/external/eigen/Eigen/src/Core/products/ |
GeneralMatrixMatrixTriangular.h | 44 static EIGEN_STRONG_INLINE void run(Index size, Index depth,const LhsScalar* lhs, Index lhsStride, 51 ::run(size,depth,rhs,rhsStride,lhs,lhsStride,res,resStride,alpha); 60 static EIGEN_STRONG_INLINE void run(Index size, Index depth,const LhsScalar* _lhs, Index lhsStride, 68 Index kc = depth; // cache block size along the K direction 87 for(Index k2=0; k2<depth; k2+=kc) 89 const Index actual_kc = (std::min)(k2+kc,depth)-k2; 139 void operator()(ResScalar* res, Index resStride, const LhsScalar* blockA, const RhsScalar* blockB, Index size, Index depth, const ResScalar& alpha, RhsScalar* workspace) 149 const RhsScalar* actual_b = blockB+j*depth; 152 gebp_kernel(res+j*resStride, resStride, blockA, actual_b, j, depth, actualBlockSize, alpha, 160 gebp_kernel(buffer.data(), BlockSize, blockA+depth*i, actual_b, actualBlockSize, depth, actualBlockSize, alpha [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btPolyhedralContactClipping.cpp | 80 static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB) 99 depth = d0; 105 depth = d1; 174 const btScalar depth = d0<d1 ? d0:d1; 175 if(depth>dmin) 492 btScalar depth = planeNormalWS.dot(vtx)+planeEqWS; 493 if (depth <=minDist) 495 // printf("clamped: depth=%f to minDist=%f\n",depth,minDist); 496 depth = minDist [all...] |
/external/libvncserver/client_examples/ |
SDLvncviewer.c | 32 depth=client->format.bitsPerPixel; local 39 rfbBool okay=SDL_VideoModeOK(width,height,depth,sdlFlags); 41 for(depth=24;!okay && depth>4;depth/=2) 42 okay=SDL_VideoModeOK(width,height,depth,sdlFlags); 44 SDL_Surface* sdl=SDL_SetVideoMode(width,height,depth,sdlFlags); 46 client->width = sdl->pitch / (depth / 8); 53 client->format.bitsPerPixel=depth; 67 client->width=sdl->pitch / (depth / 8) 282 int depth = sdl->format->BitsPerPixel; local [all...] |
/external/ImageMagick/coders/ |
vips.c | 428 image->depth=8; 432 image->depth=16; 437 image->depth=32; 440 image->depth=64; 614 if (image->depth == 16) 665 if (image->depth == 16) 669 image->depth=8; 679 if (image->depth == 16) 691 if (image->depth == 16)
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/external/mesa3d/src/mesa/main/ |
teximage.c | 1012 GLsizei depth) 1031 size = MAX3(width, height, depth); 1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 1054 const GLint numPixels = width * height * depth; 1077 for (h = 0; h < depth; h++) { 1111 img->Depth = 0; 1129 * \param depth image depth. 1135 * Note: width, height and depth include the border. 1140 GLsizei width, GLsizei height, GLsizei depth, [all...] |
/external/opencv/otherlibs/highgui/ |
grfmt_jpeg2000.cpp | 125 int depth = jas_image_cmptprec( m_image, i ); local 126 if( depth > m_bit_depth ) 127 m_bit_depth = depth; 396 bool GrFmtJpeg2000Writer::IsFormatSupported( int depth ) 398 return depth == IPL_DEPTH_8U || depth == IPL_DEPTH_16U; 403 int width, int height, int depth, int channels ) 417 component_info[i].prec = depth; 434 if( depth == 8 )
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/external/opencv3/modules/imgproc/test/ |
test_templmatch.cpp | 95 int depth = CV_MAT_DEPTH(type); local 96 if( depth == CV_32F ) 108 int depth = cvtest::randInt(rng) % 2, cn = cvtest::randInt(rng) & 1 ? 3 : 1; local 110 depth = depth == 0 ? CV_8U : CV_32F; 112 types[INPUT][0] = types[INPUT][1] = CV_MAKETYPE(depth,cn); 128 if( test_mat[INPUT][1].depth() == CV_8U || 151 int depth = CV_MAT_DEPTH(img->type), cn = CV_MAT_CN(img->type); local 199 if( depth == CV_8U )
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/external/v8/test/cctest/ |
types-fuzz.h | 243 TypeHandle Fuzz(int depth = 4) { 244 switch (rng_->NextInt(depth == 0 ? 3 : 20)) { 286 int depth = rng_->NextInt(3); local 288 for (int i = 0; i < depth; ++i) type = Type::Context(type, region_); 292 TypeHandle element = Fuzz(depth / 2); 297 TypeHandle result = Fuzz(depth / 2); 298 TypeHandle receiver = Fuzz(depth / 2); 302 TypeHandle parameter = Fuzz(depth / 2); 325 TypeHandle operand = Fuzz(depth - 1);
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/art/test/074-gc-thrash/src/ |
Main.java | 267 private String dive(int depth, int iteration) { 305 weak[depth] = new WeakReference(funStr); 306 strong[depth] = funStr; 307 if (depth+1 < MAX_DEPTH) 308 dive(depth+1, iteration+1);
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/device/google/contexthub/util/common/ |
JSONObject.h | 69 AString toString(size_t depth = 0, bool indentFirstLine = true) const; 86 AString toString(size_t depth = 0, bool indentFirstLine = true) const; 93 virtual AString internalToString(size_t depth) const = 0; 206 virtual AString internalToString(size_t depth) const; 261 virtual AString internalToString(size_t depth) const;
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/external/compiler-rt/lib/asan/tests/ |
asan_fake_stack_test.cc | 135 static void RecursiveFunction(FakeStack *fs, int depth) { 136 uptr class_id = depth / 3; 138 if (depth) { 139 RecursiveFunction(fs, depth - 1); 140 RecursiveFunction(fs, depth - 1);
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/db/ |
DB_Results.java | 293 int depth = -1, max = -1; field in class:DB_Results.LogWriter 298 if (++this.depth >= this.buffers.length) { 299 System.arraycopy(this.times, 0, this.times = new long[this.depth+10], 0, this.depth); 300 System.arraycopy(this.buffers, 0, this.buffers= new StringBuffer[this.depth+10], 0, this.depth); 302 StringBuffer buffer = this.buffers[this.depth]; 303 if (this.buffers[this.depth] == null) buffer = this.buffers[this.depth] = new StringBuffer(); 305 this.starts[this.depth] = System.currentTimeMillis() [all...] |
/external/google-breakpad/src/processor/ |
stackwalker_selftest.cc | 381 // than the number of stack frames beneath its parent. When depth frames 383 // frame count check fails at any depth, Recursor will stop and return false. 386 static bool Recursor(unsigned int depth, unsigned int parent_callers) 389 static bool Recursor(unsigned int depth, unsigned int parent_callers); 391 static bool Recursor(unsigned int depth, unsigned int parent_callers) { 396 if (depth) 397 return Recursor(depth - 1, callers); 399 // depth == 0
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES30.java | 40 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels);
42 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset);
44 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels);
46 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset);
142 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES30.java | 24 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels); 26 public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset); 28 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels); 30 public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset); 126 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/ |
FileProcessor.java | 175 int depth) {
206 entry.depth = depth;
220 process(file.listFiles(inputFilter), outputRoot, subdir, dirToEntries, depth + 1);
local 245 public int depth;
field in class:FileProcessor.Entry
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/external/libvncserver/webclients/novnc/include/ |
webutil.js | 52 WebUtil.dirObj = function (obj, depth, parent) { 54 if (! depth) { depth = 2; } 60 if ((depth > 1) && (typeof obj[i] === "object")) { 62 msg += WebUtil.dirObj(obj[i], depth - 1, parent + "." + i);
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex_validate.c | 45 int width, height, depth; local 80 &width, &height, &depth); 89 depth, 137 for (int i = 0; i < mt->level[level].depth; i++) 148 for (i = 0; i < mt->level[level].depth; i++) { 157 assert(intel_image->base.Base.Depth == 1);
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/external/opencv3/modules/core/misc/java/src/java/ |
core+Mat.java | 165 // C++: int Mat::checkVector(int elemChannels, int depth = -1, bool 169 // javadoc: Mat::checkVector(elemChannels, depth, requireContinuous) 170 public int checkVector(int elemChannels, int depth, boolean requireContinuous) 173 int retVal = n_checkVector(nativeObj, elemChannels, depth, requireContinuous); 178 // javadoc: Mat::checkVector(elemChannels, depth) 179 public int checkVector(int elemChannels, int depth) 182 int retVal = n_checkVector(nativeObj, elemChannels, depth); 385 // C++: int Mat::depth() 388 // javadoc: Mat::depth() 389 public int depth() method in class:Mat [all...] |
/external/opencv3/modules/cudaimgproc/perf/ |
perf_color.cpp | 80 const int depth = GET_PARAM(1); local 83 cv::Mat src(size, CV_MAKETYPE(depth, info.scn)); 84 cv::randu(src, 0, depth == CV_8U ? 255.0 : 1.0); 119 const int depth = GET_PARAM(1); local 122 cv::Mat src(size, CV_MAKETYPE(depth, info.scn));
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/external/opencv3/modules/cudastereo/test/ |
test_stereo.cpp | 120 h_disp.convertTo(h_disp, disp_gold.depth()); 164 h_disp.convertTo(h_disp, disp_gold.depth()); 178 int depth; local 185 depth = GET_PARAM(2); 194 cv::Mat disp = randomMat(size, depth, 5.0, 30.0);
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/external/valgrind/tests/ |
check_headers_and_includes | 117 my ($path, $dir, $depth) = @_; 120 if ($depth == 0) { 122 } elsif ($depth == 1) { 134 print "DIR = $dir DEPTH = $depth\n" if ($debug); 147 process_dir($full_path, $file, $depth + 1);
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/frameworks/base/tools/aapt2/xml/ |
XmlPullParser.h | 157 size_t depth; member in struct:aapt::xml::XmlPullParser::EventData 212 // First get back to the start depth. 231 int depth = 1; local 232 while (depth > 0) { 239 depth++; 242 depth--;
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/ |
FakeExpandableAdapter.java | 56 final int repeatCount, List<ResourceReference> types, int depth) { 89 createItems(dataBindingItem, depth + 1); 96 private void createItems(DataBindingItem item, int depth) { 97 if (depth == 2) { 98 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) 6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) 7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) 9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) 10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) 11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) 12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) 109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) [all...] |