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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/tests/src/androidx/media/filterfw/samples/simplecamera/
FaceSquareFilterTest.java 20 import android.content.res.AssetManager;
45 private AssetManager assetMgr = null;
  /external/libgdx/gdx/src/com/badlogic/gdx/maps/tiled/
AtlasTmxMapLoader.java 24 import com.badlogic.gdx.assets.AssetManager;
90 private final AssetManager assetManager;
92 public AssetManagerAtlasResolver (AssetManager assetManager) {
93 this.assetManager = assetManager;
98 return assetManager.get(name, TextureAtlas.class);
203 public void loadAsync (AssetManager manager, String fileName, FileHandle tmxFile, AtlasTiledMapLoaderParameters parameter) {
222 public TiledMap loadSync (AssetManager manager, String fileName, FileHandle file, AtlasTiledMapLoaderParameters parameter)
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TmxMapLoader.java 20 import com.badlogic.gdx.assets.AssetManager;
99 public void loadAsync (AssetManager manager, String fileName, FileHandle tmxFile, TmxMapLoader.Parameters parameter) {
117 public TiledMap loadSync (AssetManager manager, String fileName, FileHandle file, TmxMapLoader.Parameters parameter) {
TideMapLoader.java 21 import com.badlogic.gdx.assets.AssetManager;
80 public TiledMap load (AssetManager assetManager, String fileName, FileHandle tideFile, Parameters parameter) {
82 return loadMap(root, tideFile, new AssetManagerImageResolver(assetManager));
  /cts/tests/tests/content/src/android/content/res/cts/
ResourcesTest.java 26 import android.content.res.AssetManager;
65 final AssetManager am = new AssetManager();
120 final AssetManager assmgr = new AssetManager();
225 return new Resources(new AssetManager(), dm, cfg);
409 final AssetManager aM = mResources.getAssets();
  /frameworks/base/graphics/java/android/graphics/
Typeface.java 19 import android.content.res.AssetManager;
190 public static Typeface createFromAsset(AssetManager mgr, String path) {
210 * Creates a unique id for a given AssetManager and asset path.
212 * @param mgr AssetManager instance
214 * @return Unique id for a given AssetManager and asset path.
216 private static String createAssetUid(final AssetManager mgr, String path) {
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
FontFamily_Delegate.java 27 import android.content.res.AssetManager;
307 /*package*/ static boolean nAddFontFromAsset(long nativeFamily, AssetManager mgr, String path) {
337 fontStream = assetRepository.openAsset(path, AssetManager.ACCESS_STREAMING);
372 // This should never happen. AssetManager is a final class (from user's perspective), and
373 // we've replaced every creation of AssetManager with our implementation. We create an
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
TextureArray.java 21 import com.badlogic.gdx.assets.AssetManager;
  /frameworks/base/include/androidfw/
Asset.h 42 * provide most of the implementation. The AssetManager uses one of the
137 /* AssetManager needs access to our "create" functions */
138 friend class AssetManager;
  /bootable/recovery/tools/recovery_l10n/src/com/android/recovery_l10n/
Main.java 22 import android.content.res.AssetManager;
108 AssetManager assets = standardResources.getAssets();
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 20 import android.content.AssetManager;
312 final AssetManager am = getAssets();
  /external/androidplot/AndroidPlot-Core/src/test/java/com/androidplot/mock/
MockContext.java 22 import android.content.res.AssetManager;
51 public AssetManager getAssets() {
  /frameworks/base/core/java/android/app/
NativeActivity.java 22 import android.content.res.AssetManager;
98 AssetManager assetMgr, byte[] savedState, ClassLoader classLoader, String libraryPath);
ResourcesManager.java 24 import android.content.res.AssetManager;
237 * Creates an AssetManager from the paths within the ResourcesKey.
239 * This can be overridden in tests so as to avoid creating a real AssetManager with
241 * @param key The key containing the resource paths to add to the AssetManager.
242 * @return a new AssetManager.
245 protected @Nullable AssetManager createAssetManager(@NonNull final ResourcesKey key) {
246 AssetManager assets = new AssetManager();
249 // This is fine, since each AssetManager automatically loads the 'android' package
311 final AssetManager assets = createAssetManager(key)
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  /frameworks/base/core/jni/android/graphics/
FontFamily.cpp 31 #include <androidfw/AssetManager.h>
196 AssetManager* mgr = assetManagerForJavaObject(env, jassetMgr);
234 { "nAddFontFromAsset", "(JLandroid/content/res/AssetManager;Ljava/lang/String;)Z",
  /frameworks/base/core/tests/coretests/src/android/app/backup/
BackupDataTest.java 22 import android.content.res.AssetManager;
62 private AssetManager mAssets;
  /frameworks/base/core/tests/coretests/src/android/content/res/
ResourcesManagerTest.java 58 protected AssetManager createAssetManager(@NonNull ResourcesKey key) {
59 return new AssetManager();
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
OcclusionCullingTest.java 20 import com.badlogic.gdx.assets.AssetManager;
184 AssetManager assets = new AssetManager();
  /frameworks/base/tools/aapt/
AaptAssets.h 9 #include <androidfw/AssetManager.h>
565 AssetManager& getAssetManager();
612 AssetManager mIncludedAssets;
  /frameworks/base/core/java/android/content/res/
XmlBlock.java 479 XmlBlock(AssetManager assets, long xmlBlock) {
485 private final AssetManager mAssets;
  /frameworks/opt/timezonepicker/src/com/android/timezonepicker/
TimeZoneData.java 20 import android.content.res.AssetManager;
316 AssetManager am = context.getAssets();
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/
AssetManager.java 64 public class AssetManager implements Disposable {
81 Logger log = new Logger("AssetManager", Application.LOG_NONE);
83 /** Creates a new AssetManager with all default loaders. */
84 public AssetManager () {
88 /** Creates a new AssetManager with all default loaders. */
89 public AssetManager (FileHandleResolver resolver) {
93 /** Creates a new AssetManager with optionally all default loaders. If you don't add the default loaders then you do have to
96 public AssetManager (FileHandleResolver resolver, boolean defaultLoaders) {
118 /** Returns the {@link FileHandleResolver} for which this AssetManager
120 * @return the file handle resolver which this AssetManager uses *
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  /frameworks/base/test-runner/src/android/test/mock/
MockContext.java 31 import android.content.res.AssetManager;
62 public AssetManager getAssets() {
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/utils/
DictionaryInfoUtils.java 21 import android.content.res.AssetManager;
545 final AssetManager assets = resources.getAssets();
  /frameworks/base/core/jni/
android_util_XmlBlock.cpp 23 #include <androidfw/AssetManager.h>

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