/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex_obj.h | 40 * non-mipmapped textures.
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/external/mesa3d/src/mesa/state_tracker/ |
st_manager.c | 184 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; local 196 stfb->num_statts, textures)) 211 if (!textures[i]) 216 pipe_resource_reference(&textures[i], NULL); 222 if (strb->texture == textures[i]) { 223 pipe_resource_reference(&textures[i], NULL); 227 u_surface_default_template(&surf_tmpl, textures[i], 229 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl); 245 pipe_resource_reference(&textures[i], NULL);
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st_texture.h | 81 * textures will be copied to this texture and the old storage freed. 207 /* Copy an image between two textures
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/external/skia/src/core/ |
SkLightingShader.h | 74 @param localMatrix the matrix mapping the textures to the dest rect
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/external/skia/src/image/ |
SkImage_Base.h | 59 // For now, that means wrapping textures into SkGrPixelRefs...
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/frameworks/base/libs/hwui/tests/common/scenes/ |
RecentsAnimation.cpp | 24 "A recents-like scrolling list of textures. "
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 64 // If more input textures are given than the shader can handle, this will result 101 // textures and FBOs. 334 // Render a single frame with the given input textures. You may override 338 // - Bind the given textures 341 bool RenderFrame(const std::vector<GLuint>& textures, 397 // Returns the lowest texture unit that will be used to bind textures. 402 // Sets the lowest texture unit that will be used to bind textures. The 443 // Binds the given input textures. 444 bool BindInputTextures(const std::vector<GLuint>& textures,
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/base/ |
GLTextureSource.java | 48 * meaningful for these textures.
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/frameworks/base/rs/java/android/renderscript/ |
Program.java | 43 * TextureType specifies what textures are attached to Program 106 * Returns the number of textures used in this program object 162 * @param slot index within the program's list of textures 185 * @param slot index within the program's list of textures to
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/hardware/intel/common/libva/va/egl/ |
va_egl.c | 44 * an EGLImage, gst-gltexture can use GL_OES_EGL_image_external extension to create textures.
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
TextureUploader.java | 87 // it may cause a UI jank even these textures are uploaded.
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/external/vulkan-validation-layers/demos/ |
tri.c | 217 struct texture_object textures[DEMO_TEXTURE_COUNT]; member in struct:demo [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboColorbufferTests.cpp | 274 // Render textures to both framebuffers. 499 // Setup textures 842 deUint32 textures[] = { 0, 0 }; local 845 glGenTextures(2, &textures[0]); 849 glBindTexture(GL_TEXTURE_2D, textures[fboNdx]); 858 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[fboNdx], 0); 867 glBindTexture(GL_TEXTURE_2D, textures[0]); 911 deUint32 textures[] = { 0, 0 }; local 914 glGenTextures(2, &textures[0]); 918 glBindTexture(GL_TEXTURE_2D, textures[fboNdx]) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 176 public void glDeleteTextures(int n, int[] textures, int offset) { 177 mgl.glDeleteTextures(n, textures, offset); 180 public void glDeleteTextures(int n, IntBuffer textures) { 181 mgl.glDeleteTextures(n, textures); 274 public void glGenTextures(int n, int[] textures, int offset) { 275 mgl.glGenTextures(n, textures, offset); 278 public void glGenTextures(int n, IntBuffer textures) { 279 mgl.glGenTextures(n, textures);
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/external/autotest/client/deps/glbench/src/ |
fillratetest.cc | 185 // In hasty mode we ignore huge textures all together. 187 // Start with 32x32 textures and go up from there.
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/external/deqp/doc/testspecs/GLES31/ |
functional.texture.border_clamp.txt | 32 + Sampling depth textures with mode set to COMPARE_REF_TO_TEXTURE. 61 directions. Wrapping is tested for 2D and 3D textures with multiple formats
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functional.texture.gather.txt | 34 + For color textures, test each value (0 to 3) for the color component 43 + For color textures, test gathering from incomplete texture
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/hiero/unicodefont/ |
UnicodeFont.java | 56 * For efficiency, glyphs are packed on to textures. Glyphs can be loaded to the textures on the fly, when they are first needed
198 /** Loads all queued glyphs to the backing textures. Glyphs that are typically displayed together should be added and loaded at
205 /** Loads up to the specified number of queued glyphs to the backing textures. This is typically called from the game loop to
579 /** Returns the width of the backing textures. */
584 /** Sets the width of the backing textures. Default is 512. */
589 /** Returns the height of the backing textures. */
594 /** Sets the height of the backing textures. Default is 512. */
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
G3dModelLoader.java | 204 // Read textures
205 JsonValue textures = material.get("textures");
local 206 if (textures != null) {
207 for (JsonValue texture = textures.child; texture != null; texture = texture.next) {
227 if (jsonMaterial.textures == null) jsonMaterial.textures = new Array<ModelTexture>();
228 jsonMaterial.textures.add(jsonTexture);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
PixmapPackerTest.java | 68 Gdx.app.log("PixmapPackerTest", "Number of initial textures: " + atlas.getTextures().size);
85 Gdx.app.log("PixmapPackerTest", "Number of updated textures: " + atlas.getTextures().size);
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/external/mesa3d/docs/ |
relnotes-6.5.1.html | 63 <li>fixed broken texture border handling for depth textures (bug 6498) 76 <li>rectangular depth textures didn't work
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_llvm.h | 100 struct draw_jit_texture textures[PIPE_MAX_SAMPLERS]; member in struct:draw_jit_context 119 lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
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/external/mesa3d/src/gallium/docs/source/ |
screen.rst | 25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes, 31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically. 67 layers supported. If 0, the array textures are not supported at all and 147 applied to anisotropically filtered textures. 149 to filtered textures. 378 (1 for 1D or 1D array textures). 383 **array_size** the array size for 1D and 2D array textures. 384 For cube maps this must be 6, for other textures 1.
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
r600_buffer.c | 67 * textures 2d & higher at least. 164 /* XXX We probably want a different alignment for buffers and textures. */
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_span.c | 96 /* check for render to textures */ 112 /* check for render to textures */
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