/external/deqp/modules/gles3/functional/ |
es3fTextureFormatTests.cpp | 161 vector<float> texCoord; 175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 203 m_renderer.renderQuad(0, &texCoord[0], renderParams); 208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 351 vector<float> texCoord; 365 computeQuadTexCoordCube(texCoord, face); 385 m_renderer.renderQuad(0, &texCoord[0], renderParams); 390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 513 vector<float> texCoord; 522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
es3fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
|
es3fTextureShadowTests.cpp | 99 const float* texCoord, 124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); 125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); 132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 331 vector<float> texCoord; 347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 358 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); 386 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat) [all...] |
es3fTextureFilteringTests.cpp | 271 vector<float> texCoord; 285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 294 m_renderer.renderQuad(0, &texCoord[0], refParams); 312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 596 vector<float> texCoord; 598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 604 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat); 636 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat) [all...] |
es3fTextureSwizzleTests.cpp | 152 vector<float> texCoord; 161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); 196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
|
/frameworks/base/libs/hwui/renderstate/ |
MeshState.cpp | 72 ALOGD("MeshState texCoord: data %p, stride %d", 85 // buffer has changed, so invalidate cached vertex pos/texcoord pointers
|
/external/deqp/modules/gles2/accuracy/ |
es2aTextureMipmapTests.cpp | 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 263 vector<float> texCoord; 327 // Compute texcoord. 332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 345 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 540 vector<float> texCoord; 597 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureMipmapTests.cpp | 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 255 vector<float> texCoord; 320 // Compute texcoord. 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 529 vector<float> texCoord; 586 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |
/external/llvm/test/CodeGen/X86/ |
2009-08-14-Win64MemoryIndirectArg.ll | 8 define internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly { 35 %texDiffDX = fsub <4 x float> %texCoordDX, %texCoord ; <<4 x float>> [#uses=1] 36 %texDiffDY = fsub <4 x float> %texCoordDY, %texCoord ; <<4 x float>> [#uses=1]
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLStateType.java | 128 TEXTURE_WRAP_S("Texcoord s Wrap Mode"), 129 TEXTURE_WRAP_T("Texcoord t Wrap Mode"), 130 TEXTURE_WRAP_R("Texcoord r Wrap Mode"),
|
/external/webrtc/webrtc/api/objc/ |
RTCOpenGLVideoRenderer.mm | 52 VERTEX_SHADER_IN " vec2 texcoord;\n" 56 " v_texcoord = texcoord;\n" 284 _texcoord = glGetAttribLocation(_program, "texcoord"); 471 // Read texcoord attribute from |gVertices| with size of 2 and stride of 4 472 // beginning at the first texcoord in the array. The last argument indicates
|
/frameworks/rs/ |
rsMesh.h | 43 // Position, normal, texcoord, etc could either be strided in one allocation
|
/external/deqp/modules/gles31/functional/ |
es31fTextureBorderClampTests.cpp | 549 void renderQuad (const float* texCoord, 557 const float* texCoord, 563 const float* texCoord, 571 const float* texCoord, 576 const float* texCoord, 768 std::vector<float> texCoord; 771 gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1); 866 renderQuad(&texCoord[0], samplerParams); 870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::ReferenceParams& samplerParams) 874 m_renderer->renderQuad(0, texCoord, samplerParams) [all...] |
es31fTextureFormatTests.cpp | 180 vector<float> texCoord; 193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx)); 215 m_renderer.renderQuad(0, &texCoord[0], renderParams); 219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 328 vector<float> texCoord; 338 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth())); 357 m_renderer.renderQuad(0, &texCoord[0], renderParams); 363 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
|
es31fStencilTexturingTests.cpp | 229 const float texCoord[] = 239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0]) 294 const float texCoord[] = 304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0]) 329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) 363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord) 671 vector<float> texCoord; 689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f)); 706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); 731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8)) [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11blit.hlsl.vs.h | 15 // TEXCOORD 0 xy 1 NONE float xy 23 // TEXCOORD 0 xy 1 NONE float xy
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl.vs.h | 15 // TEXCOORD 0 xy 1 NONE float xy 23 // TEXCOORD 0 xy 1 NONE float xy
|
/frameworks/base/libs/hwui/tests/unit/ |
GlopBuilderTests.cpp | 67 EXPECT_EQ(expectedMesh.vertices.texCoord, builtMesh.vertices.texCoord);
|
/external/mesa3d/src/mesa/main/ |
feedback.c | 123 const GLfloat texcoord[4]) 140 _mesa_feedback_token( ctx, texcoord[0] ); 141 _mesa_feedback_token( ctx, texcoord[1] ); 142 _mesa_feedback_token( ctx, texcoord[2] ); 143 _mesa_feedback_token( ctx, texcoord[3] );
|
eval.c | 1015 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local 1023 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); 1024 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); 1025 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); 1026 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); 1035 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); 1036 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); 1037 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); 1038 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
|
/external/webrtc/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 73 VERTEX_SHADER_IN " vec2 texcoord;\n" 77 " v_texcoord = texcoord;\n" 303 _texcoord = glGetAttribLocation(_program, "texcoord"); 489 // Read texcoord attribute from |gVertices| with size of 2 and stride of 4 490 // beginning at the first texcoord in the array. The last argument indicates
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineSamplerTests.cpp | 293 vertices[i].texCoord += tcu::Vec4(0.002f, 0.002f, 0.002f, 0.0f); 521 vertices[vertexNdx].texCoord.x() = (vertices[vertexNdx].texCoord.x() - 0.5f) * 4.0f; 528 vertices[vertexNdx].texCoord.xy() = (vertices[vertexNdx].texCoord.swizzle(0, 1) - tcu::Vec2(0.5f)) * 4.0f; 534 vertices[vertexNdx].texCoord.xyz() = (vertices[vertexNdx].texCoord.swizzle(0, 1, 2) - tcu::Vec3(0.5f)) * 4.0f; [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_wide_point.c | 73 /** for automatic texcoord generation/replacement */ 248 * texcoord (see above). 254 /* add this slot to the texcoord-gen list */
|
/external/mesa3d/src/gallium/drivers/i915/ |
i915_fpc_emit.c | 183 * \param coord the i915 source texcoord operand 217 /* texcoord is swizzled or negated. Need to allocate a new temporary 230 /* new src texcoord is tempReg */
|
/cts/tests/openglperf2/ |
cob_exporter.py | 9 # The format is number of vertices + list of vertices (3 coord, 3 normal, 2 texcoord)
|