HomeSort by relevance Sort by last modified time
    Searched full:textures (Results 226 - 250 of 1155) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/mesa3d/src/mesa/swrast/
s_texture.c 83 * We allocate the array for 1D/2D textures too in order to avoid special-
290 * Map all textures for reading prior to software rendering.
310 * Unmap all textures for reading prior to software rendering.
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 59 // Fragment shader converts YUV values from input textures into a final RGB
138 // of 3 textures are used here, one for each of the Y, U and V planes. Having
297 // Set parameters for each of the textures we created.
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 49 void glGenTextures(GLsizei n, GLuint *textures) {
50 glGenCommon(n, textures);
195 void glDeleteTextures(GLsizei n, const GLuint *textures) {}
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 224 int[] textures = new int[1]; local
225 GLES20.glGenTextures(1, textures, 0);
227 mTextureID = textures[0];
GLTextureViewActivity.java 254 int[] textures = new int[1]; local
257 glGenTextures(1, textures, 0);
260 int texture = textures[0];
  /frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
ImageFlipRenderThread.java 207 int[] textures = new int[1]; local
210 glGenTextures(1, textures, 0);
213 int texture = textures[0];
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 193 int[] textures = new int[1]; local
194 GLES20.glGenTextures(1, textures, 0);
196 mTextureID = textures[0];
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
mga_drm.h 209 /* Counters for aging textures and for client-side throttling.
311 * an IOMMU) is being used for "AGP" textures.
314 unsigned long texture_handle; /**< Handle used to map AGP textures. */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
mga_drm.h 209 /* Counters for aging textures and for client-side throttling.
311 * an IOMMU) is being used for "AGP" textures.
314 unsigned long texture_handle; /**< Handle used to map AGP textures. */
  /developers/build/prebuilts/gradle/MediaEffects/
README.md 12 represented as OpenGL ES 2.0 textures. Image frames can be images
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 100 // Nothing special, don't have any textures we need to recreate.
  /external/autotest/client/deps/glbench/src/
texturetest.cc 68 // Textures formats
  /external/deqp/doc/testspecs/GL3/
functional.texture_buffers.txt 62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
  /external/deqp/doc/testspecs/GLES2/
functional.texture.teximage.txt 53 is used. For cubemap textures each face is rendered separately and all are
  /external/deqp/doc/testspecs/GLES3/
functional.pbo.txt 33 + Specifying textures from PBOs
functional.texture.shadow.txt 28 + 2D, 2D array and cube map textures
  /external/deqp/doc/testspecs/GLES31/
functional.texture_buffers.txt 65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/
CubemapLoader.java 80 /** CubemapData for textures created on the fly, optional. When set, all format and genMipMaps are ignored */
TextureLoader.java 91 /** TextureData for textures created on the fly, optional. When set, all format and genMipMaps are ignored */
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FileTextureArrayData.java 63 throw new GdxRuntimeException("Error whilst preparing TextureArray: TextureArray Textures must have equal dimensions.");
FloatTextureData.java 30 /** A {@link TextureData} implementation which should be used to create float textures. */
GLOnlyTextureData.java 26 /** A {@link TextureData} implementation which should be used to create gl only textures. This TextureData fits perfectly for
  /external/mesa3d/docs/
relnotes-6.4.html 48 <li>fixed bug when bilinear sampling 2d textures with borders
relnotes-7.4.3.html 43 <li>Allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT point
relnotes-8.0.3.html 56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug 44701</a> - Regnum online textures flickering</li>
62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug 45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game</li>
115 <li>mesa: fix issues with texture border and array textures</li>
176 <li>intel: Fix rendering from textures after RenderTexture().</li>

Completed in 713 milliseconds

1 2 3 4 5 6 7 8 91011>>