HomeSort by relevance Sort by last modified time
    Searched full:sprites (Results 51 - 69 of 69) sorted by null

1 23

  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c 400 * Should the draw module handle point->quad conversion for drawing sprites?
  /external/mesa3d/src/gallium/docs/
d3d11ddi.txt 198 + Gallium, like OpenGL, supports point sprites
  /external/mesa3d/src/gallium/docs/source/
screen.rst 32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
  /external/mesa3d/src/gallium/drivers/galahad/
glhd_context.c 255 glhd_warn("Point sprites requested but ignored");
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/
r300_context.h 578 /* Point sprites texcoord index, 1 bit per texcoord */
r300_state.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_emit.c 655 * constant across the face of the point (point sprites excluded!)
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_swtcl.c 618 /* need to disable perspective-correct texturing for point sprites */
r200_tcl.c 271 /* need to disable perspective-correct texturing for point sprites */
r200_state.c     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonSpriteBatch.java 54 * all provided sprites. You can set your own custom shader via {@link #setShader(ShaderProgram)}.
    [all...]
  /external/skia/include/core/
SkCanvas.h     [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_insn.c     [all...]
  /external/proguard/lib/
proguardgui.jar 
  /prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar 
  /external/mesa3d/docs/
relnotes-7.10.html     [all...]
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java     [all...]
  /build/tools/droiddoc/templates-sdk/assets/css/
default.css     [all...]
  /build/tools/droiddoc/templates-sdk-dev/assets/css/
default.css     [all...]

Completed in 1240 milliseconds

1 23