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  /ndk/tests/build/issue41387-uniform-initialized-rvalue/jni/
Android.mk 4 LOCAL_MODULE := issue41387-uniform-initialized-rvalue
5 LOCAL_SRC_FILES := issue41387-uniform-initialized-rvalue.cpp
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shadersrc.h 13 "uniform highp mat4 mvp;\n"
33 "uniform highp mat4 mvp;\n"
34 "uniform highp mat3 normalMatrix;\n"
35 "uniform lowp vec4 ambient;\n"
36 "uniform lowp float shininess;\n"
37 "uniform lowp vec3 light_0_direction;\n"
38 "uniform lowp vec4 light_0_diffuse;\n"
39 "uniform lowp vec4 light_0_specular;\n"
40 "uniform lowp vec3 light_1_direction;\n"
41 "uniform lowp vec4 light_1_diffuse;\n
    [all...]
  /external/deqp/data/gles2/shaders/
linkage.test 66 values { uniform bool u_false = false; }
77 uniform bool u_false;
91 values { uniform bool u_false = false; }
113 values { uniform bool u_false = false; }
136 values { uniform bool u_false = false; }
647 desc "Same uniform struct in both shaders"
649 uniform float val.a = 1.0;
650 uniform float val.b = 2.0;
656 uniform Struct val;
667 uniform Struct val
    [all...]
invalid_texture_functions.test 8 uniform lowp sampler2D s;
30 uniform lowp samplerCube s;
60 uniform sampler2D s;
83 uniform samplerCube s;
  /development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/
ShaderPlain.fsh 7 uniform lowp vec3 vMaterialAmbient;
8 uniform mediump vec4 vMaterialSpecular;
13 uniform highp vec3 vLight0;
VS_ShaderPlain.vsh 22 uniform highp mat4 uMVMatrix;
23 uniform highp mat4 uPMatrix;
25 uniform highp vec3 vLight0;
27 uniform lowp vec4 vMaterialDiffuse;
28 uniform lowp vec3 vMaterialAmbient;
29 uniform lowp vec4 vMaterialSpecular;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
particles.fragment.glsl 17 uniform sampler2D u_diffuseTexture;
30 uniform sampler2D u_diffuseTexture;
31 uniform vec2 u_regionSize;
particles.vertex.glsl 25 uniform mat4 u_projViewTrans;
29 uniform vec3 u_cameraInvDirection;
30 uniform vec3 u_cameraRight;
31 uniform vec3 u_cameraUp;
34 uniform vec3 u_cameraPosition;
35 uniform vec3 u_cameraUp;
38 uniform vec3 u_cameraPosition;
90 uniform mat4 u_projTrans;
92 uniform mat4 u_viewTrans;
93 uniform float u_screenWidth
    [all...]
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
mrt.vert 12 uniform mat4 u_worldTrans;
13 uniform mat4 u_projViewTrans;
14 uniform mat3 u_normalMatrix;
mrtscene.frag 6 uniform vec3 u_viewPos;
7 uniform mat4 u_inverseProjectionMatrix;
9 uniform sampler2D u_diffuseTexture;
10 uniform sampler2D u_normalTexture;
11 uniform sampler2D u_positionTexture;
12 uniform sampler2D u_depthTexture;
22 uniform Light lights[NUM_LIGHTS];
  /external/deqp/doc/testspecs/GLES3/
functional.ubo.txt 19 Uniform Buffer Object tests
27 + Basic uniform buffer object usage
28 - Binding and unbinding uniform buffers
29 - Writing uniform buffer data with glBufferData()
30 + Binding uniform buffers to uniform blocks
34 + Querying uniform block memory layout
36 + Uniform blocks GLSL
37 - Basic scalar, vector and matrix types in uniform blocks
38 - Samplers in uniform blocks - as negative case
    [all...]
  /external/deqp/data/gles31/shaders/
uniform_location.test 9 layout(location = 0) uniform float uni0;
10 layout(location = 0) uniform float uni1;
29 layout(location = 0) uniform float uni0;
30 layout(location = 0) uniform float uni1;
49 layout(location = 0) uniform float uni0;
62 layout(location = 0) uniform float uni1;
81 layout(location = 0) uniform float uni0[8];
82 layout(location = 5) uniform float uni1;
101 layout(location = 0) uniform float uni0[8];
102 layout(location = 5) uniform float uni1
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java 40 /** @author Xoppa A BaseShader is a wrapper around a ShaderProgram that keeps track of the uniform and attribute locations. It does
49 /** @return True if the uniform only has to be set once per render call, false if the uniform must be set for each renderable. */
69 public static class Uniform implements Validator {
75 public Uniform (final String alias, final long materialMask, final long environmentMask, final long overallMask) {
82 public Uniform (final String alias, final long materialMask, final long environmentMask) {
86 public Uniform (final String alias, final long overallMask) {
90 public Uniform (final String alias) {
115 /** Register an uniform which might be used by this shader. Only possible prior to the call to init().
116 * @return The ID of the uniform to use in this shader. */
    [all...]
  /external/libgdx/tests/gdx-tests-android/assets/data/shaders/
batch.vert 5 uniform mat4 u_projTrans;
cubemap-frag.glsl 5 uniform samplerCube u_environmentMapTexture;
depthtocolor.frag 5 uniform float u_far;
distancefield.vert 0 uniform mat4 u_projTrans;
shader-vs.glsl 4 uniform mat4 u_projView;
  /development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
ShaderPlainES3.fsh 4 uniform mediump vec4 vMaterialSpecular;
5 uniform highp vec3 vLight0;
  /external/deqp/data/gles3/shaders/
uniform_block.test 4 group valid "Valid uniform interface block syntax tests."
16 uniform UniformBlock
18 uniform vec4 uniformMember;
61 uniform UniformBlock
63 uniform vec4 uniformMember;
82 layout(shared) uniform UniformBlock
127 layout(shared) uniform UniformBlock
148 layout(packed) uniform UniformBlock
193 layout(packed) uniform UniformBlock
214 layout(std140) uniform UniformBloc
    [all...]
invalid_texture_functions.test 13 uniform mediump sampler3DShadow s;
32 uniform mediump sampler2DArrayShadow s;
51 uniform mediump samplerCube s;
70 uniform mediump isamplerCube s;
89 uniform mediump usamplerCube s;
108 uniform mediump samplerCube s;
127 uniform mediump isamplerCube s;
146 uniform mediump usamplerCube s;
165 uniform mediump sampler2DArrayShadow s;
184 uniform mediump sampler2DArrayShadow s
    [all...]
  /frameworks/native/opengl/tests/gl_perf/
fragment_shaders.cpp 12 "uniform vec4 u_color;\n"
33 "uniform sampler2D u_tex0;\n"
44 "uniform sampler2D u_tex0;\n"
57 "uniform sampler2D u_tex0;\n"
71 "uniform sampler2D u_tex0;\n"
84 "uniform sampler2D u_tex0;\n"
85 "uniform vec4 u_color;\n"
100 "uniform sampler2D u_tex0;\n"
115 "uniform sampler2D u_tex0;\n"
116 "uniform vec4 u_color;\n
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
main.vertex.glsl 14 uniform mat4 u_projViewTrans;
23 uniform mat3 u_normalMatrix;
32 uniform vec4 u_diffuseUVTransform;
37 uniform vec4 u_normalUVTransform;
44 uniform vec4 u_specularUVTransform;
49 uniform mat4 u_worldTrans;
113 uniform mat4 u_bones[numBones];
118 uniform float u_shininess;
124 uniform float u_opacity;
128 uniform float u_alphaTest
    [all...]
  /cts/tests/tests/opengl/libopengltest/
vertex.h 23 "uniform float mortarThickness;\n"
24 "uniform vec3 brickColor;\n"
25 "uniform vec3 mortarColor;\n"
27 "uniform float brickMortarWidth;\n"
28 "uniform float brickMortarHeight;\n"
29 "uniform float mwf; \n"
30 "uniform float mhf; \n"
  /cts/tests/tests/opengl/src/android/opengl/cts/
Shaders.java 23 + "uniform float mortarThickness; \n"
24 + "uniform vec3 brickColor; \n"
25 + "uniform vec3 mortarColor; \n"
27 + "uniform float brickMortarWidth; \n"
28 + "uniform float brickMortarHeight; \n"
29 + "uniform float mwf; \n"
30 + "uniform float mhf; \n"

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12 3 4 5 6 7 8 91011>>