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  /external/deqp/doc/testspecs/GLES31/
functional.image_load_store.txt 25 + 2d, cube, 3d, 2d array and buffer (GL_EXT_texture_buffer) textures
69 their corresponding textures all have the same format. The results are compared
  /external/deqp/modules/glshared/
glsFboUtil.cpp 578 for (TextureMap::const_iterator it = fboConfig.textures.begin();
579 it != fboConfig.textures.end(); it++)
659 return de::lookupDefault(textures, imgName, DE_NULL);
670 textures[texName] = &texCfg;
744 for (TextureMap::const_iterator it = cfg.textures.begin();
745 it != cfg.textures.end(); ++it)
940 for (TextureMap::const_iterator it = textures.begin(); it != textures.end(); it++)
  /external/mesa3d/src/gallium/drivers/r600/
r600_buffer.c 62 * textures 2d & higher at least.
106 /* XXX We probably want a different alignment for buffers and textures. */
  /external/skia/gm/
tilemodes.cpp 121 // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
tilemodes_scaled.cpp 124 // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
  /external/skia/include/gpu/
GrFragmentProcessor.h 20 produce an output color. They may reference textures and uniforms. They may use
209 * The same goes for fTextureAccesses with textures.
  /external/skia/src/gpu/
GrTextureParamsAdjuster.h 23 * sampling parameters may be used with textures of various types. This class facilitates making
119 * Base class for sources that start out as textures. Optionally allows for a content area subrect.
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
477 int[] textures,
481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
485 java.nio.IntBuffer textures
637 // C function void glGenTextures ( GLsizei n, GLuint *textures )
641 int[] textures,
645 // C function void glGenTextures ( GLsizei n, GLuint *textures )
649 java.nio.IntBuffer textures
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GLErrorWrapper.java 207 public void glDeleteTextures(int n, int[] textures, int offset) {
209 mgl.glDeleteTextures(n, textures, offset);
213 public void glDeleteTextures(int n, IntBuffer textures) {
215 mgl.glDeleteTextures(n, textures);
347 public void glGenTextures(int n, int[] textures, int offset) {
349 mgl.glGenTextures(n, textures, offset);
353 public void glGenTextures(int n, IntBuffer textures) {
355 mgl.glGenTextures(n, textures);
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  /frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java 97 * EnvMode describes how textures are combined with the existing
123 * Format describes the pixel format of textures in the fixed
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 34 void glDeleteTextures ( GLsizei n, const GLuint *textures )
55 void glGenTextures ( GLsizei n, GLuint *textures )
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles.cpp 361 void glDeleteTextures(GLsizei n, const GLuint *textures)
363 getDispatch()->glDeleteTextures(n, textures);
461 void glGenTextures(GLsizei n, GLuint *textures)
463 getDispatch()->glGenTextures(n, textures);
    [all...]
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 118 public void glDeleteTextures (int n, IntBuffer textures) {
119 GL.glDeleteTextures(n, textures, getPosition(textures));
166 public void glGenTextures (int n, IntBuffer textures) {
167 GL.glGenTextures(n, textures, getPosition(textures));
  /external/libgdx/gdx/jni/iosgl/
com.badlogic.gdx.backends.iosrobovm.IOSGLES10.cpp 145 int* textures = (int*)(obj_textures?env->GetDirectBufferAddress(obj_textures):0); local
257 int* textures = (int*)(obj_textures?env->GetDirectBufferAddress(obj_textures):0); local
1004 int* textures = (int*)env->GetPrimitiveArrayCritical(obj_textures, 0); local
1011 env->ReleasePrimitiveArrayCritical(obj_textures, textures, 0);
1079 int* textures = (int*)env->GetPrimitiveArrayCritical(obj_textures, 0); local
1086 env->ReleasePrimitiveArrayCritical(obj_textures, textures, 0);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
ObjLoader.java 370 if (mat.textures == null) mat.textures = new Array<ModelTexture>(1);
371 mat.textures.add(tex);
425 if (mat.textures == null) mat.textures = new Array<ModelTexture>(1);
426 mat.textures.add(tex);
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_state.c 405 /* ====================== SAMPLERS AND TEXTURES ================================
511 struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
513 if (views[i] == nvc0->textures[s][i])
522 pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]);
526 struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
530 pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
  /external/mesa3d/src/mesa/main/
texstate.c 100 * bind textures in the dest context according to id. For now, only
101 * copy bindings if the contexts share the same pool of textures to
213 /* Having alpha / luminance / intensity textures replace using the
693 * Allocate the proxy textures for the given context.
814 /* Allocate proxy textures */
834 /* unreference current textures */
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 230 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
242 if (textures[j] == pTU->getTexture()->getID()) {
260 textures[i] == frameBuffer->getColor()->getID()) {
264 textures[i] == frameBuffer->getDepth()->getID()) {
268 textures[i] == frameBuffer->getStencil()->getID()) {
276 GrTextureObj *buffer = GR_FIND(textures[i],
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 643 int[] textures = new int[1]; local
646 glGenTextures(1, textures, 0);
649 int texture = textures[0];
729 int[] textures = new int[1]; local
730 textures[0] = texture;
731 glDeleteTextures(1, textures, 0);
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  /frameworks/rs/driver/
rsdShader.cpp 84 Allocation *a = mRSProgram->mHal.state.textures[ct];
195 Allocation *a = mRSProgram->mHal.state.textures[ct];
473 ALOGE("Attempting to bind %u textures on shader id %p, but only %u are available",
483 if (!mRSProgram->mHal.state.textures[ct]) {
489 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
502 mRSProgram->mHal.state.textures[ct]);
  /external/vulkan-validation-layers/demos/
cube.c 388 struct texture_object textures[DEMO_TEXTURE_COUNT]; member in struct:demo
    [all...]
  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 24 <li><a href="#textures">Texture compression support</a></li>
246 formats, see <a href="#textures">Texture compression support</a>.
500 <h3 id="textures">Texture compression support</h3>
514 <p class="note"><b>Note:</b> The ETC1 texture compression format does not support textures with an
515 transparency (alpha channel). If your application requires textures with transparency, you should
532 wide variety of devices and supports fixed rate compression for RGB textures with and without
540 variety of devices and supports 2-bit and 4-bit per pixel textures with or without an alpha channel.
547 format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with
560 supports RGB textures with an alpha channel. This format is represented by the following OpenGL
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 180 void GLContext::genTextures (int numTextures, deUint32* textures)
182 m_wrapper->glGenTextures(numTextures, textures);
184 m_allocatedTextures.insert(textures, textures+numTextures);
187 void GLContext::deleteTextures (int numTextures, const deUint32* textures)
190 m_allocatedTextures.erase(textures[i]);
191 m_wrapper->glDeleteTextures(numTextures, textures);
  /external/mesa3d/src/gallium/drivers/i915/
i915_resource_texture.c 200 * Special case to deal with scanout textures.
235 * Special case to deal with shared textures.
245 /* fallback to normal textures for small textures */
292 * Cube layout used on i915 and for non-compressed textures on i945.
735 /* XXX: handle depth textures everyhwere*/
739 /* if we use staging transfers, only support textures we can render to,
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_state.c 38 * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
430 /* ====================== SAMPLERS AND TEXTURES ================================
524 /* NOTE: must be deactivated for non-shadow textures */
620 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
624 pipe_sampler_view_reference(&nv50->textures[s][i], views[i]);
628 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
633 pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
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