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  /external/deqp/android/cts/master/
gles31-master.txt     [all...]
  /external/kernel-headers/original/uapi/linux/
cdrom.h 20 * a uniform interface between software accessing CD-ROMs and the various
107 * Uniform driver, via generic packet commands, GPCMD_MODE_SELECT_10,
115 * These ioctls are implemented through the uniform CD-ROM driver
117 * drivers are eventually ported to the uniform CD-ROM driver interface.
259 * that the way the codeis written on CD is _not_ uniform across all discs!
371 /* capability flags used with the uniform CD-ROM driver */
410 /* User-configurable behavior options for the uniform CD-ROM driver */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/
cdrom.h 20 * a uniform interface between software accessing CD-ROMs and the various
107 * Uniform driver, via generic packet commands, GPCMD_MODE_SELECT_10,
115 * These ioctls are implemented through the uniform CD-ROM driver
117 * drivers are eventually ported to the uniform CD-ROM driver interface.
259 * that the way the codeis written on CD is _not_ uniform across all discs!
371 /* capability flags used with the uniform CD-ROM driver */
410 /* User-configurable behavior options for the uniform CD-ROM driver */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/linux/
cdrom.h 20 * a uniform interface between software accessing CD-ROMs and the various
107 * Uniform driver, via generic packet commands, GPCMD_MODE_SELECT_10,
115 * These ioctls are implemented through the uniform CD-ROM driver
117 * drivers are eventually ported to the uniform CD-ROM driver interface.
259 * that the way the codeis written on CD is _not_ uniform across all discs!
371 /* capability flags used with the uniform CD-ROM driver */
410 /* User-configurable behavior options for the uniform CD-ROM driver */
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 78 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
87 + "uniform vec4 " + COLOR_UNIFORM + ";\n"
93 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
94 + "uniform mat4 " + TEXTURE_MATRIX_UNIFORM + ";\n"
104 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
117 + "uniform float " + ALPHA_UNIFORM + ";\n"
118 + "uniform sampler2D " + TEXTURE_SAMPLER_UNIFORM + ";\n"
128 + "uniform float " + ALPHA_UNIFORM + ";\n"
129 + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 78 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
87 + "uniform vec4 " + COLOR_UNIFORM + ";\n"
93 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
94 + "uniform mat4 " + TEXTURE_MATRIX_UNIFORM + ";\n"
104 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
117 + "uniform float " + ALPHA_UNIFORM + ";\n"
118 + "uniform sampler2D " + TEXTURE_SAMPLER_UNIFORM + ";\n"
128 + "uniform float " + ALPHA_UNIFORM + ";\n"
129 + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
    [all...]
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 76 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
85 + "uniform vec4 " + COLOR_UNIFORM + ";\n"
91 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
92 + "uniform mat4 " + TEXTURE_MATRIX_UNIFORM + ";\n"
102 + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
115 + "uniform float " + ALPHA_UNIFORM + ";\n"
116 + "uniform sampler2D " + TEXTURE_SAMPLER_UNIFORM + ";\n"
126 + "uniform float " + ALPHA_UNIFORM + ";\n"
127 + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 59 "uniform mat4 uMVPMatrix;\n" +
60 "uniform mat4 uSTMatrix;\n" +
73 "uniform samplerExternalOES sTexture;\n" +
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 55 "uniform mat4 uMVPMatrix;\n" +
56 "uniform mat4 uSTMatrix;\n" +
69 "uniform samplerExternalOES sTexture;\n" +
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 54 "uniform mat4 uMVPMatrix;\n" +
55 "uniform mat4 uSTMatrix;\n" +
68 "uniform samplerExternalOES sTexture;\n" +
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 292 "uniform mat4 uMVPMatrix;\n" +
293 "uniform mat4 uSTMatrix;\n" +
306 "uniform samplerExternalOES sTexture;\n" +
  /development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
MyGLSurfaceView.java 308 "uniform mat4 uMVPMatrix;\n" +
309 "uniform mat4 uSTMatrix;\n" +
322 "uniform samplerExternalOES sTexture;\n" +
  /external/deqp/modules/gles3/functional/
es3fIndexedStateQueryTests.cpp 256 "uniform highp vec4 input1;\n"
257 "uniform highp vec4 input2;\n"
442 // uniform buffers
  /external/llvm/examples/Kaleidoscope/MCJIT/cached/
genk-timing.py 131 self.writeln(" %s = %s %s %f :" % (LValue, LHS, operation, random.uniform(1, 100)))
165 arg1 = random.uniform(1, 100)
166 arg2 = random.uniform(1, 100)
  /external/llvm/examples/Kaleidoscope/MCJIT/lazy/
genk-timing.py 131 self.writeln(" %s = %s %s %f :" % (LValue, LHS, operation, random.uniform(1, 100)))
165 arg1 = random.uniform(1, 100)
166 arg2 = random.uniform(1, 100)
  /external/opencv3/modules/imgproc/test/
test_bilateral_filter.cpp 93 double rand_value = rng.uniform(log((double)min_value), log((double)max_value + 1));
241 _d = rng.uniform(0., 1.) > 0.5 ? 5 : 3;
245 rng.fill(_src, RNG::UNIFORM, 0, 256);
  /external/opencv3/modules/viz/src/
precomp.hpp 230 return Vec3d(rng.uniform(from, to), rng.uniform(from, to), rng.uniform(from, to));
  /external/skia/src/gpu/vk/
GrVkProgram.cpp 205 // Vertex Uniform Buffer
226 // Fragment Uniform Buffer
317 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 65 "uniform lowp sampler2D s_textureY;\n"
66 "uniform lowp sampler2D s_textureU;\n"
67 "uniform lowp sampler2D s_textureV;\n"
  /frameworks/av/media/libstagefright/codecs/avc/enc/src/
sad.cpp 55 To do: Uniform subsampling will be inserted later!
77 #ifdef HTFM /* HTFM with uniform subsampling implementation 2/28/01 */
82 uniform subsampling and hypothesis testing fast matching
  /frameworks/base/rs/java/android/renderscript/
Program.java 139 * Binds a constant buffer to be used as uniform inputs to the
142 * @param a allocation containing uniform data
303 * Adds constant (uniform) inputs to the program
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 333 "uniform mat4 uMVPMatrix;\n" +
345 "uniform sampler2D sTexture;\n" +
346 "uniform vec4 uOverlay;\n" +
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 304 "uniform mat4 uMVPMatrix;\n" +
305 "uniform mat4 uSTMatrix;\n" +
318 "uniform samplerExternalOES sTexture;\n" +
  /external/deqp/android/cts/mnc/
gles31-master.txt     [all...]
  /external/deqp/android/cts/mnc/src/
gles31-master.txt     [all...]

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