/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 59 MAX_VALUE_ARRAY_LENGTH = 15 // * 2 * sizeof(mat4) + sizeof(int) = 481 uniform components (limit 512) 129 << "uniform " << precName << " " << typeName << " u_val[" << valArrayLength << "];\n" 130 << "uniform " << precName << " " << typeName << " u_ref[" << valArrayLength << "];\n" 131 << "uniform uint u_numIters;\n"
|
/external/deqp/modules/glshared/ |
glsRandomShaderProgram.cpp | 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; local 90 decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable()->getType()));
|
glsRandomUniformBlockCase.hpp | 23 * \brief Random uniform block layout case.
|
glsShaderExecUtil.hpp | 63 std::string globalDeclarations; //!< These are placed into global scope. Can contain uniform declarations for example.
|
/external/guava/guava-tests/benchmark/com/google/common/cache/ |
LoadingCacheSingleThreadBenchmark.java | 38 // 1 means uniform likelihood of keys; higher means some keys are more popular
|
/external/guava/guava-tests/benchmark/com/google/common/collect/ |
MapMakerSingleThreadBenchmark.java | 41 // 1 means uniform likelihood of keys; higher means some keys are more popular
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/ |
WeightMeshSpawnShapeValue.java | 10 * with not uniform area triangles.
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
IndexBufferObjectShaderTest.java | 70 + "varying vec2 v_texCoords;\n" + "uniform sampler2D u_texture;\n" + "void main() \n"
|
VertexBufferObjectShaderTest.java | 83 + "uniform sampler2D u_texture;\n"
|
/external/llvm/include/llvm/Support/ |
PointerLikeTypeTraits.h | 23 /// pointer types and things that are just wrappers for pointers as a uniform
|
/external/mesa3d/docs/ |
helpwanted.html | 82 <li>Use uniform indentation, write comments, use meaningful identifiers, etc.
|
/external/mesa3d/src/glsl/ |
ast_type.cpp | 91 /* Uniform block layout qualifiers get to overwrite each
|
/external/opencv/cv/src/ |
cvhistogram.cpp | 45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform ) 79 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform )); 93 float *data, float **ranges, int uniform ) 114 if( !uniform ) 115 CV_ERROR( CV_StsBadArg, "Only uniform bin ranges can be used here " 117 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform )); 721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform ) 740 if( uniform ) 1128 int uniform = CV_IS_UNIFORM_HIST(hist); local 1819 int uniform = CV_IS_UNIFORM_HIST(hist); local [all...] |
cvthresh.cpp | 208 bool uniform = false; local 236 uniform = true; 244 if( uniform ) 268 if( uniform )
|
/external/opencv3/samples/cpp/ |
kalman.cpp | 85 if(theRNG().uniform(0,4) != 0)
|
/external/opencv3/samples/gpu/ |
driver_api_multi.cpp | 130 rng.fill(src, RNG::UNIFORM, 0, 1);
|
/external/skia/include/gpu/ |
GrShaderVar.h | 22 * to write extensible enums. In reality, only none, out, in, inout, and uniform really
|
/external/skia/src/gpu/ |
GrPathProcessor.cpp | 40 // Setup uniform color
|
/external/skia/src/gpu/effects/ |
GrOvalEffect.cpp | 116 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular 287 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) 294 // that is normalized by the larger radius. The scale uniform will be scale, 1/scale. The 295 // inverse squared radii uniform values are already in this normalized space. The center is
|
/external/skia/src/gpu/gl/ |
GrGLProgram.cpp | 120 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
|
/external/skia/src/gpu/glsl/ |
GrGLSLFragmentProcessor.h | 110 uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
|
GrGLSLGeometryProcessor.h | 44 // Emit a uniform matrix for each coord transform.
|
/external/srtp/crypto/include/ |
cryptoalg.h | 62 * implements a crypto transform, and provides a uniform API for
|
/external/v8/tools/ |
concatenate-files.py | 36 # us with an easy and uniform way of doing this on all platforms.
|
/external/vulkan-validation-layers/demos/smoke/android/src/main/jni/ |
Smoke.vert.h | 63 13: TypePointer Uniform 12(param_block) 64 14(params): 13(ptr) Variable Uniform 67 17: TypePointer Uniform 11 69 21: TypePointer Uniform 7(fvec3)
|