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  /external/skia/src/gpu/
SkGrPriv.h 118 * compressed textures and yuv planes.
  /external/skia/src/gpu/batches/
GrBatch.h 122 // rect because we outset it for dst copy textures
  /external/skia/src/gpu/effects/
GrTextureStripAtlas.h 19 * Maintains a single large texture whose rows store many textures of a small fixed height,
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 35 // uniforms, varyings, textures, etc
  /external/skia/src/gpu/vk/
GrVkCaps.cpp 45 fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures per stage
GrVkRenderPass.cpp 83 // I'm really not sure what the layout should be for the resolve textures.
  /external/webrtc/webrtc/examples/androidapp/res/values/
strings.xml 76 <string name="pref_capturetotexture_dlg">Capture video to textures (if available).</string>
  /frameworks/base/cmds/bootanimation/
FORMAT.md 57 To save on memory, textures may be trimmed by their background color. trim.txt sequentially lists
  /frameworks/base/docs/html/guide/topics/resources/
overview.jd 102 when dealing with textures for a game. However, if you only need to read raw data from a file
  /frameworks/base/docs/html-intl/intl/in/guide/topics/resources/
overview.jd 98 when dealing with textures for a game. However, if you only need to read raw data from a file
  /frameworks/base/docs/html-intl/intl/pt-br/guide/topics/resources/
overview.jd 98 when dealing with textures for a game. However, if you only need to read raw data from a file
  /frameworks/base/libs/hwui/
GradientCache.h 121 * Clears the cache. This causes all textures to be deleted.
TextDropShadowCache.cpp 182 // Textures are Alpha8
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceTargetFilter.java 118 // Create identity shader to render, and make sure to render upside-down, as textures
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 390 // Load the program, which is the basics rules to draw the vertexes and textures.
552 int[] textures = new int[1]; local
553 GLES20.glGenTextures(1, textures, 0);
555 mTextureID = textures[0];
  /frameworks/base/opengl/java/android/opengl/
ETC1.java 22 * Methods for encoding and decoding ETC1 textures.
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/
GpuVideoTrackDecoder.java 45 * Identity fragment shader for external textures.
  /frameworks/rs/
rsProgramFragment.cpp 70 if (!mHal.state.textures[ct]) {
  /frameworks/support/v7/cardview/gingerbread/android/support/v7/widget/
CardViewGingerbread.java 34 // canvas.drawRoundRect before JBMR1 because API 11-16 used alpha mask textures to draw
  /packages/apps/DevCamera/src/com/android/devcamera/
Api2Camera.java 215 int[] textures = new int[1]; local
217 GLES20.glGenTextures(1, textures, 0);
218 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textures[0]);
231 int texture_id = textures[0];
    [all...]
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 68 // render to the textures with dimensions corresponding to the low-res and
75 // Shader to convert RGBA textures into YVU textures for processing
77 // Off-screen FBOs to store the low-res and high-res YVU textures for processing
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
savage_drm.h 92 /* local textures */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
savage_drm.h 92 /* local textures */
  /prebuilts/misc/windows/sdl2/test/
testnative.c 70 /* Create textures from the image */
testrendercopyex.c 77 /* Create textures from the image */

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