/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 223 "uniform mat4 uMVPMatrix;\n" + 235 "uniform sampler2D sTexture;\n" +
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktRandomUniformBlockCase.cpp | 23 * \brief Random uniform block layout case. 144 block.addUniform(Uniform(name, type, flags));
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/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 137 "uniform mediump int u_index;\n" 234 addChild(new FragDataIndexingCase(m_context, "valid_uniform_index", "Valid gl_FragData[] assignment using uniform index", INDEX_EXPR_UNIFORM));
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es2fNegativeStateApiTests.cpp | 43 static const char* uniformTestVertSource = "uniform mediump vec4 vTest;\n" 48 static const char* uniformTestFragSource = "uniform mediump ivec4 fTest;\n" 352 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); 375 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid uniform variable location for the specified program object."); 391 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); 414 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid uniform variable location for the specified program object.");
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/external/deqp/modules/gles3/functional/ |
es3fShaderLoopTests.cpp | 57 // Repeated for const, uniform, dynamic loops. 176 "uniform", 284 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n"; 289 op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; 292 op << "uniform ${COUNTER_PRECISION} float uf_one;\n"; 477 op << "uniform bool ub_true;\n"; 479 op << "uniform ${COUNTER_PRECISION} int ui_zero, ui_one, ui_two, ui_three, ui_four, ui_five, ui_six;\n"; 481 op << "uniform ${COUNTER_PRECISION} int ui_oneHundredOne;\n"; [all...] |
/external/fio/ |
stat.h | 57 * use buckets with non-uniform ranges, while bounding the error of 62 * groups with different ranges, then buckets with uniform ranges. An
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ImmediateModeRenderer20.java | 186 shader += "uniform mat4 u_projModelView;\n";
210 shader += "uniform sampler2D u_sampler" + i + ";\n";
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | 145 bool uniform = stage == MESA_SHADER_FRAGMENT; local 148 input, output, temp, uniform);
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/external/mesa3d/src/mesa/state_tracker/ |
st_draw.c | 127 * current shader have been set. If a uniform has not been set, 150 "Using shader with uninitialized uniform: %s",
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/external/opencv3/modules/video/test/ |
test_optflowpyrlk.cpp | 238 int x = rng.uniform(0, 640); 239 int y = rng.uniform(0, 360);
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/external/opencv3/modules/videoio/test/ |
test_positioning.cpp | 110 idx.push_back(rng.uniform(0, N)); 112 std::swap(idx.at(rng.uniform(0, N-1)), idx.at(N-1));
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/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.mm | 39 "uniform sampler2D Ytex;\n" 40 "uniform sampler2D Utex,Vtex;\n"
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/external/drm_hwcomposer/ |
glworker.cpp | 189 << "uniform vec4 uViewport;\n" 190 << "uniform vec4 uLayerCrop[LAYER_COUNT];\n" 191 << "uniform mat2 uTexMatrix[LAYER_COUNT];\n" 215 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i 218 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n" 219 << "uniform float uLayerPremult[LAYER_COUNT];\n"
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/external/mesa3d/src/mesa/main/ |
uniforms.c | 28 * Functions related to GLSL uniform variables. 84 * Connect a piece of driver storage with a part of a uniform 86 * \param uni The uniform with which the storage will be associated 528 * active uniform variable name in <program>, if <name> is associated 529 * with a named uniform block, or if <name> starts with the reserved 804 * Plug in shader uniform-related functions into API dispatch table.
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/external/opencv3/modules/core/test/ |
test_dxt.cpp | 846 int m = rng.uniform(2, 11); 847 int n = rng.uniform(2, 11); 848 int depth = rng.uniform(0, 2) + CV_32F; 874 int type = theRNG().uniform(0, 2) ? CV_64F : CV_32F; 875 int m = theRNG().uniform(1, 10); 876 int n = theRNG().uniform(1, 10);
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/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/ |
graphics_PiglitBVT_0.sh | [all...] |
graphics_PiglitBVT_20.sh | 137 run_test "spec/glsl-1.30/execution/switch/fs-uniform" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-uniform.shader_test -auto" 138 run_test "spec/glsl-1.30/execution/switch/fs-uniform-nested" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test -auto" 140 run_test "spec/glsl-1.30/execution/switch/vs-uniform" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/vs-uniform.shader_test -auto" 141 run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint.shader_test -auto" 142 run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint-array" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint-array.shader_test -auto [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelinePushConstantTests.cpp | 231 << "layout(push_constant) uniform Material {\n"; 242 << "layout(std140, binding = 0) uniform UniformBuf {\n" 312 << "layout(push_constant) uniform TessLevel {\n" 334 << "layout(push_constant) uniform Material {\n" 353 << "layout(push_constant) uniform Material {\n" 378 << "layout(push_constant) uniform Material {\n"; 629 // create uniform buffer [all...] |
/external/deqp/modules/gles31/functional/ |
es31fPrimitiveBoundingBoxTests.cpp | 892 return "uniform highp ivec2 u_viewportPos;\n" 893 "uniform highp ivec2 u_viewportSize;\n" [all...] |
/external/mesa3d/src/glsl/ |
ast_to_hir.cpp | [all...] |
/external/opencv3/modules/core/src/ |
rand.cpp | 510 if( disttype == UNIFORM ) 669 if( disttype == UNIFORM ) 739 theRNG().fill(dst, RNG::UNIFORM, low, high); 826 cv::RNG::NORMAL : cv::RNG::UNIFORM, cv::Scalar(param1), cv::Scalar(param2) ); 951 int cv::RNG_MT19937::uniform(int a, int b) { return (int)(next() % (b - a) + a); } function in class:cv::RNG_MT19937 953 float cv::RNG_MT19937::uniform(float a, float b) { return ((float)*this)*(b - a) + a; } function in class:cv::RNG_MT19937 955 double cv::RNG_MT19937::uniform(double a, double b) { return ((double)*this)*(b - a) + a; } function in class:cv::RNG_MT19937
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 239 const char* const fragmentSourceTex = "uniform mediump sampler2D u_sampler;\n" 915 "uniform highp vec4 u_special;\n" 944 "uniform mediump vec4 u_special;\n" [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderLoopTests.cpp | 148 // Repeated for const, uniform, dynamic loops. 226 "uniform", 274 // Uniform setup tools 348 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff"<< locationCounter <<" {\n"; 358 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n"; 366 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n"; 565 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n"; 589 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n"; 598 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n"; [all...] |
/external/opencv3/modules/imgproc/include/opencv2/imgproc/ |
imgproc_c.h | 631 @param ranges Array of ranges for the histogram bins. Its meaning depends on the uniform parameter 634 @param uniform Uniformity flag. If not zero, the histogram has evenly spaced bins and for every 637 determine the i-th input tuple value ranges for every histogram bin. And if uniform=0 , then the 648 int uniform CV_DEFAULT(1)); 653 description of the parameters ranges and uniform, see the :ocvCalcHist function that can initialize 659 @param uniform Uniformity flag. See :ocvCreateHist for details. 662 int uniform CV_DEFAULT(1)); 675 @param uniform Uniformity flag. See cvCreateHist for details. 680 int uniform CV_DEFAULT(1)); [all...] |
/external/opencv3/modules/imgproc/test/ |
test_histograms.cpp | 73 int uniform; member in class:CV_BaseHistTest 148 uniform = cvtest::randInt(rng) % 2; 154 if( !uniform ) 187 if( uniform ) 292 hist[i] = cvCreateHist( cdims, dims, hist_type, r, uniform ); [all...] |