/external/mesa3d/src/mesa/program/ |
program_lexer.l | 306 {dot}texcoord { return TEXCOORD; }
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/external/mesa3d/src/mesa/swrast/ |
s_atifragshader.c | 47 fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda, 55 1, (const GLfloat(*)[4]) texcoord,
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s_aalinetemp.h | 71 /* texcoord w/ divide by Q */
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/external/mesa3d/src/mesa/tnl/ |
t_vb_program.c | 195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, 203 1, (const GLfloat (*)[4]) texcoord,
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9tex.h | 87 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data); 88 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ImmediateModeRenderer20.java | 119 public void texCoord (float u, float v) {
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/external/mesa3d/docs/ |
shading.html | 50 texcoord[0] attributes.
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_sf_state.c | 138 OUT_BATCH(dw10); /* point sprite texcoord bitmask */
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gen6_sf_state.c | 345 OUT_BATCH(dw16); /* point sprite texcoord bitmask */
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/external/mesa3d/src/mesa/state_tracker/ |
st_draw_feedback.c | 73 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
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st_cb_bitmap.c | 139 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ 351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ 474 /* vertex shader state: position + texcoord pass-through */
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st_atom_pixeltransfer.c | 159 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
CubeRenderer.cpp | 135 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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/external/skia/src/gpu/batches/ |
GrDrawAtlasBatch.cpp | 98 // Order within the vertex is: position [color] texCoord
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/external/mesa3d/src/gallium/drivers/nv30/ |
nvfx_fragprog.c | 934 fpc->fp->texcoord[fdec->Semantic.Index] = fdec->Semantic.Index; [all...] |
/external/libdrm/intel/tests/ |
gen6-3d.batch-ref.txt | 106 0x123001a4: 0x00000000: Point Sprite TexCoord Enable 229 0x12300390: 0x00000000: Point Sprite TexCoord Enable 359 0x12300598: 0x00000000: Point Sprite TexCoord Enable 426 0x123006a4: 0x00000000: Point Sprite TexCoord Enable [all...] |
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/ |
graphics_PiglitBVT_4.sh | 115 run_test "shaders/glsl-link-varying-TexCoord" 0.0 "bin/shader_runner tests/shaders/glsl-link-varying-TexCoord.shader_test -auto" 139 run_test "shaders/glsl-texcoord-array-2" 0.0 "bin/shader_runner tests/shaders/glsl-texcoord-array-2.shader_test -auto"
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineReferenceRenderer.cpp | 299 texCoords.push_back(v.texCoord);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_pipeline.c | 70 * an additional texcoord, eg for AA lines.
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draw_pt_fetch_shade_pipeline_llvm.c | 79 * an additional texcoord, eg for AA lines.
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_soa.c | 262 * \param x0_out returns first integer texcoord 263 * \param x1_out returns second integer texcoord 462 * \param coord the incoming texcoord (nominally in [0,1]) [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_point.c | 96 * Setup automatic texcoord coefficients (for sprite rendering).
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11u.h | 169 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl.ps.h | 25 // TEXCOORD 0 xy 1 NONE float xy
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_texstate.c | 290 /* We program 1D textures as 2D textures, so the 2D texcoord could
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