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  /external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutTests.cpp     [all...]
  /external/deqp/modules/egl/
teglImageFormatTests.cpp 414 "uniform sampler2D u_sampler;\n"
430 TCU_CHECK_MSG((int)samplerLoc != (int)-1, "Couldn't find uniform u_sampler");
484 "uniform highp float u_depth;\n"
490 "uniform mediump vec4 u_color;\n"
505 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
508 TCU_CHECK_MSG((int)depthLoc != (int)-1, "Couldn't find uniform u_depth");
614 "uniform mediump vec4 u_color;\n"
629 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
es2fShaderLoopTests.cpp 57 // Repeated for const, uniform, dynamic loops.
179 "uniform",
312 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
317 op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n";
320 op << "uniform ${COUNTER_PRECISION} float uf_one;\n";
515 op << "uniform bool ub_true;\n";
517 op << "uniform ${COUNTER_PRECISION} int ui_zero, ui_one, ui_two, ui_three, ui_four, ui_five, ui_six;\n";
519 op << "uniform ${COUNTER_PRECISION} int ui_oneHundredOne;\n";
    [all...]
es2fShaderMatrixTests.cpp 32 * - uniform
69 // Uniform / constant values for tests.
650 // \note At the moment there is no difference between uniform and const inputs. This saves binary size.
864 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n";
    [all...]
  /external/deqp/modules/gles2/scripts/
gen-swizzles.py 64 # * all input types (attribute, varying, uniform, tmp)
71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
75 "uniform highp vec4 u_color;\n"
es3fTextureUnitTests.cpp 217 samplersStr += string("") + "uniform highp " + glu::getDataTypeName(samplerTypes[ndx]) + " " + samplerName + ";\n";
218 matricesStr += "uniform highp mat4 " + transformationName + ";\n";
219 scalesStr += "uniform highp vec4 " + scaleName + ";\n";
220 biasesStr += "uniform highp vec4 " + biasName + ";\n";
264 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]);
265 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4);
266 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4);
267 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4);
    [all...]
  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 64 # * all input types (attribute, varying, uniform, tmp)
71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutTests.cpp     [all...]
es31fSynchronizationTests.cpp 480 buf << "layout(r32i, binding=1) coherent uniform highp iimage2D u_image;\n"
756 buf << "layout(r32i, binding=1) coherent uniform highp iimage2D u_image0;\n"
757 << "layout(r32i, binding=2) coherent uniform highp iimage2D u_image1;\n"
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 21 * \brief Random uniform block layout case.
151 block.addUniform(Uniform(name.c_str(), type, flags));
  /external/deqp/scripts/opengl/
gen_str_util.py 207 # Uniform query
851 "UNIFORM",
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_copy_propagation.cpp 195 if (value.file != UNIFORM &&
256 * from the same type file (IMM, GRF, UNIFORM), and try
  /external/opencv3/3rdparty/libjasper/
jpc_t1cod.h 160 /* The number of uniform contexts. */
171 /* The context ID for the first uniform context. */
  /external/opencv3/modules/core/test/
test_countnonzero.cpp 141 else if (distribution == RNG::UNIFORM)
142 rng.fill(src, RNG::UNIFORM, Scalar::all(left), Scalar::all(right));
test_mat.cpp 306 rng.fill( rPoints, RNG::UNIFORM, Scalar::all(0.0), Scalar::all(1.0) );
307 rng.fill( rTestPoints, RNG::UNIFORM, Scalar::all(0.0), Scalar::all(1.0) );
    [all...]
  /external/skia/src/utils/
SkPatchUtils.cpp 15 * Forward differences is a method for evaluating a nth degree polynomial at a uniform step by only
18 * would be f(t+h) = m*(t+h)+b. If we want to know the uniform step that we must add to the first
  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc 48 "uniform sampler2D Ytex;\n"
49 "uniform sampler2D Utex,Vtex;\n"
  /prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
QuickDraw_Graphics_Suite.py 150 """uniform styles - the text styles that are uniform throughout the text """
  /prebuilts/misc/windows/sdl2/test/
testshader.c 75 "uniform sampler2D tex0;\n"
178 /* Set up some uniform variables */
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
QuickDraw_Graphics_Suite.py 150 """uniform styles - the text styles that are uniform throughout the text """
  /system/update_engine/update_manager/
real_updater_provider.cc 42 // A templated base class for all update related variables. Provides uniform
227 // evaluation context, so that they are uniform throughout the evaluation of a
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 733 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Unknown Uniform type: " << type << tcu::TestLog::EndMessage;
    [all...]

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