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  /external/deqp/modules/gles3/functional/
es3fTextureFormatTests.cpp 161 vector<float> texCoord;
175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
203 m_renderer.renderQuad(0, &texCoord[0], renderParams);
208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
351 vector<float> texCoord;
365 computeQuadTexCoordCube(texCoord, face);
385 m_renderer.renderQuad(0, &texCoord[0], renderParams);
390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
513 vector<float> texCoord;
522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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es3fTextureSizeTests.cpp 129 vector<float> texCoord;
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
272 vector<float> texCoord;
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
es3fTextureShadowTests.cpp 99 const float* texCoord,
124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
331 vector<float> texCoord;
347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
358 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
386 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat)
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es3fTextureFilteringTests.cpp 271 vector<float> texCoord;
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
596 vector<float> texCoord;
598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
604 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
636 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat)
    [all...]
es3fTextureSwizzleTests.cpp 152 vector<float> texCoord;
161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
188 m_renderer.renderQuad(0, &texCoord[0], renderParams);
196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 72 ALOGD("MeshState texCoord: data %p, stride %d",
85 // buffer has changed, so invalidate cached vertex pos/texcoord pointers
  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
263 vector<float> texCoord;
327 // Compute texcoord.
332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
345 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
540 vector<float> texCoord;
597 computeQuadTexCoordCube(texCoord, cubeFace)
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  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
255 vector<float> texCoord;
320 // Compute texcoord.
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
529 vector<float> texCoord;
586 computeQuadTexCoordCube(texCoord, cubeFace)
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  /external/llvm/test/CodeGen/X86/
2009-08-14-Win64MemoryIndirectArg.ll 8 define internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly {
35 %texDiffDX = fsub <4 x float> %texCoordDX, %texCoord ; <<4 x float>> [#uses=1]
36 %texDiffDY = fsub <4 x float> %texCoordDY, %texCoord ; <<4 x float>> [#uses=1]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 128 TEXTURE_WRAP_S("Texcoord s Wrap Mode"),
129 TEXTURE_WRAP_T("Texcoord t Wrap Mode"),
130 TEXTURE_WRAP_R("Texcoord r Wrap Mode"),
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 52 VERTEX_SHADER_IN " vec2 texcoord;\n"
56 " v_texcoord = texcoord;\n"
284 _texcoord = glGetAttribLocation(_program, "texcoord");
471 // Read texcoord attribute from |gVertices| with size of 2 and stride of 4
472 // beginning at the first texcoord in the array. The last argument indicates
  /frameworks/rs/
rsMesh.h 43 // Position, normal, texcoord, etc could either be strided in one allocation
  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 549 void renderQuad (const float* texCoord,
557 const float* texCoord,
563 const float* texCoord,
571 const float* texCoord,
576 const float* texCoord,
768 std::vector<float> texCoord;
771 gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
866 renderQuad(&texCoord[0], samplerParams);
870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::ReferenceParams& samplerParams)
874 m_renderer->renderQuad(0, texCoord, samplerParams)
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es31fTextureFormatTests.cpp 180 vector<float> texCoord;
193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
215 m_renderer.renderQuad(0, &texCoord[0], renderParams);
219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
328 vector<float> texCoord;
338 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
357 m_renderer.renderQuad(0, &texCoord[0], renderParams);
363 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
es31fStencilTexturingTests.cpp 229 const float texCoord[] =
239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
294 const float texCoord[] =
304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height)
363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
671 vector<float> texCoord;
689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));
706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight);
731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8))
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl.vs.h 15 // TEXCOORD 0 xy 1 NONE float xy
23 // TEXCOORD 0 xy 1 NONE float xy
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl.vs.h 15 // TEXCOORD 0 xy 1 NONE float xy
23 // TEXCOORD 0 xy 1 NONE float xy
  /frameworks/base/libs/hwui/tests/unit/
GlopBuilderTests.cpp 67 EXPECT_EQ(expectedMesh.vertices.texCoord, builtMesh.vertices.texCoord);
  /external/mesa3d/src/mesa/main/
feedback.c 123 const GLfloat texcoord[4])
140 _mesa_feedback_token( ctx, texcoord[0] );
141 _mesa_feedback_token( ctx, texcoord[1] );
142 _mesa_feedback_token( ctx, texcoord[2] );
143 _mesa_feedback_token( ctx, texcoord[3] );
eval.c 1015 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1023 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
1024 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
1025 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
1026 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
1035 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
1036 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
1037 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
1038 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 73 VERTEX_SHADER_IN " vec2 texcoord;\n"
77 " v_texcoord = texcoord;\n"
303 _texcoord = glGetAttribLocation(_program, "texcoord");
489 // Read texcoord attribute from |gVertices| with size of 2 and stride of 4
490 // beginning at the first texcoord in the array. The last argument indicates
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineSamplerTests.cpp 293 vertices[i].texCoord += tcu::Vec4(0.002f, 0.002f, 0.002f, 0.0f);
521 vertices[vertexNdx].texCoord.x() = (vertices[vertexNdx].texCoord.x() - 0.5f) * 4.0f;
528 vertices[vertexNdx].texCoord.xy() = (vertices[vertexNdx].texCoord.swizzle(0, 1) - tcu::Vec2(0.5f)) * 4.0f;
534 vertices[vertexNdx].texCoord.xyz() = (vertices[vertexNdx].texCoord.swizzle(0, 1, 2) - tcu::Vec3(0.5f)) * 4.0f;
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_wide_point.c 73 /** for automatic texcoord generation/replacement */
248 * texcoord (see above).
254 /* add this slot to the texcoord-gen list */
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_emit.c 183 * \param coord the i915 source texcoord operand
217 /* texcoord is swizzled or negated. Need to allocate a new temporary
230 /* new src texcoord is tempReg */
  /cts/tests/openglperf2/
cob_exporter.py 9 # The format is number of vertices + list of vertices (3 coord, 3 normal, 2 texcoord)

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