/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawpixels.c | 232 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ 252 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ 293 * vertex position and texcoord (and optionally, color). 738 /* vertex shader state: position + texcoord pass-through */ [all...] |
st_mesa_to_tgsi.c | 1001 * \param inputSemanticIndex the semantic index (ex: which texcoord) for 1008 * \param outputSemanticIndex the semantic index (ex: which texcoord) for [all...] |
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/ |
graphics_PiglitBVT_2.sh | 57 run_test "glean/glsl1-texcoord varying" 0.0 "bin/glean -o -v -v -v -t +glsl1 --quick" 111 run_test "glean/vertProg1-Position write test (compute position from texcoord)" 0.0 "bin/glean -o -v -v -v -t +vertProg1 --quick"
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/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 494 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; 498 op << "(u_sampler, " << texCoord;
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es2fVertexTextureTests.cpp | 304 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y(); 307 m_texCoords.push_back(texCoord); [all...] |
/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_program_tex.c | 280 * MUL temp, texcoord, <scaling factor constant> 287 * MUL temp, texcoord, <scaling factor constant> ; De-mirror across axes
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_context.h | 578 /* Point sprites texcoord index, 1 bit per texcoord */
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r300_vs_draw.c | 35 * 3) Insert a trailing texcoord output containing a copy of POS, for WPOS.
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/external/opencv3/modules/core/include/opencv2/core/ |
opengl.hpp | 440 @param texCoord array with vertex texture coordinates, can be both host and device memory. 442 void setTexCoordArray(InputArray texCoord);
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/prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/ |
libGL.so | |
libGL.so.1 | |
libosmesa.so | |
/external/mesa3d/docs/ |
RELNOTES-4.1 | 299 Projection, Color and Texcoord matrix stacks.
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relnotes-7.11.html | 158 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34119">Bug 34119</a> - [glsl] piglit glsl-texcoord-array regression</li> 242 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36821">Bug 36821</a> - [bisected SNB]oglc api-texcoord causes GPU hang</li>
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versions.html | 245 <li>texcoord clamping wasn't correct 476 <li>GL_SPHERE_MAP texcoord generation didn't work correctly [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_draw.c | 231 if (fp->texcoord[result] == *idx) {
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nvfx_shader.h | 144 * ADD result.color, fragment.color, fragment.texcoord[0];
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/external/mesa3d/src/gallium/state_trackers/xa/ |
xa_renderer.c | 480 /* XXX: could put the texcoord scaling calculation into the vertex
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/external/mesa3d/src/mesa/program/ |
program_parse.y | 184 %token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE 1164 | TEXCOORD optTexCoordUnitNum 1205 | TEXCOORD optTexCoordUnitNum [all...] |
/frameworks/base/libs/hwui/renderstate/ |
RenderState.cpp | 324 meshState().bindTexCoordsVertexPointer(vertices.texCoord, vertices.stride);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_aaline.c | 79 int generic_attrib; /**< texcoord/generic used for texture */ 236 /* declare new generic input/texcoord */
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draw_pipe_aapoint.c | 77 int generic_attrib; /**< The generic input attrib/texcoord we'll use */ 200 /* declare new generic input/texcoord */
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/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/ |
graphics_PiglitBVT_3.sh | 46 run_test "shaders/glsl-texcoord-array-2" 0.0 "bin/shader_runner tests/shaders/glsl-texcoord-array-2.shader_test -auto"
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/external/skia/src/effects/ |
SkBlurMaskFilter.cpp | [all...] |
/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 191 // texCoord array
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