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full:yuv
(Results
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/external/drm_gralloc/
gralloc_drm.cpp
324
* Query
YUV
component offsets for a buffer handle
/external/libavc/decoder/
ivd.h
178
/* Bit 15 - Invalid bitstream. Applies when Bitstream/
YUV
frame */
/external/libavc/encoder/
ih264e_structs.h
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all
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/external/libhevc/common/
ivd.h
176
/* Bit 15 - Invalid bitstream. Applies when Bitstream/
YUV
frame */
/external/libmpeg2/common/
impeg2_format_conv.c
25
/* different color spaces to
yuv
422i color space */
/external/libmpeg2/decoder/
ivd.h
176
/* Bit 15 - Invalid bitstream. Applies when Bitstream/
YUV
frame */
/external/libvpx/libvpx/third_party/libyuv/source/
row_common.cc
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all
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/external/mesa3d/src/gallium/drivers/svga/include/
svga3d_shaderdefs.h
286
SVGA3DSAMPFORMAT_YUV, /*
YUV
video format */
/external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c
257
/*
YUV
conversion:
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_layout.c
56
* |
YUV
4:2:2 format | 8 | 4 | 4 | 4 | 4 |
/external/opencv3/3rdparty/libwebp/dec/
buffer.c
47
} else if (!WebPIsRGBMode(mode)) { //
YUV
checks
/external/opencv3/3rdparty/libwebp/dsp/
dsp.h
157
// Fancy upsampling functions to convert
YUV
to RGB(A) modes
/external/opencv3/doc/tutorials/core/interoperability_with_OpenCV_1/
interoperability_with_OpenCV_1.markdown
105
to the
YUV
color space and then split the result up into separate planes. Here the program splits:
/external/skia/dm/
DMSrcSink.h
115
kGen_Mode, // Test SkCodecImageGenerator (includes
YUV
)
/external/skia/gyp/
libwebp.gyp
94
'../third_party/externals/libwebp/src/dsp/
yuv
.c',
/external/skia/src/image/
SkImage_Gpu.cpp
251
// Needs to be a render target in order to draw to it for the
yuv
->rgb conversion.
/external/webp/
README
170
-s <int> <int> ......... input size (width x height) for
YUV
272
-pgm ......... save the raw
YUV
samples as a grayscale PGM
274
-
yuv
......... save the raw
YUV
samples in flat layout
/external/webp/src/dec/
buffer.c
48
} else if (!WebPIsRGBMode(mode)) { //
YUV
checks
/external/webp/src/enc/
picture_tools.c
17
#include "../dsp/
yuv
.h"
/external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm
59
// Fragment shader converts
YUV
values from input textures into a final RGB
/external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc
45
// Do
YUV
to RGB565 conversion.
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
pvdec_api.cpp
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all
...]
/frameworks/av/media/libstagefright/codecs/on2/h264dec/inc/
H264SwDecApi.h
98
u32 *pOutputPicture; /* Pointer to the picture,
YUV
format */
/frameworks/av/media/libstagefright/colorconversion/
SoftwareRenderer.cpp
367
// color conversion to RGB. For now, just mark dataspace for
YUV
rendering.
/frameworks/base/docs/html/about/versions/
android-2.2-highlights.jd
267
<p>New APIs for OpenGL ES 2.0, working with
YUV
image format, and ETC1 for texture
Completed in 1464 milliseconds
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