OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:sprites
(Results
51 - 69
of
69
) sorted by null
1
2
3
/external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c
400
* Should the draw module handle point->quad conversion for drawing
sprites
?
/external/mesa3d/src/gallium/docs/
d3d11ddi.txt
198
+ Gallium, like OpenGL, supports point
sprites
/external/mesa3d/src/gallium/docs/source/
screen.rst
32
* ``PIPE_CAP_POINT_SPRITE``: Whether point
sprites
are available.
/external/mesa3d/src/gallium/drivers/galahad/
glhd_context.c
255
glhd_warn("Point
sprites
requested but ignored");
[
all
...]
/external/mesa3d/src/gallium/drivers/r300/
r300_context.h
578
/* Point
sprites
texcoord index, 1 bit per texcoord */
r300_state.c
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_emit.c
655
* constant across the face of the point (point
sprites
excluded!)
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_swtcl.c
618
/* need to disable perspective-correct texturing for point
sprites
*/
r200_tcl.c
271
/* need to disable perspective-correct texturing for point
sprites
*/
r200_state.c
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonSpriteBatch.java
54
* all provided
sprites
. You can set your own custom shader via {@link #setShader(ShaderProgram)}.
[
all
...]
/external/skia/include/core/
SkCanvas.h
[
all
...]
/external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_insn.c
[
all
...]
/external/proguard/lib/
proguardgui.jar
/prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar
/external/mesa3d/docs/
relnotes-7.10.html
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java
[
all
...]
/build/tools/droiddoc/templates-sdk/assets/css/
default.css
[
all
...]
/build/tools/droiddoc/templates-sdk-dev/assets/css/
default.css
[
all
...]
Completed in 1240 milliseconds
1
2
3