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  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_obj.h 40 * non-mipmapped textures.
  /external/mesa3d/src/mesa/state_tracker/
st_manager.c 184 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; local
196 stfb->num_statts, textures))
211 if (!textures[i])
216 pipe_resource_reference(&textures[i], NULL);
222 if (strb->texture == textures[i]) {
223 pipe_resource_reference(&textures[i], NULL);
227 u_surface_default_template(&surf_tmpl, textures[i],
229 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
245 pipe_resource_reference(&textures[i], NULL);
st_texture.h 81 * textures will be copied to this texture and the old storage freed.
207 /* Copy an image between two textures
  /external/skia/src/core/
SkLightingShader.h 74 @param localMatrix the matrix mapping the textures to the dest rect
  /external/skia/src/image/
SkImage_Base.h 59 // For now, that means wrapping textures into SkGrPixelRefs...
  /frameworks/base/libs/hwui/tests/common/scenes/
RecentsAnimation.cpp 24 "A recents-like scrolling list of textures. "
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 64 // If more input textures are given than the shader can handle, this will result
101 // textures and FBOs.
334 // Render a single frame with the given input textures. You may override
338 // - Bind the given textures
341 bool RenderFrame(const std::vector<GLuint>& textures,
397 // Returns the lowest texture unit that will be used to bind textures.
402 // Sets the lowest texture unit that will be used to bind textures. The
443 // Binds the given input textures.
444 bool BindInputTextures(const std::vector<GLuint>& textures,
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/base/
GLTextureSource.java 48 * meaningful for these textures.
  /frameworks/base/rs/java/android/renderscript/
Program.java 43 * TextureType specifies what textures are attached to Program
106 * Returns the number of textures used in this program object
162 * @param slot index within the program's list of textures
185 * @param slot index within the program's list of textures to
  /hardware/intel/common/libva/va/egl/
va_egl.c 44 * an EGLImage, gst-gltexture can use GL_OES_EGL_image_external extension to create textures.
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
TextureUploader.java 87 // it may cause a UI jank even these textures are uploaded.
  /external/vulkan-validation-layers/demos/
tri.c 217 struct texture_object textures[DEMO_TEXTURE_COUNT]; member in struct:demo
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboColorbufferTests.cpp 274 // Render textures to both framebuffers.
499 // Setup textures
842 deUint32 textures[] = { 0, 0 }; local
845 glGenTextures(2, &textures[0]);
849 glBindTexture(GL_TEXTURE_2D, textures[fboNdx]);
858 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[fboNdx], 0);
867 glBindTexture(GL_TEXTURE_2D, textures[0]);
911 deUint32 textures[] = { 0, 0 }; local
914 glGenTextures(2, &textures[0]);
918 glBindTexture(GL_TEXTURE_2D, textures[fboNdx])
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 176 public void glDeleteTextures(int n, int[] textures, int offset) {
177 mgl.glDeleteTextures(n, textures, offset);
180 public void glDeleteTextures(int n, IntBuffer textures) {
181 mgl.glDeleteTextures(n, textures);
274 public void glGenTextures(int n, int[] textures, int offset) {
275 mgl.glGenTextures(n, textures, offset);
278 public void glGenTextures(int n, IntBuffer textures) {
279 mgl.glGenTextures(n, textures);
  /external/autotest/client/deps/glbench/src/
fillratetest.cc 185 // In hasty mode we ignore huge textures all together.
187 // Start with 32x32 textures and go up from there.
  /external/deqp/doc/testspecs/GLES31/
functional.texture.border_clamp.txt 32 + Sampling depth textures with mode set to COMPARE_REF_TO_TEXTURE.
61 directions. Wrapping is tested for 2D and 3D textures with multiple formats
functional.texture.gather.txt 34 + For color textures, test each value (0 to 3) for the color component
43 + For color textures, test gathering from incomplete texture
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/hiero/unicodefont/
UnicodeFont.java 56 * For efficiency, glyphs are packed on to textures. Glyphs can be loaded to the textures on the fly, when they are first needed
198 /** Loads all queued glyphs to the backing textures. Glyphs that are typically displayed together should be added and loaded at
205 /** Loads up to the specified number of queued glyphs to the backing textures. This is typically called from the game loop to
579 /** Returns the width of the backing textures. */
584 /** Sets the width of the backing textures. Default is 512. */
589 /** Returns the height of the backing textures. */
594 /** Sets the height of the backing textures. Default is 512. */
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
G3dModelLoader.java 204 // Read textures
205 JsonValue textures = material.get("textures"); local
206 if (textures != null) {
207 for (JsonValue texture = textures.child; texture != null; texture = texture.next) {
227 if (jsonMaterial.textures == null) jsonMaterial.textures = new Array<ModelTexture>();
228 jsonMaterial.textures.add(jsonTexture);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
PixmapPackerTest.java 68 Gdx.app.log("PixmapPackerTest", "Number of initial textures: " + atlas.getTextures().size);
85 Gdx.app.log("PixmapPackerTest", "Number of updated textures: " + atlas.getTextures().size);
  /external/mesa3d/docs/
relnotes-6.5.1.html 63 <li>fixed broken texture border handling for depth textures (bug 6498)
76 <li>rectangular depth textures didn't work
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm.h 100 struct draw_jit_texture textures[PIPE_MAX_SAMPLERS]; member in struct:draw_jit_context
119 lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
  /external/mesa3d/src/gallium/docs/source/
screen.rst 25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
67 layers supported. If 0, the array textures are not supported at all and
147 applied to anisotropically filtered textures.
149 to filtered textures.
378 (1 for 1D or 1D array textures).
383 **array_size** the array size for 1D and 2D array textures.
384 For cube maps this must be 6, for other textures 1.
  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_buffer.c 67 * textures 2d & higher at least.
164 /* XXX We probably want a different alignment for buffers and textures. */
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c 96 /* check for render to textures */
112 /* check for render to textures */

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