java 149 public void setSprite(SpriteComponent sprite) {
150 mSprite = sprite;
SpriteAnimation.java 22 * Describes a single animation for a sprite.
  /hardware/intel/img/hwcomposer/merrifield/ips/penwell/
PnwSpritePlane.cpp 45 // TODO: return penwell sprite context
  /prebuilts/misc/windows/sdl2/test/
README 23 testsprite2 Example of fast sprite movement on the screen
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_wide_point.c 32 * Notes on wide points and sprite mode:
34 * In wide point/sprite mode we effectively need to convert each incoming
48 * vertically from 0 to 1 down the sprite.
90 * Set the vertex texcoords for sprite mode.
115 /* If there are lots of sprite points (and why wouldn't there be?) it
125 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; local
168 if (sprite) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SpriteCacheTest.java 27 import com.badlogic.gdx.graphics.g2d.Sprite;
130 Sprite[] sprites3 = new Sprite[SPRITES * 2];
152 sprites3[i] = new Sprite(texture2, 32, 32);
154 sprites3[i] = new Sprite(texture, 32, 32);
SpriteBatchTest.java 26 import com.badlogic.gdx.graphics.g2d.Sprite;
43 Sprite[] sprites3 = new Sprite[SPRITES * 2];
159 // spriteBatch.drawText(font, "Sprite fps: " + Gdx.graphics.getFramesPerSecond(), 10, 30, Color.RED);
213 sprites3[i] = new Sprite(texture2, 32, 32);
215 sprites3[i] = new Sprite(texture, 32, 32);
TextureAtlasTest.java 25 import com.badlogic.gdx.graphics.g2d.Sprite;
35 Sprite badlogic, badlogicSmall, star;
BitmapFontFlipTest.java 26 import com.badlogic.gdx.graphics.g2d.Sprite;
36 private Sprite logoSprite;
55 logoSprite = new Sprite(texture);
StageTest.java 205 Actor sprite = sprites.get(i); local
207 sprite.rotateBy(-40 * Gdx.graphics.getDeltaTime());
209 sprite.setRotation(0);
212 sprite.setScale(scale);
214 sprite.setScale(1);
BitmapFontAlignmentTest.java 28 import com.badlogic.gdx.graphics.g2d.Sprite;
39 private Sprite logoSprite;
54 logoSprite = new Sprite(texture);
  /frameworks/base/docs/html/about/versions/marshmallow/
index.jd 28 <span class="dac-sprite dac-auto-chevron"></span>
45 <i class="dac-sprite dac-arrow-down-gray"></i>
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_need_swtnl.c 154 * not being replaced by auto-generated point/sprite coords (and
155 * auto sprite coord generation is turned on).
159 * To solve this, we have to use the draw-module's wide/sprite
  /hardware/intel/img/hwcomposer/merrifield/ips/anniedale/
AnnPlaneManager.cpp 131 mSpritePlaneCount = 3; // Sprite D, E, F
231 VTRACE("not capable to support more than 4 sprite layers");
237 VTRACE("can not support 3 sprite layers on top of overlay");
250 ETRACE("number of sprite: %d, maximum 1 sprite and 1 primary supported on pipe 1", sprites);
446 // only Sprite D (index 0) can be assigned to pipe 1
  /hardware/intel/img/hwcomposer/moorefield_hdmi/ips/anniedale/
AnnPlaneManager.cpp 126 mSpritePlaneCount = 3; // Sprite D, E, F
196 VLOGTRACE("not capable to support more than 4 sprite layers");
202 VLOGTRACE("not capable to support 3 sprite layers on top of overlay");
215 ELOGTRACE("number of sprite: %d, maximum 1 sprite and 1 primary supported on pipe 1", sprites);
409 // only Sprite D (index 0) can be assigned to pipe 1
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/net/
ethernet.h 48 #define ETHERTYPE_SPRITE 0x0500 /* Sprite */

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