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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_jit.c | 157 LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, textures,
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_chipset.h | 79 * - 24-bit depth textures
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r300_context.c | 43 struct r300_textures_state *textures = local 50 /* Textures. */ 51 for (i = 0; i < textures->sampler_view_count; i++) 53 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
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/external/skia/resources/ |
slides_content2.lua | 98 -- pre-uploading of textures
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/external/skia/src/gpu/ |
GrTextureProvider.cpp | 71 // Currently we don't recycle compressed textures as scratch.
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/external/skia/src/gpu/gl/ |
GrGLProgram.cpp | 85 // we set the textures, and uniforms for installed processors in a generic way, but subclasses
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/external/skia/src/gpu/vk/ |
GrVkProgram.h | 138 // GrVkResources used for sampling textures
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/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/ |
GlRectDrawerTest.java | 154 // Upload the YUV byte buffer data as textures. 208 * with creating OES textures in the following way: 222 * Stub class to convert RGB ByteBuffers to OES textures by drawing onto a SurfaceTexture. 269 // Create resources for generating OES textures.
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/external/webrtc/webrtc/modules/video_render/mac/ |
video_render_nsopengl.h | 112 // Allocates textures
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/frameworks/base/docs/html-intl/intl/ja/guide/topics/resources/ |
overview.jd | 98 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/docs/html-intl/intl/ko/guide/topics/resources/ |
overview.jd | 98 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/docs/html-intl/intl/ru/guide/topics/resources/ |
overview.jd | 98 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/docs/html-intl/intl/zh-cn/guide/topics/resources/ |
overview.jd | 98 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/docs/html-intl/intl/zh-tw/guide/topics/resources/ |
overview.jd | 98 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/libs/hwui/ |
AssetAtlas.cpp | 76 * instead of applying the changes to the virtual textures.
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Debug.h | 74 // Turn on to display debug info about textures
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TextDropShadowCache.h | 137 * Clears the cache. This causes all textures to be deleted.
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TreeInfo.h | 79 // textures if we run out of cache space.
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/frameworks/base/libs/hwui/renderstate/ |
OffscreenBufferPool.h | 40 * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 398 int[] textures, 404 java.nio.IntBuffer textures 516 int[] textures, 522 java.nio.IntBuffer textures
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/frameworks/base/rs/java/android/renderscript/ |
ProgramFragment.java | 25 * shader string containing the program body, textures inputs, and a Type object
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/frameworks/native/opengl/libs/GLES_CM/ |
gl_api.in | 184 void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { 185 CALL_GL_API(glDeleteTextures, n, textures); 244 void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { 245 CALL_GL_API(glGenTextures, n, textures);
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/frameworks/rs/driver/ |
rsdProgram.cpp | 49 const Allocation *a = p->mHal.state.textures[ct];
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 311 GLSparseArrayProperty textures = new GLSparseArrayProperty(GLStateType.TEXTURES, local 313 textures.add(0); 318 textures);
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/external/deqp/doc/testspecs/GLES2/ |
functional.fbo.completeness.txt | 45 some renderbuffers and/or textures and attach them to the FBO, and then call 95 The "attachment_combination.*" test cases attach some textures and/or
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