/external/mesa3d/src/mesa/swrast/ |
s_texture.c | 83 * We allocate the array for 1D/2D textures too in order to avoid special- 290 * Map all textures for reading prior to software rendering. 310 * Unmap all textures for reading prior to software rendering.
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/external/webrtc/webrtc/api/objc/ |
RTCOpenGLVideoRenderer.mm | 59 // Fragment shader converts YUV values from input textures into a final RGB 138 // of 3 textures are used here, one for each of the Y, U and V planes. Having 297 // Set parameters for each of the textures we created.
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/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 49 void glGenTextures(GLsizei n, GLuint *textures) { 50 glGenCommon(n, textures); 195 void glDeleteTextures(GLsizei n, const GLuint *textures) {}
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 224 int[] textures = new int[1]; local 225 GLES20.glGenTextures(1, textures, 0); 227 mTextureID = textures[0];
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GLTextureViewActivity.java | 254 int[] textures = new int[1]; local 257 glGenTextures(1, textures, 0); 260 int texture = textures[0];
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
ImageFlipRenderThread.java | 207 int[] textures = new int[1]; local 210 glGenTextures(1, textures, 0); 213 int texture = textures[0];
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 193 int[] textures = new int[1]; local 194 GLES20.glGenTextures(1, textures, 0); 196 mTextureID = textures[0];
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/ |
mga_drm.h | 209 /* Counters for aging textures and for client-side throttling. 311 * an IOMMU) is being used for "AGP" textures. 314 unsigned long texture_handle; /**< Handle used to map AGP textures. */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/ |
mga_drm.h | 209 /* Counters for aging textures and for client-side throttling. 311 * an IOMMU) is being used for "AGP" textures. 314 unsigned long texture_handle; /**< Handle used to map AGP textures. */
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/developers/build/prebuilts/gradle/MediaEffects/ |
README.md | 12 represented as OpenGL ES 2.0 textures. Image frames can be images
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
KubeRenderer.java | 100 // Nothing special, don't have any textures we need to recreate.
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/external/autotest/client/deps/glbench/src/ |
texturetest.cc | 68 // Textures formats
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/external/deqp/doc/testspecs/GL3/ |
functional.texture_buffers.txt | 62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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/external/deqp/doc/testspecs/GLES2/ |
functional.texture.teximage.txt | 53 is used. For cubemap textures each face is rendered separately and all are
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/external/deqp/doc/testspecs/GLES3/ |
functional.pbo.txt | 33 + Specifying textures from PBOs
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functional.texture.shadow.txt | 28 + 2D, 2D array and cube map textures
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/external/deqp/doc/testspecs/GLES31/ |
functional.texture_buffers.txt | 65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/ |
CubemapLoader.java | 80 /** CubemapData for textures created on the fly, optional. When set, all format and genMipMaps are ignored */
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TextureLoader.java | 91 /** TextureData for textures created on the fly, optional. When set, all format and genMipMaps are ignored */
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
FileTextureArrayData.java | 63 throw new GdxRuntimeException("Error whilst preparing TextureArray: TextureArray Textures must have equal dimensions.");
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FloatTextureData.java | 30 /** A {@link TextureData} implementation which should be used to create float textures. */
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GLOnlyTextureData.java | 26 /** A {@link TextureData} implementation which should be used to create gl only textures. This TextureData fits perfectly for
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/external/mesa3d/docs/ |
relnotes-6.4.html | 48 <li>fixed bug when bilinear sampling 2d textures with borders
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relnotes-7.4.3.html | 43 <li>Allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT point
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relnotes-8.0.3.html | 56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug 44701</a> - Regnum online textures flickering</li> 62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug 45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game</li> 115 <li>mesa: fix issues with texture border and array textures</li> 176 <li>intel: Fix rendering from textures after RenderTexture().</li>
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