/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | 1146 GLuint *textures = (GLuint *) 0; local 1196 GLuint *textures = (GLuint *) 0; local 1689 GLuint *textures = (GLuint *) 0; local 1739 GLuint *textures = (GLuint *) 0; local [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 65 virtual void genTextures (int numTextures, deUint32* textures); 66 virtual void deleteTextures (int numTextures, const deUint32* textures);
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 107 public native void glDeleteTextures (int n, IntBuffer textures);
157 public native void glGenTextures (int n, IntBuffer textures);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglAWTCanvas.java | 328 // To allow destroying of OpenGL textures during disposal. 332 error(logTag, "OpenGL context destroyed before application listener has had a chance to dispose of textures.");
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 108 public native void glDeleteTextures ( int n, IntBuffer textures ); 158 public native void glGenTextures ( int n, IntBuffer textures );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 108 public native void glDeleteTextures ( int n, IntBuffer textures );
158 public native void glGenTextures ( int n, IntBuffer textures );
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 447 * and stencil values fetched from two multisample textures / samplers. 448 * The sizes of both textures should match (it should be one depth-stencil
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_tex.c | 208 struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]); 259 BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_miptree.c | 223 /* For 3D textures, a mipmap is spanned by all the layers, for array 224 * textures and cube maps, each layer contains its own mipmaps.
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_context.c | 183 /* check if any of the tex_cache textures are this texture */ 252 * Alloc caches for accessing drawing surfaces and textures.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_tss.c | 175 * Rebind textures. 180 * non-dirty textures are properly paged-in.
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_context.c | 218 * the default textures. 266 * setting allow larger textures.
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/external/mesa3d/src/mesa/state_tracker/ |
st_texture.c | 52 * to allocate storage for. For non-mipmapped textures, this will be zero. 178 /* Images with borders are never pulled into mipmap textures.
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/external/replicaisland/src/com/replica/replicaisland/ |
GameRenderer.java | 145 DebugLog.d("AndouKun", "Textures Loaded."); 152 DebugLog.d("AndouKun", "Textures Unloaded.");
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/external/skia/src/core/ |
SkBitmapDevice.cpp | 362 const SkPoint verts[], const SkPoint textures[], 366 draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
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/external/skia/src/gpu/ |
GrFragmentProcessor.cpp | 85 // Append the child's transforms to our transforms array and the child's textures array to our 86 // textures array
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GrSWMaskHelper.cpp | 76 // We can't use scratch textures without the ability to update 77 // compressed textures...
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/external/skia/src/gpu/gl/ |
GrGLCaps.h | 327 /// Are textures with GL_TEXTURE_EXTERNAL_OES type supported. 330 /// Are textures with GL_TEXTURE_RECTANGLE type supported.
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/external/skia/src/gpu/glsl/ |
GrGLSL.h | 65 // were deprecated in favor or the unified texture() function. RECTANGLE textures became 67 // should be used for RECTANGLE textures in GLSL versions >= 1.30 && < 1.50. We're going with
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 32 // containers for this: Textures and Frame Buffer Objects (FBOs). Textures are
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
GLLogWrapper.java | [all...] |
/frameworks/base/opengl/java/com/google/android/gles_jni/ |
GLImpl.java | 287 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 291 int[] textures, 295 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 299 java.nio.IntBuffer textures 451 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 455 int[] textures, 459 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 463 java.nio.IntBuffer textures [all...] |
/frameworks/native/opengl/libagl/ |
primitives.cpp | 492 int width = c->textures.tmu[i].texture->surface.width; 497 int height = c->textures.tmu[i].texture->surface.height; 704 const int w = c->textures.tmu[i].texture->surface.width; 705 const int h = c->textures.tmu[i].texture->surface.height; 733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 737 &c->textures.tmu[i].texture->mip(lod)); 790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 794 &c->textures.tmu[i].texture->mip(lod)); [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AlbumSlidingWindow.java | 194 // add foreground textures 202 // add background textures
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