| /external/mesa3d/src/gallium/auxiliary/draw/ |
| draw_pipe_wide_point.c | 39 * For sprites, it also means that this is where we have to handle texcoords 41 * if/how enabled texcoords are automatically generated for sprites. We pass
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| draw_private.h | 126 boolean point_sprite; /**< convert points to quads for sprites? */
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| draw_pipe_validate.c | 113 /* point sprites */
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| /external/skia/include/gpu/ |
| GrDrawContext.h | 187 * Draws textured sprites from an atlas with a paint. 191 * @param spriteCount number of sprites.
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| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/ |
| GwtTest.java | 111 font.draw(batch, "fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime() + ", #sprites: "
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| /external/mesa3d/docs/OLD/ |
| MESA_sprite_point.spec | 35 into sprites which may be rendered more easily and quickly than using
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| /external/mesa3d/docs/ |
| relnotes-7.8.3.html | 79 <li>r600: (properly) ignore <TT>GL_COORD_REPLACE</TT> when point sprites are
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| /external/mesa3d/src/gallium/docs/source/ |
| pipeline.txt | 89 | * Wide points/sprites (as tris) |
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| /prebuilts/misc/windows/sdl2/test/ |
| testrendercopyex.c | 12 /* Simple program: Move N sprites around on the screen as fast as possible */
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| testscale.c | 12 /* Simple program: Move N sprites around on the screen as fast as possible */
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| testspriteminimal.c | 12 /* Simple program: Move N sprites around on the screen as fast as possible */
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| testrendertarget.c | 12 /* Simple program: Move N sprites around on the screen as fast as possible */
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
| PointSpriteParticleBatch.java | 29 /** This class is used to draw particles as point sprites.
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| /external/skia/src/core/ |
| SkSpriteBlitter_ARGB32.cpp | 273 return nullptr; // we only have opaque sprites
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
| SpriteBatch.java | 72 /** The maximum number of sprites rendered in one batch so far. **/
93 * @param size The max number of sprites in a single batch. Max of 5460.
97 if (size > 5460) throw new IllegalArgumentException("Can't have more than 5460 sprites per batch: " + size);
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| SpriteCache.java | 41 /** Draws 2D images, optimized for geometry that does not change. Sprites and/or textures are cached and given an ID, which can
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
116 if (useIndices && size > 5460) throw new IllegalArgumentException("Can't have more than 5460 sprites per batch: " + size);
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| Sprite.java | 27 /** Holds the geometry, color, and texture information for drawing 2D sprites using {@link Batch}. A Sprite has a position and a
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
| ParticleShader.java | 42 * This shader will be used when dealing with billboards using GPU mode or point sprites.
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| /development/samples/LunarLander/src/com/example/android/lunarlander/ |
| LunarView.java | 224 // cache handles to our key sprites & other drawables 237 // Use the regular lander image as the model size for all sprites [all...] |
| /external/mesa3d/src/gallium/drivers/softpipe/ |
| sp_setup.c | [all...] |
| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/ |
| SuperKoalio.java | 43 * tileset and sprites by <a href="http://www.vickiwenderlich.com/">Vicky Wenderlich</a></p>
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| /hardware/intel/common/libmix/mix_vbp/viddec_fw/fw/codecs/mp4/parser/ |
| viddec_mp4_videoobjectlayer.c | 213 DEB("Error: mp4_Parse_VideoObject:sprite_brightness_change should be 0 for GMC sprites\n");
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| /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/ |
| FlameMain.java | 353 return new EmptyPanel(this, "Point Sprite Batch", "It renders particles as point sprites."); 766 stringBuilder.append("Point Sprites : ").append(pointSpriteBatch.getBufferedCount()); [all...] |
| /external/mesa3d/src/mesa/program/ |
| prog_statevars.c | 471 * Note: for sprites, point smooth (point AA) is ignored 476 * not specify max clamp size for sprites, other than it needs to be [all...] |
| /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
| Skin.java | 52 * regions in the atlas as ninepatches, sprites, drawables, etc. The get* methods return an instance of the object in the skin.
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