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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_wide_point.c 39 * For sprites, it also means that this is where we have to handle texcoords
41 * if/how enabled texcoords are automatically generated for sprites. We pass
draw_private.h 126 boolean point_sprite; /**< convert points to quads for sprites? */
draw_pipe_validate.c 113 /* point sprites */
  /external/skia/include/gpu/
GrDrawContext.h 187 * Draws textured sprites from an atlas with a paint.
191 * @param spriteCount number of sprites.
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java 111 font.draw(batch, "fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime() + ", #sprites: "
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 35 into sprites which may be rendered more easily and quickly than using
  /external/mesa3d/docs/
relnotes-7.8.3.html 79 <li>r600: (properly) ignore <TT>GL_COORD_REPLACE</TT> when point sprites are
  /external/mesa3d/src/gallium/docs/source/
pipeline.txt 89 | * Wide points/sprites (as tris) |
  /prebuilts/misc/windows/sdl2/test/
testrendercopyex.c 12 /* Simple program: Move N sprites around on the screen as fast as possible */
testscale.c 12 /* Simple program: Move N sprites around on the screen as fast as possible */
testspriteminimal.c 12 /* Simple program: Move N sprites around on the screen as fast as possible */
testrendertarget.c 12 /* Simple program: Move N sprites around on the screen as fast as possible */
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java 29 /** This class is used to draw particles as point sprites.
  /external/skia/src/core/
SkSpriteBlitter_ARGB32.cpp 273 return nullptr; // we only have opaque sprites
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteBatch.java 72 /** The maximum number of sprites rendered in one batch so far. **/
93 * @param size The max number of sprites in a single batch. Max of 5460.
97 if (size > 5460) throw new IllegalArgumentException("Can't have more than 5460 sprites per batch: " + size);
SpriteCache.java 41 /** Draws 2D images, optimized for geometry that does not change. Sprites and/or textures are cached and given an ID, which can
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
116 if (useIndices && size > 5460) throw new IllegalArgumentException("Can't have more than 5460 sprites per batch: " + size);
Sprite.java 27 /** Holds the geometry, color, and texture information for drawing 2D sprites using {@link Batch}. A Sprite has a position and a
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 42 * This shader will be used when dealing with billboards using GPU mode or point sprites.
  /development/samples/LunarLander/src/com/example/android/lunarlander/
LunarView.java 224 // cache handles to our key sprites & other drawables
237 // Use the regular lander image as the model size for all sprites
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_setup.c     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/
SuperKoalio.java 43 * tileset and sprites by <a href="http://www.vickiwenderlich.com/">Vicky Wenderlich</a></p>
  /hardware/intel/common/libmix/mix_vbp/viddec_fw/fw/codecs/mp4/parser/
viddec_mp4_videoobjectlayer.c 213 DEB("Error: mp4_Parse_VideoObject:sprite_brightness_change should be 0 for GMC sprites\n");
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
FlameMain.java 353 return new EmptyPanel(this, "Point Sprite Batch", "It renders particles as point sprites.");
766 stringBuilder.append("Point Sprites : ").append(pointSpriteBatch.getBufferedCount());
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  /external/mesa3d/src/mesa/program/
prog_statevars.c 471 * Note: for sprites, point smooth (point AA) is ignored
476 * not specify max clamp size for sprites, other than it needs to be
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  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Skin.java 52 * regions in the atlas as ninepatches, sprites, drawables, etc. The get* methods return an instance of the object in the skin.

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