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  /external/mesa3d/src/mesa/program/
program_lexer.l 306 {dot}texcoord { return TEXCOORD; }
  /external/mesa3d/src/mesa/swrast/
s_atifragshader.c 47 fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda,
55 1, (const GLfloat(*)[4]) texcoord,
s_aalinetemp.h 71 /* texcoord w/ divide by Q */
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
203 1, (const GLfloat (*)[4]) texcoord,
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9tex.h 87 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
88 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ImmediateModeRenderer20.java 119 public void texCoord (float u, float v) {
  /external/mesa3d/docs/
shading.html 50 texcoord[0] attributes.
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sf_state.c 138 OUT_BATCH(dw10); /* point sprite texcoord bitmask */
gen6_sf_state.c 345 OUT_BATCH(dw16); /* point sprite texcoord bitmask */
  /external/mesa3d/src/mesa/state_tracker/
st_draw_feedback.c 73 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
st_cb_bitmap.c 139 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
474 /* vertex shader state: position + texcoord pass-through */
st_atom_pixeltransfer.c 159 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
  /external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
CubeRenderer.cpp 135 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  /external/skia/src/gpu/batches/
GrDrawAtlasBatch.cpp 98 // Order within the vertex is: position [color] texCoord
  /external/mesa3d/src/gallium/drivers/nv30/
nvfx_fragprog.c 934 fpc->fp->texcoord[fdec->Semantic.Index] = fdec->Semantic.Index;
    [all...]
  /external/libdrm/intel/tests/
gen6-3d.batch-ref.txt 106 0x123001a4: 0x00000000: Point Sprite TexCoord Enable
229 0x12300390: 0x00000000: Point Sprite TexCoord Enable
359 0x12300598: 0x00000000: Point Sprite TexCoord Enable
426 0x123006a4: 0x00000000: Point Sprite TexCoord Enable
    [all...]
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_4.sh 115 run_test "shaders/glsl-link-varying-TexCoord" 0.0 "bin/shader_runner tests/shaders/glsl-link-varying-TexCoord.shader_test -auto"
139 run_test "shaders/glsl-texcoord-array-2" 0.0 "bin/shader_runner tests/shaders/glsl-texcoord-array-2.shader_test -auto"
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.cpp 299 texCoords.push_back(v.texCoord);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_fetch_shade_pipeline.c 70 * an additional texcoord, eg for AA lines.
draw_pt_fetch_shade_pipeline_llvm.c 79 * an additional texcoord, eg for AA lines.
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample_soa.c 262 * \param x0_out returns first integer texcoord
263 * \param x1_out returns second integer texcoord
462 * \param coord the incoming texcoord (nominally in [0,1])
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c 96 * Setup automatic texcoord coefficients (for sprite rendering).
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 169 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl.ps.h 25 // TEXCOORD 0 xy 1 NONE float xy
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 290 /* We program 1D textures as 2D textures, so the 2D texcoord could

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