HomeSort by relevance Sort by last modified time
    Searched refs:Actor (Results 51 - 75 of 77) sorted by null

1 23 4

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
StagePerformanceTest.java 26 import com.badlogic.gdx.scenes.scene2d.Actor;
84 Array<Actor> actors = root.getChildren();
TableLayoutTest.java 23 import com.badlogic.gdx.scenes.scene2d.Actor;
77 public void changed (ChangeEvent event, Actor actor) {
UISimpleTest.java 27 import com.badlogic.gdx.scenes.scene2d.Actor;
84 public void changed (ChangeEvent event, Actor actor) {
90 // Add an image actor. Have to set the size, else it would be the size of the drawable (which is the 1x1 texture).
YDownTest.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
73 // a stage which uses our y-down camera and a simple actor (see MyActor below),
123 /** A very simple actor implementation that does not obey rotation/scale/origin set on the actor. Allows dragging of the actor.
125 public class MyActor extends Actor {
141 // are given relative to the actor's upper left corner (0, 0)
151 // adjust the actor's position by (current mouse position - last mouse position)
152 // in the actor's coordinate system.
157 // are in the actor's local coordinate system automatically.
    [all...]
Scene2dTest.java 27 import com.badlogic.gdx.scenes.scene2d.Actor;
57 final Actor actor = new Actor() { local
65 actor.setBounds(15, 15, 100, 100);
66 actor.setOrigin(50, 50);
67 stage.addActor(actor);
68 actor.addListener(new InputListener() {
111 public boolean longPress (Actor actor, float x, float y) {
    [all...]
LabelTest.java 27 import com.badlogic.gdx.scenes.scene2d.Actor;
40 Actor root;
ParticleEmittersTest.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
160 public void changed (ChangeEvent event, Actor actor) {
161 if (actor == skipCleanup) {
163 } else if (actor == clearEmitters) {
ScrollPaneScrollBarsTest.java 21 import com.badlogic.gdx.scenes.scene2d.Actor;
56 public void changed (ChangeEvent event, Actor actor) {
71 public void changed (ChangeEvent event, Actor actor) {
InterpolationTest.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
105 public void changed (ChangeEvent event, Actor actor) {
GroupTest.java 31 import com.badlogic.gdx.scenes.scene2d.Actor;
38 /** This tests both {@link Actor#parentToLocalCoordinates(Vector2)} and {@link Actor#localToParentCoordinates(Vector2)}. */
119 // These come from Actor#parentToLocalCoordinates.
133 // Do the same as toScreenCoordinates via Actor#localToParentCoordinates.
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Slider.java 22 import com.badlogic.gdx.scenes.scene2d.Actor;
89 public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) {
94 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
Table.java 24 import com.badlogic.gdx.scenes.scene2d.Actor;
168 public Actor hit (float x, float y, boolean touchable) {
176 /** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
193 /** Adds a new cell to the table with the specified actor. */
194 public <T extends Actor> Cell<T> add (T actor) {
196 cell.actor = actor;
243 if (actor != null) addActor(actor);
309 Actor actor = cell.actor; local
741 Actor actor = c.actor; local
750 Actor actor = c.actor; local
1237 none, all, table, cell, actor enum constant in enum:Table.Debug
    [all...]
Window.java 25 import com.badlogic.gdx.scenes.scene2d.Actor;
265 public Actor hit (float x, float y, boolean touchable) {
266 Actor hit = super.hit(x, y, touchable);
272 Actor current = hit;
Touchpad.java 23 import com.badlogic.gdx.scenes.scene2d.Actor;
135 public Actor hit (float x, float y, boolean touchable) {
Tree.java 21 import com.badlogic.gdx.scenes.scene2d.Actor;
32 /** A tree widget where each node has an icon, actor, and child nodes.
73 float low = selection.getLastSelected().actor.getY();
74 float high = node.actor.getY();
85 float rowX = node.actor.getX();
101 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
170 Actor actor = node.actor; local
171 if (actor instanceof Layout) {
199 Actor actor = node.actor; local
224 Actor actor = node.actor; local
406 Actor actor; field in class:Tree.Node
    [all...]
Cell.java 6 import com.badlogic.gdx.scenes.scene2d.Actor;
13 public class Cell<T extends Actor> implements Poolable {
33 Actor actor; field in class:Cell
51 /** Sets the actor in this cell and adds the actor to the cell's table. If null, removes any current actor. */
52 public <A extends Actor> Cell<A> setActor (A newActor) {
53 if (actor != newActor) {
54 if (actor != null) actor.remove()
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
Selection.java 4 import com.badlogic.gdx.scenes.scene2d.Actor;
12 /** Manages selected objects. Optionally fires a {@link ChangeEvent} on an actor. Selection changes can be vetoed via
16 private Actor actor; field in class:Selection
26 /** @param actor An actor to fire {@link ChangeEvent} on when the selection changes, or null. */
27 public void setActor (Actor actor) {
28 this.actor = actor;
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
Actions.java 22 import com.badlogic.gdx.scenes.scene2d.Actor;
45 static public AddAction addAction (Action action, Actor targetActor) {
58 static public RemoveAction removeAction (Action action, Actor targetActor) {
65 /** Moves the actor instantly. */
98 /** Moves the actor instantly. */
115 /** Sizes the actor instantly. */
132 /** Sizes the actor instantly. */
149 /** Scales the actor instantly. */
166 /** Scales the actor instantly. */
183 /** Rotates the actor instantly. */
    [all...]
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/A/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/Current/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/
ANTLRTreeWizard.h 49 id actor; variable
53 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
54 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
60 @property (retain) id actor; variable
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
BaseG3dHudTest.java 24 import com.badlogic.gdx.scenes.scene2d.Actor;
93 public void changed (ChangeEvent event, Actor actor) {
Benchmark3DTest.java 48 import com.badlogic.gdx.scenes.scene2d.Actor;
111 public void changed (ChangeEvent event, Actor actor) {
122 public void changed (ChangeEvent event, Actor actor) {
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/swf/
layer2.py 150 class Actor(SWFBase):
160 class ActivityWorker(Actor):
205 class Decider(Actor):

Completed in 432 milliseconds

1 23 4