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  /external/eigen/Eigen/src/Core/products/
GeneralMatrixMatrixTriangular.h 44 static EIGEN_STRONG_INLINE void run(Index size, Index depth,const LhsScalar* lhs, Index lhsStride,
51 ::run(size,depth,rhs,rhsStride,lhs,lhsStride,res,resStride,alpha);
60 static EIGEN_STRONG_INLINE void run(Index size, Index depth,const LhsScalar* _lhs, Index lhsStride,
68 Index kc = depth; // cache block size along the K direction
87 for(Index k2=0; k2<depth; k2+=kc)
89 const Index actual_kc = (std::min)(k2+kc,depth)-k2;
139 void operator()(ResScalar* res, Index resStride, const LhsScalar* blockA, const RhsScalar* blockB, Index size, Index depth, const ResScalar& alpha, RhsScalar* workspace)
149 const RhsScalar* actual_b = blockB+j*depth;
152 gebp_kernel(res+j*resStride, resStride, blockA, actual_b, j, depth, actualBlockSize, alpha,
160 gebp_kernel(buffer.data(), BlockSize, blockA+depth*i, actual_b, actualBlockSize, depth, actualBlockSize, alpha
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btPolyhedralContactClipping.cpp 80 static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB)
99 depth = d0;
105 depth = d1;
174 const btScalar depth = d0<d1 ? d0:d1;
175 if(depth>dmin)
492 btScalar depth = planeNormalWS.dot(vtx)+planeEqWS;
493 if (depth <=minDist)
495 // printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
496 depth = minDist
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  /external/libvncserver/client_examples/
SDLvncviewer.c 32 depth=client->format.bitsPerPixel; local
39 rfbBool okay=SDL_VideoModeOK(width,height,depth,sdlFlags);
41 for(depth=24;!okay && depth>4;depth/=2)
42 okay=SDL_VideoModeOK(width,height,depth,sdlFlags);
44 SDL_Surface* sdl=SDL_SetVideoMode(width,height,depth,sdlFlags);
46 client->width = sdl->pitch / (depth / 8);
53 client->format.bitsPerPixel=depth;
67 client->width=sdl->pitch / (depth / 8)
282 int depth = sdl->format->BitsPerPixel; local
    [all...]
  /external/ImageMagick/coders/
vips.c 428 image->depth=8;
432 image->depth=16;
437 image->depth=32;
440 image->depth=64;
614 if (image->depth == 16)
665 if (image->depth == 16)
669 image->depth=8;
679 if (image->depth == 16)
691 if (image->depth == 16)
  /external/mesa3d/src/mesa/main/
teximage.c 1012 GLsizei depth)
1031 size = MAX3(width, height, depth);
1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1054 const GLint numPixels = width * height * depth;
1077 for (h = 0; h < depth; h++) {
1111 img->Depth = 0;
1129 * \param depth image depth.
1135 * Note: width, height and depth include the border.
1140 GLsizei width, GLsizei height, GLsizei depth,
    [all...]
  /external/opencv/otherlibs/highgui/
grfmt_jpeg2000.cpp 125 int depth = jas_image_cmptprec( m_image, i ); local
126 if( depth > m_bit_depth )
127 m_bit_depth = depth;
396 bool GrFmtJpeg2000Writer::IsFormatSupported( int depth )
398 return depth == IPL_DEPTH_8U || depth == IPL_DEPTH_16U;
403 int width, int height, int depth, int channels )
417 component_info[i].prec = depth;
434 if( depth == 8 )
  /external/opencv3/modules/imgproc/test/
test_templmatch.cpp 95 int depth = CV_MAT_DEPTH(type); local
96 if( depth == CV_32F )
108 int depth = cvtest::randInt(rng) % 2, cn = cvtest::randInt(rng) & 1 ? 3 : 1; local
110 depth = depth == 0 ? CV_8U : CV_32F;
112 types[INPUT][0] = types[INPUT][1] = CV_MAKETYPE(depth,cn);
128 if( test_mat[INPUT][1].depth() == CV_8U ||
151 int depth = CV_MAT_DEPTH(img->type), cn = CV_MAT_CN(img->type); local
199 if( depth == CV_8U )
  /external/v8/test/cctest/
types-fuzz.h 243 TypeHandle Fuzz(int depth = 4) {
244 switch (rng_->NextInt(depth == 0 ? 3 : 20)) {
286 int depth = rng_->NextInt(3); local
288 for (int i = 0; i < depth; ++i) type = Type::Context(type, region_);
292 TypeHandle element = Fuzz(depth / 2);
297 TypeHandle result = Fuzz(depth / 2);
298 TypeHandle receiver = Fuzz(depth / 2);
302 TypeHandle parameter = Fuzz(depth / 2);
325 TypeHandle operand = Fuzz(depth - 1);
  /art/test/074-gc-thrash/src/
Main.java 267 private String dive(int depth, int iteration) {
305 weak[depth] = new WeakReference(funStr);
306 strong[depth] = funStr;
307 if (depth+1 < MAX_DEPTH)
308 dive(depth+1, iteration+1);
  /device/google/contexthub/util/common/
JSONObject.h 69 AString toString(size_t depth = 0, bool indentFirstLine = true) const;
86 AString toString(size_t depth = 0, bool indentFirstLine = true) const;
93 virtual AString internalToString(size_t depth) const = 0;
206 virtual AString internalToString(size_t depth) const;
261 virtual AString internalToString(size_t depth) const;
  /external/compiler-rt/lib/asan/tests/
asan_fake_stack_test.cc 135 static void RecursiveFunction(FakeStack *fs, int depth) {
136 uptr class_id = depth / 3;
138 if (depth) {
139 RecursiveFunction(fs, depth - 1);
140 RecursiveFunction(fs, depth - 1);
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/db/
DB_Results.java 293 int depth = -1, max = -1; field in class:DB_Results.LogWriter
298 if (++this.depth >= this.buffers.length) {
299 System.arraycopy(this.times, 0, this.times = new long[this.depth+10], 0, this.depth);
300 System.arraycopy(this.buffers, 0, this.buffers= new StringBuffer[this.depth+10], 0, this.depth);
302 StringBuffer buffer = this.buffers[this.depth];
303 if (this.buffers[this.depth] == null) buffer = this.buffers[this.depth] = new StringBuffer();
305 this.starts[this.depth] = System.currentTimeMillis()
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  /external/google-breakpad/src/processor/
stackwalker_selftest.cc 381 // than the number of stack frames beneath its parent. When depth frames
383 // frame count check fails at any depth, Recursor will stop and return false.
386 static bool Recursor(unsigned int depth, unsigned int parent_callers)
389 static bool Recursor(unsigned int depth, unsigned int parent_callers);
391 static bool Recursor(unsigned int depth, unsigned int parent_callers) {
396 if (depth)
397 return Recursor(depth - 1, callers);
399 // depth == 0
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES30.java 40 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels);
42 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset);
44 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels);
46 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset);
142 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES30.java 24 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels);
26 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset);
28 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels);
30 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset);
126 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/
FileProcessor.java 175 int depth) {
206 entry.depth = depth;
220 process(file.listFiles(inputFilter), outputRoot, subdir, dirToEntries, depth + 1); local
245 public int depth; field in class:FileProcessor.Entry
  /external/libvncserver/webclients/novnc/include/
webutil.js 52 WebUtil.dirObj = function (obj, depth, parent) {
54 if (! depth) { depth = 2; }
60 if ((depth > 1) && (typeof obj[i] === "object")) {
62 msg += WebUtil.dirObj(obj[i], depth - 1, parent + "." + i);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_validate.c 45 int width, height, depth; local
80 &width, &height, &depth);
89 depth,
137 for (int i = 0; i < mt->level[level].depth; i++)
148 for (i = 0; i < mt->level[level].depth; i++) {
157 assert(intel_image->base.Base.Depth == 1);
  /external/opencv3/modules/core/misc/java/src/java/
core+Mat.java 165 // C++: int Mat::checkVector(int elemChannels, int depth = -1, bool
169 // javadoc: Mat::checkVector(elemChannels, depth, requireContinuous)
170 public int checkVector(int elemChannels, int depth, boolean requireContinuous)
173 int retVal = n_checkVector(nativeObj, elemChannels, depth, requireContinuous);
178 // javadoc: Mat::checkVector(elemChannels, depth)
179 public int checkVector(int elemChannels, int depth)
182 int retVal = n_checkVector(nativeObj, elemChannels, depth);
385 // C++: int Mat::depth()
388 // javadoc: Mat::depth()
389 public int depth() method in class:Mat
    [all...]
  /external/opencv3/modules/cudaimgproc/perf/
perf_color.cpp 80 const int depth = GET_PARAM(1); local
83 cv::Mat src(size, CV_MAKETYPE(depth, info.scn));
84 cv::randu(src, 0, depth == CV_8U ? 255.0 : 1.0);
119 const int depth = GET_PARAM(1); local
122 cv::Mat src(size, CV_MAKETYPE(depth, info.scn));
  /external/opencv3/modules/cudastereo/test/
test_stereo.cpp 120 h_disp.convertTo(h_disp, disp_gold.depth());
164 h_disp.convertTo(h_disp, disp_gold.depth());
178 int depth; local
185 depth = GET_PARAM(2);
194 cv::Mat disp = randomMat(size, depth, 5.0, 30.0);
  /external/valgrind/tests/
check_headers_and_includes 117 my ($path, $dir, $depth) = @_;
120 if ($depth == 0) {
122 } elsif ($depth == 1) {
134 print "DIR = $dir DEPTH = $depth\n" if ($debug);
147 process_dir($full_path, $file, $depth + 1);
  /frameworks/base/tools/aapt2/xml/
XmlPullParser.h 157 size_t depth; member in struct:aapt::xml::XmlPullParser::EventData
212 // First get back to the start depth.
231 int depth = 1; local
232 while (depth > 0) {
239 depth++;
242 depth--;
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/
FakeExpandableAdapter.java 56 final int repeatCount, List<ResourceReference> types, int depth) {
89 createItems(dataBindingItem, depth + 1);
96 private void createItems(DataBindingItem item, int depth) {
97 if (depth == 2) {
98 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )
66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
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