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  /external/drm_gralloc/
gralloc_drm.cpp 324 * Query YUV component offsets for a buffer handle
  /external/libavc/decoder/
ivd.h 178 /* Bit 15 - Invalid bitstream. Applies when Bitstream/YUV frame */
  /external/libavc/encoder/
ih264e_structs.h     [all...]
  /external/libhevc/common/
ivd.h 176 /* Bit 15 - Invalid bitstream. Applies when Bitstream/YUV frame */
  /external/libmpeg2/common/
impeg2_format_conv.c 25 /* different color spaces to yuv 422i color space */
  /external/libmpeg2/decoder/
ivd.h 176 /* Bit 15 - Invalid bitstream. Applies when Bitstream/YUV frame */
  /external/libvpx/libvpx/third_party/libyuv/source/
row_common.cc     [all...]
  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_shaderdefs.h 286 SVGA3DSAMPFORMAT_YUV, /* YUV video format */
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 257 /* YUV conversion:
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_layout.c 56 * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |
  /external/opencv3/3rdparty/libwebp/dec/
buffer.c 47 } else if (!WebPIsRGBMode(mode)) { // YUV checks
  /external/opencv3/3rdparty/libwebp/dsp/
dsp.h 157 // Fancy upsampling functions to convert YUV to RGB(A) modes
  /external/opencv3/doc/tutorials/core/interoperability_with_OpenCV_1/
interoperability_with_OpenCV_1.markdown 105 to the YUV color space and then split the result up into separate planes. Here the program splits:
  /external/skia/dm/
DMSrcSink.h 115 kGen_Mode, // Test SkCodecImageGenerator (includes YUV)
  /external/skia/gyp/
libwebp.gyp 94 '../third_party/externals/libwebp/src/dsp/yuv.c',
  /external/skia/src/image/
SkImage_Gpu.cpp 251 // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
  /external/webp/
README 170 -s <int> <int> ......... input size (width x height) for YUV
272 -pgm ......... save the raw YUV samples as a grayscale PGM
274 -yuv ......... save the raw YUV samples in flat layout
  /external/webp/src/dec/
buffer.c 48 } else if (!WebPIsRGBMode(mode)) { // YUV checks
  /external/webp/src/enc/
picture_tools.c 17 #include "../dsp/yuv.h"
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 59 // Fragment shader converts YUV values from input textures into a final RGB
  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc 45 // Do YUV to RGB565 conversion.
  /frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
pvdec_api.cpp     [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/inc/
H264SwDecApi.h 98 u32 *pOutputPicture; /* Pointer to the picture, YUV format */
  /frameworks/av/media/libstagefright/colorconversion/
SoftwareRenderer.cpp 367 // color conversion to RGB. For now, just mark dataspace for YUV rendering.
  /frameworks/base/docs/html/about/versions/
android-2.2-highlights.jd 267 <p>New APIs for OpenGL ES 2.0, working with YUV image format, and ETC1 for texture

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