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/external/skia/src/gpu/ |
SkGrPriv.h | 118 * compressed textures and yuv planes.
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/external/skia/src/gpu/batches/ |
GrBatch.h | 122 // rect because we outset it for dst copy textures
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/external/skia/src/gpu/effects/ |
GrTextureStripAtlas.h | 19 * Maintains a single large texture whose rows store many textures of a small fixed height,
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 35 // uniforms, varyings, textures, etc
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/external/skia/src/gpu/vk/ |
GrVkCaps.cpp | 45 fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures per stage
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GrVkRenderPass.cpp | 83 // I'm really not sure what the layout should be for the resolve textures.
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/external/webrtc/webrtc/examples/androidapp/res/values/ |
strings.xml | 76 <string name="pref_capturetotexture_dlg">Capture video to textures (if available).</string>
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/frameworks/base/cmds/bootanimation/ |
FORMAT.md | 57 To save on memory, textures may be trimmed by their background color. trim.txt sequentially lists
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/frameworks/base/docs/html/guide/topics/resources/ |
overview.jd | 102 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/docs/html-intl/intl/in/guide/topics/resources/ |
overview.jd | 98 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/docs/html-intl/intl/pt-br/guide/topics/resources/ |
overview.jd | 98 when dealing with textures for a game. However, if you only need to read raw data from a file
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/frameworks/base/libs/hwui/ |
GradientCache.h | 121 * Clears the cache. This causes all textures to be deleted.
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TextDropShadowCache.cpp | 182 // Textures are Alpha8
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/ |
SurfaceTargetFilter.java | 118 // Create identity shader to render, and make sure to render upside-down, as textures
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 390 // Load the program, which is the basics rules to draw the vertexes and textures. 552 int[] textures = new int[1]; local 553 GLES20.glGenTextures(1, textures, 0); 555 mTextureID = textures[0];
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/frameworks/base/opengl/java/android/opengl/ |
ETC1.java | 22 * Methods for encoding and decoding ETC1 textures.
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/ |
GpuVideoTrackDecoder.java | 45 * Identity fragment shader for external textures.
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/frameworks/rs/ |
rsProgramFragment.cpp | 70 if (!mHal.state.textures[ct]) {
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/frameworks/support/v7/cardview/gingerbread/android/support/v7/widget/ |
CardViewGingerbread.java | 34 // canvas.drawRoundRect before JBMR1 because API 11-16 used alpha mask textures to draw
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/packages/apps/DevCamera/src/com/android/devcamera/ |
Api2Camera.java | 215 int[] textures = new int[1]; local 217 GLES20.glGenTextures(1, textures, 0); 218 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textures[0]); 231 int texture_id = textures[0]; [all...] |
/packages/apps/LegacyCamera/jni/ |
mosaic_renderer_jni.cpp | 68 // render to the textures with dimensions corresponding to the low-res and 75 // Shader to convert RGBA textures into YVU textures for processing 77 // Off-screen FBOs to store the low-res and high-res YVU textures for processing
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/ |
savage_drm.h | 92 /* local textures */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/ |
savage_drm.h | 92 /* local textures */
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/prebuilts/misc/windows/sdl2/test/ |
testnative.c | 70 /* Create textures from the image */
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testrendercopyex.c | 77 /* Create textures from the image */
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