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  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 223 "uniform mat4 uMVPMatrix;\n" +
235 "uniform sampler2D sTexture;\n" +
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktRandomUniformBlockCase.cpp 23 * \brief Random uniform block layout case.
144 block.addUniform(Uniform(name, type, flags));
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 137 "uniform mediump int u_index;\n"
234 addChild(new FragDataIndexingCase(m_context, "valid_uniform_index", "Valid gl_FragData[] assignment using uniform index", INDEX_EXPR_UNIFORM));
es2fNegativeStateApiTests.cpp 43 static const char* uniformTestVertSource = "uniform mediump vec4 vTest;\n"
48 static const char* uniformTestFragSource = "uniform mediump ivec4 fTest;\n"
352 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
375 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid uniform variable location for the specified program object.");
391 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
414 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid uniform variable location for the specified program object.");
  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 57 // Repeated for const, uniform, dynamic loops.
176 "uniform",
284 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
289 op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n";
292 op << "uniform ${COUNTER_PRECISION} float uf_one;\n";
477 op << "uniform bool ub_true;\n";
479 op << "uniform ${COUNTER_PRECISION} int ui_zero, ui_one, ui_two, ui_three, ui_four, ui_five, ui_six;\n";
481 op << "uniform ${COUNTER_PRECISION} int ui_oneHundredOne;\n";
    [all...]
  /external/fio/
stat.h 57 * use buckets with non-uniform ranges, while bounding the error of
62 * groups with different ranges, then buckets with uniform ranges. An
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ImmediateModeRenderer20.java 186 shader += "uniform mat4 u_projModelView;\n";
210 shader += "uniform sampler2D u_sampler" + i + ";\n";
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.cpp 145 bool uniform = stage == MESA_SHADER_FRAGMENT; local
148 input, output, temp, uniform);
  /external/mesa3d/src/mesa/state_tracker/
st_draw.c 127 * current shader have been set. If a uniform has not been set,
150 "Using shader with uninitialized uniform: %s",
  /external/opencv3/modules/video/test/
test_optflowpyrlk.cpp 238 int x = rng.uniform(0, 640);
239 int y = rng.uniform(0, 360);
  /external/opencv3/modules/videoio/test/
test_positioning.cpp 110 idx.push_back(rng.uniform(0, N));
112 std::swap(idx.at(rng.uniform(0, N-1)), idx.at(N-1));
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.mm 39 "uniform sampler2D Ytex;\n"
40 "uniform sampler2D Utex,Vtex;\n"
  /external/drm_hwcomposer/
glworker.cpp 189 << "uniform vec4 uViewport;\n"
190 << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
191 << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
215 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
218 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
219 << "uniform float uLayerPremult[LAYER_COUNT];\n"
  /external/mesa3d/src/mesa/main/
uniforms.c 28 * Functions related to GLSL uniform variables.
84 * Connect a piece of driver storage with a part of a uniform
86 * \param uni The uniform with which the storage will be associated
528 * active uniform variable name in <program>, if <name> is associated
529 * with a named uniform block, or if <name> starts with the reserved
804 * Plug in shader uniform-related functions into API dispatch table.
  /external/opencv3/modules/core/test/
test_dxt.cpp 846 int m = rng.uniform(2, 11);
847 int n = rng.uniform(2, 11);
848 int depth = rng.uniform(0, 2) + CV_32F;
874 int type = theRNG().uniform(0, 2) ? CV_64F : CV_32F;
875 int m = theRNG().uniform(1, 10);
876 int n = theRNG().uniform(1, 10);
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_0.sh     [all...]
graphics_PiglitBVT_20.sh 137 run_test "spec/glsl-1.30/execution/switch/fs-uniform" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-uniform.shader_test -auto"
138 run_test "spec/glsl-1.30/execution/switch/fs-uniform-nested" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test -auto"
140 run_test "spec/glsl-1.30/execution/switch/vs-uniform" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/vs-uniform.shader_test -auto"
141 run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint.shader_test -auto"
142 run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint-array" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint-array.shader_test -auto
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelinePushConstantTests.cpp 231 << "layout(push_constant) uniform Material {\n";
242 << "layout(std140, binding = 0) uniform UniformBuf {\n"
312 << "layout(push_constant) uniform TessLevel {\n"
334 << "layout(push_constant) uniform Material {\n"
353 << "layout(push_constant) uniform Material {\n"
378 << "layout(push_constant) uniform Material {\n";
629 // create uniform buffer
    [all...]
  /external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp 892 return "uniform highp ivec2 u_viewportPos;\n"
893 "uniform highp ivec2 u_viewportSize;\n"
    [all...]
  /external/mesa3d/src/glsl/
ast_to_hir.cpp     [all...]
  /external/opencv3/modules/core/src/
rand.cpp 510 if( disttype == UNIFORM )
669 if( disttype == UNIFORM )
739 theRNG().fill(dst, RNG::UNIFORM, low, high);
826 cv::RNG::NORMAL : cv::RNG::UNIFORM, cv::Scalar(param1), cv::Scalar(param2) );
951 int cv::RNG_MT19937::uniform(int a, int b) { return (int)(next() % (b - a) + a); } function in class:cv::RNG_MT19937
953 float cv::RNG_MT19937::uniform(float a, float b) { return ((float)*this)*(b - a) + a; } function in class:cv::RNG_MT19937
955 double cv::RNG_MT19937::uniform(double a, double b) { return ((double)*this)*(b - a) + a; } function in class:cv::RNG_MT19937
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 239 const char* const fragmentSourceTex = "uniform mediump sampler2D u_sampler;\n"
915 "uniform highp vec4 u_special;\n"
944 "uniform mediump vec4 u_special;\n"
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderLoopTests.cpp 148 // Repeated for const, uniform, dynamic loops.
226 "uniform",
274 // Uniform setup tools
348 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff"<< locationCounter <<" {\n";
358 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n";
366 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n";
565 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n";
589 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n";
598 op << "layout(std140, set=0, binding=" << locationCounter << ") uniform buff" << locationCounter << " {\n";
    [all...]
  /external/opencv3/modules/imgproc/include/opencv2/imgproc/
imgproc_c.h 631 @param ranges Array of ranges for the histogram bins. Its meaning depends on the uniform parameter
634 @param uniform Uniformity flag. If not zero, the histogram has evenly spaced bins and for every
637 determine the i-th input tuple value ranges for every histogram bin. And if uniform=0 , then the
648 int uniform CV_DEFAULT(1));
653 description of the parameters ranges and uniform, see the :ocvCalcHist function that can initialize
659 @param uniform Uniformity flag. See :ocvCreateHist for details.
662 int uniform CV_DEFAULT(1));
675 @param uniform Uniformity flag. See cvCreateHist for details.
680 int uniform CV_DEFAULT(1));
    [all...]
  /external/opencv3/modules/imgproc/test/
test_histograms.cpp 73 int uniform; member in class:CV_BaseHistTest
148 uniform = cvtest::randInt(rng) % 2;
154 if( !uniform )
187 if( uniform )
292 hist[i] = cvCreateHist( cdims, dims, hist_type, r, uniform );
    [all...]

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