OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:uniform
(Results
26 - 50
of
1613
) sorted by null
1
2
3
4
5
6
7
8
9
10
11
>>
/ndk/tests/build/issue41387-uniform-initialized-rvalue/jni/
Android.mk
4
LOCAL_MODULE := issue41387-
uniform
-initialized-rvalue
5
LOCAL_SRC_FILES := issue41387-
uniform
-initialized-rvalue.cpp
/external/autotest/client/site_tests/graphics_SanAngeles/src/
shadersrc.h
13
"
uniform
highp mat4 mvp;\n"
33
"
uniform
highp mat4 mvp;\n"
34
"
uniform
highp mat3 normalMatrix;\n"
35
"
uniform
lowp vec4 ambient;\n"
36
"
uniform
lowp float shininess;\n"
37
"
uniform
lowp vec3 light_0_direction;\n"
38
"
uniform
lowp vec4 light_0_diffuse;\n"
39
"
uniform
lowp vec4 light_0_specular;\n"
40
"
uniform
lowp vec3 light_1_direction;\n"
41
"
uniform
lowp vec4 light_1_diffuse;\n
[
all
...]
/external/deqp/data/gles2/shaders/
linkage.test
66
values {
uniform
bool u_false = false; }
77
uniform
bool u_false;
91
values {
uniform
bool u_false = false; }
113
values {
uniform
bool u_false = false; }
136
values {
uniform
bool u_false = false; }
647
desc "Same
uniform
struct in both shaders"
649
uniform
float val.a = 1.0;
650
uniform
float val.b = 2.0;
656
uniform
Struct val;
667
uniform
Struct val
[
all
...]
invalid_texture_functions.test
8
uniform
lowp sampler2D s;
30
uniform
lowp samplerCube s;
60
uniform
sampler2D s;
83
uniform
samplerCube s;
/development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/
ShaderPlain.fsh
7
uniform
lowp vec3 vMaterialAmbient;
8
uniform
mediump vec4 vMaterialSpecular;
13
uniform
highp vec3 vLight0;
VS_ShaderPlain.vsh
22
uniform
highp mat4 uMVMatrix;
23
uniform
highp mat4 uPMatrix;
25
uniform
highp vec3 vLight0;
27
uniform
lowp vec4 vMaterialDiffuse;
28
uniform
lowp vec3 vMaterialAmbient;
29
uniform
lowp vec4 vMaterialSpecular;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
particles.fragment.glsl
17
uniform
sampler2D u_diffuseTexture;
30
uniform
sampler2D u_diffuseTexture;
31
uniform
vec2 u_regionSize;
particles.vertex.glsl
25
uniform
mat4 u_projViewTrans;
29
uniform
vec3 u_cameraInvDirection;
30
uniform
vec3 u_cameraRight;
31
uniform
vec3 u_cameraUp;
34
uniform
vec3 u_cameraPosition;
35
uniform
vec3 u_cameraUp;
38
uniform
vec3 u_cameraPosition;
90
uniform
mat4 u_projTrans;
92
uniform
mat4 u_viewTrans;
93
uniform
float u_screenWidth
[
all
...]
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
mrt.vert
12
uniform
mat4 u_worldTrans;
13
uniform
mat4 u_projViewTrans;
14
uniform
mat3 u_normalMatrix;
mrtscene.frag
6
uniform
vec3 u_viewPos;
7
uniform
mat4 u_inverseProjectionMatrix;
9
uniform
sampler2D u_diffuseTexture;
10
uniform
sampler2D u_normalTexture;
11
uniform
sampler2D u_positionTexture;
12
uniform
sampler2D u_depthTexture;
22
uniform
Light lights[NUM_LIGHTS];
/external/deqp/doc/testspecs/GLES3/
functional.ubo.txt
19
Uniform
Buffer Object tests
27
+ Basic
uniform
buffer object usage
28
- Binding and unbinding
uniform
buffers
29
- Writing
uniform
buffer data with glBufferData()
30
+ Binding
uniform
buffers to
uniform
blocks
34
+ Querying
uniform
block memory layout
36
+
Uniform
blocks GLSL
37
- Basic scalar, vector and matrix types in
uniform
blocks
38
- Samplers in
uniform
blocks - as negative case
[
all
...]
/external/deqp/data/gles31/shaders/
uniform_location.test
9
layout(location = 0)
uniform
float uni0;
10
layout(location = 0)
uniform
float uni1;
29
layout(location = 0)
uniform
float uni0;
30
layout(location = 0)
uniform
float uni1;
49
layout(location = 0)
uniform
float uni0;
62
layout(location = 0)
uniform
float uni1;
81
layout(location = 0)
uniform
float uni0[8];
82
layout(location = 5)
uniform
float uni1;
101
layout(location = 0)
uniform
float uni0[8];
102
layout(location = 5)
uniform
float uni1
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java
40
/** @author Xoppa A BaseShader is a wrapper around a ShaderProgram that keeps track of the
uniform
and attribute locations. It does
49
/** @return True if the
uniform
only has to be set once per render call, false if the
uniform
must be set for each renderable. */
69
public static class
Uniform
implements Validator {
75
public
Uniform
(final String alias, final long materialMask, final long environmentMask, final long overallMask) {
82
public
Uniform
(final String alias, final long materialMask, final long environmentMask) {
86
public
Uniform
(final String alias, final long overallMask) {
90
public
Uniform
(final String alias) {
115
/** Register an
uniform
which might be used by this shader. Only possible prior to the call to init().
116
* @return The ID of the
uniform
to use in this shader. */
[
all
...]
/external/libgdx/tests/gdx-tests-android/assets/data/shaders/
batch.vert
5
uniform
mat4 u_projTrans;
cubemap-frag.glsl
5
uniform
samplerCube u_environmentMapTexture;
depthtocolor.frag
5
uniform
float u_far;
distancefield.vert
0
uniform
mat4 u_projTrans;
shader-vs.glsl
4
uniform
mat4 u_projView;
/development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
ShaderPlainES3.fsh
4
uniform
mediump vec4 vMaterialSpecular;
5
uniform
highp vec3 vLight0;
/external/deqp/data/gles3/shaders/
uniform_block.test
4
group valid "Valid
uniform
interface block syntax tests."
16
uniform
UniformBlock
18
uniform
vec4 uniformMember;
61
uniform
UniformBlock
63
uniform
vec4 uniformMember;
82
layout(shared)
uniform
UniformBlock
127
layout(shared)
uniform
UniformBlock
148
layout(packed)
uniform
UniformBlock
193
layout(packed)
uniform
UniformBlock
214
layout(std140)
uniform
UniformBloc
[
all
...]
invalid_texture_functions.test
13
uniform
mediump sampler3DShadow s;
32
uniform
mediump sampler2DArrayShadow s;
51
uniform
mediump samplerCube s;
70
uniform
mediump isamplerCube s;
89
uniform
mediump usamplerCube s;
108
uniform
mediump samplerCube s;
127
uniform
mediump isamplerCube s;
146
uniform
mediump usamplerCube s;
165
uniform
mediump sampler2DArrayShadow s;
184
uniform
mediump sampler2DArrayShadow s
[
all
...]
/frameworks/native/opengl/tests/gl_perf/
fragment_shaders.cpp
12
"
uniform
vec4 u_color;\n"
33
"
uniform
sampler2D u_tex0;\n"
44
"
uniform
sampler2D u_tex0;\n"
57
"
uniform
sampler2D u_tex0;\n"
71
"
uniform
sampler2D u_tex0;\n"
84
"
uniform
sampler2D u_tex0;\n"
85
"
uniform
vec4 u_color;\n"
100
"
uniform
sampler2D u_tex0;\n"
115
"
uniform
sampler2D u_tex0;\n"
116
"
uniform
vec4 u_color;\n
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
main.vertex.glsl
14
uniform
mat4 u_projViewTrans;
23
uniform
mat3 u_normalMatrix;
32
uniform
vec4 u_diffuseUVTransform;
37
uniform
vec4 u_normalUVTransform;
44
uniform
vec4 u_specularUVTransform;
49
uniform
mat4 u_worldTrans;
113
uniform
mat4 u_bones[numBones];
118
uniform
float u_shininess;
124
uniform
float u_opacity;
128
uniform
float u_alphaTest
[
all
...]
/cts/tests/tests/opengl/libopengltest/
vertex.h
23
"
uniform
float mortarThickness;\n"
24
"
uniform
vec3 brickColor;\n"
25
"
uniform
vec3 mortarColor;\n"
27
"
uniform
float brickMortarWidth;\n"
28
"
uniform
float brickMortarHeight;\n"
29
"
uniform
float mwf; \n"
30
"
uniform
float mhf; \n"
/cts/tests/tests/opengl/src/android/opengl/cts/
Shaders.java
23
+ "
uniform
float mortarThickness; \n"
24
+ "
uniform
vec3 brickColor; \n"
25
+ "
uniform
vec3 mortarColor; \n"
27
+ "
uniform
float brickMortarWidth; \n"
28
+ "
uniform
float brickMortarHeight; \n"
29
+ "
uniform
float mwf; \n"
30
+ "
uniform
float mhf; \n"
Completed in 1193 milliseconds
1
2
3
4
5
6
7
8
9
10
11
>>