/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/ |
dEQP-GLES2.functional.hasty.Fail.bz2 | |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/examples/ |
MoveSpriteExample.java | 22 import com.badlogic.gdx.graphics.Texture;
31 Texture texture;
field in class:MoveSpriteExample 40 // load the sprite's texture. note: usually you have more than
41 // one sprite in a texture, see {@see TextureAtlas} and {@see TextureRegion}.
42 texture = new Texture(Gdx.files.internal("data/bobargb8888-32x32.png"));
61 batch.draw(texture, spritePosition.x, spritePosition.y);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 95 // Delete texture 97 // Bind FBO so that texture is unbound from it during deletion 122 if (!GLEnv::CheckGLError("Setting texture parameter!")) { 138 return !GLEnv::CheckGLError("Resetting texture parameters!"); 240 // Create texture backing if necessary 246 // Create and bind FBO to texture if necessary 258 return !GLEnv::CheckGLError("Texture Binding"); 272 // Make sure we have a texture 276 // Bind the texture 280 return !GLEnv::CheckGLError("Texture Binding") [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
BasicTexture.java | 25 // BasicTexture is a Texture corresponds to a real GL texture. 27 // If a BasicTexture is loaded into GL memory, it has a GL texture id. 28 public abstract class BasicTexture implements Texture { 38 // Log a warning if a texture is larger along a dimension 75 * Sets the content size of this texture. In OpenGL, the actual texture 84 Log.w(TAG, String.format("texture is too large: %d x %d", 117 // Returns true if the texture has one pixel transparent border around the 120 // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wra [all...] |
BitmapTexture.java | 23 // BitmapTexture is a texture whose content is specified by a fixed Bitmap. 25 // The texture does not own the Bitmap. The user should make sure the Bitmap 26 // is valid during the texture's lifetime. When the texture is recycled, it
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
BasicTexture.java | 25 // BasicTexture is a Texture corresponds to a real GL texture. 27 // If a BasicTexture is loaded into GL memory, it has a GL texture id. 28 public abstract class BasicTexture implements Texture { 38 // Log a warning if a texture is larger along a dimension 75 * Sets the content size of this texture. In OpenGL, the actual texture 84 Log.w(TAG, String.format("texture is too large: %d x %d", 117 // Returns true if the texture has one pixel transparent border around the 120 // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wra [all...] |
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
BasicTexture.java | 25 // BasicTexture is a Texture corresponds to a real GL texture. 27 // If a BasicTexture is loaded into GL memory, it has a GL texture id. 28 public abstract class BasicTexture implements Texture { 37 // Log a warning if a texture is larger along a dimension 74 * Sets the content size of this texture. In OpenGL, the actual texture 83 Log.w(TAG, String.format("texture is too large: %d x %d", 116 // Returns true if the texture has one pixel transparent border around the 119 // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wra [all...] |
/external/deqp/android/cts/master/src/ |
gles31-hw-issues.txt | 35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge 36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat 41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1 42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2 43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear 44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear 45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear 46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linea [all...] |
/external/skia/src/gpu/ |
GrTextureParamsAdjuster.h | 22 * Different GPUs and API extensions have different requirements with respect to what texture 24 * texture compatible with a given GrTextureParams. There are two immediate subclasses defined 25 * below. One is a base class for sources that are inherently texture-backed (e.g. a texture-backed 26 * SkImage). It supports subsetting the original texture. The other is for use cases where the 27 * source can generate a texture that represents some content (e.g. cpu pixels, SkPicture, ...). 43 * Helper for creating a fragment processor to sample the texture with a given filtering mode. 44 * It attempts to avoid making texture copies or using domains whenever possible. 46 * @param textureMatrix Matrix used to access the texture. It is applied to 50 * @param constraintRect A rect that represents the area of the texture to b [all...] |
GrTextureParamsAdjuster.cpp | 138 GrTexture* texture = this->originalTexture(); local 139 GrContext* context = texture->getContext(); 149 GrTexture* copy = copy_on_gpu(texture, contentArea, copyParams); 161 GrTexture* texture = this->originalTexture(); local 162 GrContext* context = texture->getContext(); 167 // If we generate a MIP chain for texture it will read pixel values from outside the content 172 } else if (!context->getGpu()->makeCopyForTextureParams(texture, params, ©Params)) { 180 return SkRef(texture); 196 /** Determines whether a texture domain is necessary and if so what domain to use. There are two 198 * - The first is the content area specified by the texture adjuster. We can *never* allo [all...] |
GrTextureToYUVPlanes.h | 16 bool GrTextureToYUVPlanes(GrTexture* texture, const SkISize[3], void* const planes[3],
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/external/deqp/doc/testspecs/GLES2/ |
performance.texture.upload.txt | 19 Texture upload performance tests 22 + dEQP-GLES2.performance.texture.upload.* 30 + Different texture sizes from 16x16 to 2048x2048 31 - Including npot texture (257x257) 34 - Upload and draw with uploaded texture + buffer swap 42 Texture upload performance cases measure the performance of texture upload 44 recorded iteration time includes only multiple texture upload calls). 45 Subgroup 'upload_draw_swap' draws a quad with the uploaded texture after 47 includes multiple upload and draw calls and one buffer swap). Texture [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ActionSequenceTest.java | 25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
39 Texture texture;
field in class:ActionSequenceTest 44 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), false);
45 texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
46 img = new Image(new TextureRegion(texture));
51 img2 = new Image(new TextureRegion(texture));
56 img3 = new Image(new TextureRegion(texture));
[all...] |
/external/deqp/doc/testspecs/GLES31/ |
functional.texture.border_clamp.txt | 22 + dEQP-GLES31.texture.border_clamp.* 23 + dEQP-GLES31.functional.state_query.texture.*.texture_border_color_* 27 + Rendering tests with all GLES31 texture formats. 28 + Tests with power-of-two and non-power-of-two texture sizes. 29 + Nearest and linear samping. Sampling with texture gather. 31 the texture format. 36 + Sampling with texture 2d arrays or cubemaps 37 + Texture swizzle cases 42 Texture border clamp cases test functionality added in 43 EXT_texture_border_clamp extension. Tests set up a texture with a certai [all...] |
/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageLoadStoreTests.cpp | 70 inline VkImageCreateInfo makeImageCreateInfo (const Texture& texture, const VkFormat format, const VkImageUsageFlags usage, const VkImageCreateFlags flags) 76 (isCube(texture) ? (VkImageCreateFlags)VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0u) | flags, // VkImageCreateFlags flags; 77 mapImageType(texture.type()), // VkImageType imageType; 79 makeExtent3D(texture.layerSize()), // VkExtent3D extent; 81 (deUint32)texture.numLayers(), // deUint32 arrayLayers; 93 inline VkBufferImageCopy makeBufferImageCopy (const Texture& texture) 95 return image::makeBufferImageCopy(makeExtent3D(texture.layerSize()), texture.numLayers()) 1343 const Texture& texture = s_textures[textureNdx]; local 1367 const Texture& texture = s_textures[textureNdx]; local 1392 const Texture& texture = s_textures[textureNdx]; local 1413 const Texture& texture = getTestTexture(imageType); local [all...] |
/frameworks/base/graphics/java/android/graphics/ |
SurfaceTexture.java | 28 * Captures frames from an image stream as an OpenGL ES texture. 34 * When {@link #updateTexImage} is called, the contents of the texture object specified 43 * <p>When sampling from the texture one should first transform the texture coordinates using the 45 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image 47 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, 49 * the streamed texture. This transform compensates for any properties of the image stream source 50 * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling 55 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by th [all...] |
/frameworks/native/libs/gui/tests/ |
SurfaceTextureMultiContextGL_test.cpp | 32 // Latch the texture contents on the primary context. 36 // Attempt to latch the texture on the secondary context. 47 // Latch the texture contents on the primary context. 54 // Check that the GL texture was deleted. 63 // Latch the texture contents on the primary context. 71 // Check that the GL texture was deleted. 79 // Latch the texture contents on the primary context. 92 // Latch the texture contents on the primary context. 107 // Latch the texture contents on the primary context. 124 // Latch the texture contents on the primary context [all...] |
/external/deqp/modules/internal/ |
ditImageIOTests.cpp | 54 tcu::TextureLevel texture; local 55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); 57 m_testCtx.getLog() << TestLog::Message << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with format " << texture.getFormat() << TestLog::EndMessage; 60 TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize()); 61 TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAccess().getHeight()) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/ |
RegionInfluencer.java | 3 import com.badlogic.gdx.graphics.Texture; 11 /** It's an {@link Influencer} which assigns a region of a {@link Texture} to the particles. 27 public Single (Texture texture) { 28 super(texture); 62 public Random (Texture texture) { 63 super(texture); 100 public Animated (Texture texture) { [all...] |
/external/llvm/test/CodeGen/NVPTX/ |
annotations.ll | 5 @texture = internal addrspace(1) global i64 0, align 8 6 ; CHECK: .global .texref texture 45 !7 = !{i64 addrspace(1)* @texture, !"texture", i32 1}
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/external/mesa3d/src/mesa/state_tracker/ |
st_texture.h | 48 /** Used to store texture data that doesn't fit in the parent 70 /* The texture must include at levels [0..lastLevel] once validated: 81 * textures will be copied to this texture and the old storage freed. 85 /* Default sampler view attached to this texture object. Created lazily 90 /* True if there is/was a surface bound to this texture object. It helps 91 * track whether the texture object is surface based or not. 127 struct pipe_resource *texture, 132 u_sampler_view_default_template(&templ, texture, format); 134 return pipe->create_sampler_view(pipe, texture, &templ); 139 struct pipe_resource *texture) [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
DrawableBitmap.java | 27 private Texture mTexture; 35 DrawableBitmap(Texture texture, int width, int height) { 37 mTexture = texture; 102 final Texture texture = mTexture; local 104 if (gl != null && texture != null) { 105 assert texture.loaded; 123 || !texture.loaded) { 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name) [all...] |
TiledVertexGrid.java | 30 private Texture mTexture; 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { 46 mTexture = texture; 64 final Texture texture = mTexture; local 65 final float texelWidth = 1.0f / texture.width; 66 final float texelHeight = 1.0f / texture.height; 67 final int textureTilesAcross = texture.width / tileWidth; 68 final int textureTilesDown = texture.height / tileHeight 159 final Texture texture = mTexture; local [all...] |
/external/skia/src/gpu/effects/ |
Gr1DKernelEffect.h | 16 * has a pixel radius. The kernel is specified in the src texture's space 31 Gr1DKernelEffect(GrTexture* texture, 34 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
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/external/skia/tests/ |
ClipBoundsTest.cpp | 27 SkAutoTUnref<GrTexture> texture( 29 if (!texture) { 60 clipData.getConservativeBounds(texture->width(), texture->height(),
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