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  /external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
dEQP-GLES2.functional.hasty.Fail.bz2 
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/examples/
MoveSpriteExample.java 22 import com.badlogic.gdx.graphics.Texture;
31 Texture texture; field in class:MoveSpriteExample
40 // load the sprite's texture. note: usually you have more than
41 // one sprite in a texture, see {@see TextureAtlas} and {@see TextureRegion}.
42 texture = new Texture(Gdx.files.internal("data/bobargb8888-32x32.png"));
61 batch.draw(texture, spritePosition.x, spritePosition.y);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 95 // Delete texture
97 // Bind FBO so that texture is unbound from it during deletion
122 if (!GLEnv::CheckGLError("Setting texture parameter!")) {
138 return !GLEnv::CheckGLError("Resetting texture parameters!");
240 // Create texture backing if necessary
246 // Create and bind FBO to texture if necessary
258 return !GLEnv::CheckGLError("Texture Binding");
272 // Make sure we have a texture
276 // Bind the texture
280 return !GLEnv::CheckGLError("Texture Binding")
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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
BasicTexture.java 25 // BasicTexture is a Texture corresponds to a real GL texture.
27 // If a BasicTexture is loaded into GL memory, it has a GL texture id.
28 public abstract class BasicTexture implements Texture {
38 // Log a warning if a texture is larger along a dimension
75 * Sets the content size of this texture. In OpenGL, the actual texture
84 Log.w(TAG, String.format("texture is too large: %d x %d",
117 // Returns true if the texture has one pixel transparent border around the
120 // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wra
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BitmapTexture.java 23 // BitmapTexture is a texture whose content is specified by a fixed Bitmap.
25 // The texture does not own the Bitmap. The user should make sure the Bitmap
26 // is valid during the texture's lifetime. When the texture is recycled, it
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
BasicTexture.java 25 // BasicTexture is a Texture corresponds to a real GL texture.
27 // If a BasicTexture is loaded into GL memory, it has a GL texture id.
28 public abstract class BasicTexture implements Texture {
38 // Log a warning if a texture is larger along a dimension
75 * Sets the content size of this texture. In OpenGL, the actual texture
84 Log.w(TAG, String.format("texture is too large: %d x %d",
117 // Returns true if the texture has one pixel transparent border around the
120 // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wra
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  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
BasicTexture.java 25 // BasicTexture is a Texture corresponds to a real GL texture.
27 // If a BasicTexture is loaded into GL memory, it has a GL texture id.
28 public abstract class BasicTexture implements Texture {
37 // Log a warning if a texture is larger along a dimension
74 * Sets the content size of this texture. In OpenGL, the actual texture
83 Log.w(TAG, String.format("texture is too large: %d x %d",
116 // Returns true if the texture has one pixel transparent border around the
119 // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wra
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  /external/deqp/android/cts/master/src/
gles31-hw-issues.txt 35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linea
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  /external/skia/src/gpu/
GrTextureParamsAdjuster.h 22 * Different GPUs and API extensions have different requirements with respect to what texture
24 * texture compatible with a given GrTextureParams. There are two immediate subclasses defined
25 * below. One is a base class for sources that are inherently texture-backed (e.g. a texture-backed
26 * SkImage). It supports subsetting the original texture. The other is for use cases where the
27 * source can generate a texture that represents some content (e.g. cpu pixels, SkPicture, ...).
43 * Helper for creating a fragment processor to sample the texture with a given filtering mode.
44 * It attempts to avoid making texture copies or using domains whenever possible.
46 * @param textureMatrix Matrix used to access the texture. It is applied to
50 * @param constraintRect A rect that represents the area of the texture to b
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GrTextureParamsAdjuster.cpp 138 GrTexture* texture = this->originalTexture(); local
139 GrContext* context = texture->getContext();
149 GrTexture* copy = copy_on_gpu(texture, contentArea, copyParams);
161 GrTexture* texture = this->originalTexture(); local
162 GrContext* context = texture->getContext();
167 // If we generate a MIP chain for texture it will read pixel values from outside the content
172 } else if (!context->getGpu()->makeCopyForTextureParams(texture, params, &copyParams)) {
180 return SkRef(texture);
196 /** Determines whether a texture domain is necessary and if so what domain to use. There are two
198 * - The first is the content area specified by the texture adjuster. We can *never* allo
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GrTextureToYUVPlanes.h 16 bool GrTextureToYUVPlanes(GrTexture* texture, const SkISize[3], void* const planes[3],
  /external/deqp/doc/testspecs/GLES2/
performance.texture.upload.txt 19 Texture upload performance tests
22 + dEQP-GLES2.performance.texture.upload.*
30 + Different texture sizes from 16x16 to 2048x2048
31 - Including npot texture (257x257)
34 - Upload and draw with uploaded texture + buffer swap
42 Texture upload performance cases measure the performance of texture upload
44 recorded iteration time includes only multiple texture upload calls).
45 Subgroup 'upload_draw_swap' draws a quad with the uploaded texture after
47 includes multiple upload and draw calls and one buffer swap). Texture
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ActionSequenceTest.java 25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
39 Texture texture; field in class:ActionSequenceTest
44 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), false);
45 texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
46 img = new Image(new TextureRegion(texture));
51 img2 = new Image(new TextureRegion(texture));
56 img3 = new Image(new TextureRegion(texture));
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  /external/deqp/doc/testspecs/GLES31/
functional.texture.border_clamp.txt 22 + dEQP-GLES31.texture.border_clamp.*
23 + dEQP-GLES31.functional.state_query.texture.*.texture_border_color_*
27 + Rendering tests with all GLES31 texture formats.
28 + Tests with power-of-two and non-power-of-two texture sizes.
29 + Nearest and linear samping. Sampling with texture gather.
31 the texture format.
36 + Sampling with texture 2d arrays or cubemaps
37 + Texture swizzle cases
42 Texture border clamp cases test functionality added in
43 EXT_texture_border_clamp extension. Tests set up a texture with a certai
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  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageLoadStoreTests.cpp 70 inline VkImageCreateInfo makeImageCreateInfo (const Texture& texture, const VkFormat format, const VkImageUsageFlags usage, const VkImageCreateFlags flags)
76 (isCube(texture) ? (VkImageCreateFlags)VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0u) | flags, // VkImageCreateFlags flags;
77 mapImageType(texture.type()), // VkImageType imageType;
79 makeExtent3D(texture.layerSize()), // VkExtent3D extent;
81 (deUint32)texture.numLayers(), // deUint32 arrayLayers;
93 inline VkBufferImageCopy makeBufferImageCopy (const Texture& texture)
95 return image::makeBufferImageCopy(makeExtent3D(texture.layerSize()), texture.numLayers())
1343 const Texture& texture = s_textures[textureNdx]; local
1367 const Texture& texture = s_textures[textureNdx]; local
1392 const Texture& texture = s_textures[textureNdx]; local
1413 const Texture& texture = getTestTexture(imageType); local
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  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 28 * Captures frames from an image stream as an OpenGL ES texture.
34 * When {@link #updateTexImage} is called, the contents of the texture object specified
43 * <p>When sampling from the texture one should first transform the texture coordinates using the
45 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
47 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
49 * the streamed texture. This transform compensates for any properties of the image stream source
50 * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling
55 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by th
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  /frameworks/native/libs/gui/tests/
SurfaceTextureMultiContextGL_test.cpp 32 // Latch the texture contents on the primary context.
36 // Attempt to latch the texture on the secondary context.
47 // Latch the texture contents on the primary context.
54 // Check that the GL texture was deleted.
63 // Latch the texture contents on the primary context.
71 // Check that the GL texture was deleted.
79 // Latch the texture contents on the primary context.
92 // Latch the texture contents on the primary context.
107 // Latch the texture contents on the primary context.
124 // Latch the texture contents on the primary context
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  /external/deqp/modules/internal/
ditImageIOTests.cpp 54 tcu::TextureLevel texture; local
55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str());
57 m_testCtx.getLog() << TestLog::Message << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with format " << texture.getFormat() << TestLog::EndMessage;
60 TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize());
61 TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAccess().getHeight())
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
RegionInfluencer.java 3 import com.badlogic.gdx.graphics.Texture;
11 /** It's an {@link Influencer} which assigns a region of a {@link Texture} to the particles.
27 public Single (Texture texture) {
28 super(texture);
62 public Random (Texture texture) {
63 super(texture);
100 public Animated (Texture texture) {
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  /external/llvm/test/CodeGen/NVPTX/
annotations.ll 5 @texture = internal addrspace(1) global i64 0, align 8
6 ; CHECK: .global .texref texture
45 !7 = !{i64 addrspace(1)* @texture, !"texture", i32 1}
  /external/mesa3d/src/mesa/state_tracker/
st_texture.h 48 /** Used to store texture data that doesn't fit in the parent
70 /* The texture must include at levels [0..lastLevel] once validated:
81 * textures will be copied to this texture and the old storage freed.
85 /* Default sampler view attached to this texture object. Created lazily
90 /* True if there is/was a surface bound to this texture object. It helps
91 * track whether the texture object is surface based or not.
127 struct pipe_resource *texture,
132 u_sampler_view_default_template(&templ, texture, format);
134 return pipe->create_sampler_view(pipe, texture, &templ);
139 struct pipe_resource *texture)
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  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 27 private Texture mTexture;
35 DrawableBitmap(Texture texture, int width, int height) {
37 mTexture = texture;
102 final Texture texture = mTexture; local
104 if (gl != null && texture != null) {
105 assert texture.loaded;
123 || !texture.loaded) {
128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name)
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TiledVertexGrid.java 30 private Texture mTexture;
40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
46 mTexture = texture;
64 final Texture texture = mTexture; local
65 final float texelWidth = 1.0f / texture.width;
66 final float texelHeight = 1.0f / texture.height;
67 final int textureTilesAcross = texture.width / tileWidth;
68 final int textureTilesDown = texture.height / tileHeight
159 final Texture texture = mTexture; local
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  /external/skia/src/gpu/effects/
Gr1DKernelEffect.h 16 * has a pixel radius. The kernel is specified in the src texture's space
31 Gr1DKernelEffect(GrTexture* texture,
34 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
  /external/skia/tests/
ClipBoundsTest.cpp 27 SkAutoTUnref<GrTexture> texture(
29 if (!texture) {
60 clipData.getConservativeBounds(texture->width(), texture->height(),

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