/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
StagePerformanceTest.java | 26 import com.badlogic.gdx.scenes.scene2d.Actor;
84 Array<Actor> actors = root.getChildren();
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TableLayoutTest.java | 23 import com.badlogic.gdx.scenes.scene2d.Actor;
77 public void changed (ChangeEvent event, Actor actor) {
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UISimpleTest.java | 27 import com.badlogic.gdx.scenes.scene2d.Actor; 84 public void changed (ChangeEvent event, Actor actor) { 90 // Add an image actor. Have to set the size, else it would be the size of the drawable (which is the 1x1 texture).
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YDownTest.java | 30 import com.badlogic.gdx.scenes.scene2d.Actor;
73 // a stage which uses our y-down camera and a simple actor (see MyActor below),
123 /** A very simple actor implementation that does not obey rotation/scale/origin set on the actor. Allows dragging of the actor.
125 public class MyActor extends Actor {
141 // are given relative to the actor's upper left corner (0, 0)
151 // adjust the actor's position by (current mouse position - last mouse position)
152 // in the actor's coordinate system.
157 // are in the actor's local coordinate system automatically. [all...] |
Scene2dTest.java | 27 import com.badlogic.gdx.scenes.scene2d.Actor;
57 final Actor actor = new Actor() {
local 65 actor.setBounds(15, 15, 100, 100);
66 actor.setOrigin(50, 50);
67 stage.addActor(actor);
68 actor.addListener(new InputListener() {
111 public boolean longPress (Actor actor, float x, float y) { [all...] |
LabelTest.java | 27 import com.badlogic.gdx.scenes.scene2d.Actor;
40 Actor root;
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ParticleEmittersTest.java | 30 import com.badlogic.gdx.scenes.scene2d.Actor; 160 public void changed (ChangeEvent event, Actor actor) { 161 if (actor == skipCleanup) { 163 } else if (actor == clearEmitters) {
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ScrollPaneScrollBarsTest.java | 21 import com.badlogic.gdx.scenes.scene2d.Actor;
56 public void changed (ChangeEvent event, Actor actor) {
71 public void changed (ChangeEvent event, Actor actor) {
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InterpolationTest.java | 30 import com.badlogic.gdx.scenes.scene2d.Actor;
105 public void changed (ChangeEvent event, Actor actor) {
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GroupTest.java | 31 import com.badlogic.gdx.scenes.scene2d.Actor;
38 /** This tests both {@link Actor#parentToLocalCoordinates(Vector2)} and {@link Actor#localToParentCoordinates(Vector2)}. */
119 // These come from Actor#parentToLocalCoordinates.
133 // Do the same as toScreenCoordinates via Actor#localToParentCoordinates.
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
Slider.java | 22 import com.badlogic.gdx.scenes.scene2d.Actor;
89 public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) {
94 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
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Table.java | 24 import com.badlogic.gdx.scenes.scene2d.Actor;
168 public Actor hit (float x, float y, boolean touchable) {
176 /** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
193 /** Adds a new cell to the table with the specified actor. */
194 public <T extends Actor> Cell<T> add (T actor) {
196 cell.actor = actor;
243 if (actor != null) addActor(actor);
309 Actor actor = cell.actor; local 741 Actor actor = c.actor; local 750 Actor actor = c.actor; local 1237 none, all, table, cell, actor enum constant in enum:Table.Debug [all...] |
Window.java | 25 import com.badlogic.gdx.scenes.scene2d.Actor; 265 public Actor hit (float x, float y, boolean touchable) { 266 Actor hit = super.hit(x, y, touchable); 272 Actor current = hit;
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Touchpad.java | 23 import com.badlogic.gdx.scenes.scene2d.Actor;
135 public Actor hit (float x, float y, boolean touchable) {
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Tree.java | 21 import com.badlogic.gdx.scenes.scene2d.Actor;
32 /** A tree widget where each node has an icon, actor, and child nodes.
73 float low = selection.getLastSelected().actor.getY();
74 float high = node.actor.getY();
85 float rowX = node.actor.getX();
101 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
170 Actor actor = node.actor;
local 171 if (actor instanceof Layout) { 199 Actor actor = node.actor; local 224 Actor actor = node.actor; local 406 Actor actor; field in class:Tree.Node [all...] |
Cell.java | 6 import com.badlogic.gdx.scenes.scene2d.Actor; 13 public class Cell<T extends Actor> implements Poolable { 33 Actor actor; field in class:Cell 51 /** Sets the actor in this cell and adds the actor to the cell's table. If null, removes any current actor. */ 52 public <A extends Actor> Cell<A> setActor (A newActor) { 53 if (actor != newActor) { 54 if (actor != null) actor.remove() [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
Selection.java | 4 import com.badlogic.gdx.scenes.scene2d.Actor; 12 /** Manages selected objects. Optionally fires a {@link ChangeEvent} on an actor. Selection changes can be vetoed via 16 private Actor actor; field in class:Selection 26 /** @param actor An actor to fire {@link ChangeEvent} on when the selection changes, or null. */ 27 public void setActor (Actor actor) { 28 this.actor = actor; [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/ |
Actions.java | 22 import com.badlogic.gdx.scenes.scene2d.Actor;
45 static public AddAction addAction (Action action, Actor targetActor) {
58 static public RemoveAction removeAction (Action action, Actor targetActor) {
65 /** Moves the actor instantly. */
98 /** Moves the actor instantly. */
115 /** Sizes the actor instantly. */
132 /** Sizes the actor instantly. */
149 /** Scales the actor instantly. */
166 /** Scales the actor instantly. */
183 /** Rotates the actor instantly. */ [all...] |
/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/A/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/Current/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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/external/antlr/antlr-3.4/runtime/ObjC/Framework/ |
ANTLRTreeWizard.h | 49 id actor; variable 53 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 54 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 60 @property (retain) id actor; variable
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
BaseG3dHudTest.java | 24 import com.badlogic.gdx.scenes.scene2d.Actor;
93 public void changed (ChangeEvent event, Actor actor) {
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Benchmark3DTest.java | 48 import com.badlogic.gdx.scenes.scene2d.Actor; 111 public void changed (ChangeEvent event, Actor actor) { 122 public void changed (ChangeEvent event, Actor actor) {
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/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/swf/ |
layer2.py | 150 class Actor(SWFBase): 160 class ActivityWorker(Actor): 205 class Decider(Actor):
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