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  /external/skia/src/gpu/vk/
GrVkProgram.h 110 // Helper for setData() that sets the view matrix and loads the render target height uniform
124 // used for uniform buffers.
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
BitmapOverlayFilter.java 47 "uniform sampler2D tex_sampler_0;\n" +
48 "uniform sampler2D tex_sampler_1;\n" +
ColorTemperatureFilter.java 41 "uniform sampler2D tex_sampler_0;\n" +
42 "uniform float scale;\n" +
SepiaFilter.java 38 "uniform sampler2D tex_sampler_0;\n" +
39 "uniform mat3 matrix;\n" +
ToPackedGrayFilter.java 48 "uniform sampler2D tex_sampler_0;\n" +
49 "uniform float pix_stride;\n" +
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ToGrayValuesFilter.java 38 "uniform sampler2D tex_sampler_0;\n" +
39 "uniform float pix_stride;\n" +
  /cts/tests/tests/graphics/src/android/opengl/cts/
OpenGlEsVersionCtsActivity.java 167 "layout(r32ui) coherent uniform mediump uimage2D image;\n" +
168 "uniform mediump sampler2DMSArray mySamplerMSArray;\n" + // GL_OES_texture_storage_multisample_2d_array
169 "uniform mediump samplerBuffer mySamplerBuffer;\n" + // GL_EXT_texture_buffer
170 "uniform mediump samplerCubeArray mySamplerCubeArray;\n" + // GL_EXT_texture_cube_map_array
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/util/
FontUtils.java 50 * This ensures a more uniform appearance for things that have dynamic text.
  /external/apache-harmony/security/src/test/impl/java/org/apache/harmony/security/tests/x509/
GeneralNamesTest.java 44 new GeneralName(6, "http://uniform.Resource.Id"),
  /external/autotest/client/deps/glbench/src/
glinterfacetest.cc 21 "uniform vec4 color;"
yuv2rgb_2.glslv 32 uniform float imageHeight;
  /external/autotest/client/deps/webgl_mpd/src/
ManyPlanetsDeep.html 38 uniform mat4 u_modelViewProjMatrix;
39 uniform mat4 u_normalMatrix;
40 uniform vec3 lightDir;
61 uniform sampler2D sampler2d;
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.hpp 24 * \brief Uniform block tests.
  /external/deqp/framework/opengl/
gluContextInfo.cpp 99 "uniform int u_numIters;\n"
107 "uniform mediump float a, b;\n"
123 "uniform int u_numIters;\n"
131 "uniform mediump float a, b;\n"
  /external/freetype/include/
ftfntfmt.h 50 /* important to differentiate, in spite of FreeType's uniform API. */
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/include/freetype/
ftfntfmt.h 50 /* important to differentiate, in spite of FreeType's uniform API. */
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
fur.glsl 8 uniform float u_pass;
  /external/opencv3/modules/imgproc/perf/
perf_remap.cpp 41 rng.fill(src, RNG::UNIFORM, 0, 256);
  /external/opencv3/modules/photo/test/
test_hdr.cpp 170 Mat uniform(100, 100, CV_8UC3);
171 uniform = Scalar(0, 255, 0);
174 images.push_back(uniform);
178 checkEqual(uniform, result, 1e-2f, "Mertens");
  /external/pdfium/third_party/freetype/include/freetype/
ftfntfmt.h 50 /* important to differentiate, in spite of FreeType's uniform API. */
  /external/srtp/
TODO 62 Write uniform byte-buffering code for PRFs, preferably as macros.
  /external/vulkan-validation-layers/demos/
cube.vert 31 layout(std140, binding = 0) uniform buf {
  /external/webrtc/webrtc/modules/audio_processing/beamformer/
covariance_matrix_generator.h 24 // A uniform covariance matrix with a gap at the target location. WARNING:
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 159 "uniform sampler2D tex_sampler_0;\n"
439 "inputs! Missing uniform 'tex_sampler_%d'!", textures.size(), i);
648 ALOGE("Shader Program: Attempting to access unknown uniform %d!", var);
655 // Here we return the minimum of the max uniform count for fragment and vertex
678 return !GLEnv::CheckGLError("Set Uniform Value (int)");
690 return !GLEnv::CheckGLError("Set Uniform Value (float)");
707 // Get uniform information
715 if (!CheckValueCount("Uniform (int)", name, capacity, components, count)
716 || !CheckValueMult ("Uniform (int)", name, components, count))
741 return !GLEnv::CheckGLError("Set Uniform Value")
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 30 * uniform.

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