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  /external/deqp/modules/gles3/functional/
es3fDitheringTests.cpp 98 DitheringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, bool isEnabled, PatternType patternType, const tcu::Vec4& color);
113 const glu::RenderContext& m_renderCtx;
138 DitheringCase::DitheringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* const name, const char* const description, const bool ditheringEnabled, const PatternType patternType, const Vec4& color)
es3fShaderApiTests.cpp 148 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info)
188 void drawWithProgram (glu::RenderContext& renderCtx, deUint32 program)
267 ShaderAllocator (glu::RenderContext& context, SourceGenerator& generator);
280 const glu::RenderContext& m_context;
285 ShaderAllocator::ShaderAllocator (glu::RenderContext& context, SourceGenerator& generator)
339 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader)
348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader)
762 glu::RenderContext& renderCtx = m_context.getRenderContext();
787 glu::RenderContext& renderCtx = m_context.getRenderContext()
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es3fASTCDecompressionCases.cpp 200 static inline ASTCSupportLevel getASTCSupportLevel (const glu::ContextInfo& contextInfo, const glu::RenderContext& renderCtx)
330 const glu::RenderContext& renderCtx = m_context.getRenderContext();
428 const glu::RenderContext& renderCtx = m_context.getRenderContext();
559 const glu::RenderContext& renderCtx = m_context.getRenderContext();
es3fScissorTests.cpp 64 glu::RenderContext& rc = m_context.getRenderContext();
es3fShaderFragDataTests.cpp 148 const glu::RenderContext& renderCtx = m_context.getRenderContext();
230 const glu::RenderContext& renderCtx = m_context.getRenderContext();
es3fFboCompletenessTests.cpp 177 ES3Checker (const glu::RenderContext& ctx)
438 Checker* createChecker (const glu::RenderContext& ctx) { return new ES3Checker(ctx); }
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java 28 import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
111 public RenderContext context;
204 public void begin (Camera camera, RenderContext context) {
  /external/deqp/framework/platform/X11/
tcuX11GlxPlatform.cpp 51 using glu::RenderContext;
79 RenderContext* createContext (const RenderConfig& config,
163 class GlxRenderContext : public RenderContext
210 RenderContext* GlxContextFactory::createContext (const RenderConfig& config,
214 GlxRenderContext* const renderContext = new GlxRenderContext(*this, config);
215 return renderContext;
  /external/deqp/modules/gles2/functional/
es2fScissorTests.cpp 54 glu::RenderContext& rc = m_context.getRenderContext();
es2fShaderFragDataTests.cpp 148 const glu::RenderContext& renderCtx = m_context.getRenderContext();
  /external/deqp/modules/glshared/
glsTextureTestUtil.hpp 195 ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
205 const glu::RenderContext& m_context;
215 TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
227 const glu::RenderContext& m_renderCtx;
glsLongStressCase.hpp 273 const glu::RenderContext& renderCtx,
298 const glu::RenderContext& m_renderCtx;
glsTextureBufferCase.cpp 381 glu::ShaderProgram* createRenderProgram (glu::RenderContext& renderContext,
387 const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(renderContext.getType());
392 glu::ShaderProgram* const program = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
553 glu::RenderContext& renderContext,
566 modifyBufferSubData(log, rng, renderContext.getFunctions(), texture);
569 modifyMapWrite(log, rng, renderContext.getFunctions(), texture);
572 modifyMapReadWrite(log, resultCollector, rng, renderContext.getFunctions(), texture);
575 void renderGL (glu::RenderContext& renderContext
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glsLifetimeTests.cpp 106 CheckedShader (const RenderContext& renderCtx, glu::ShaderType type, const string& src)
119 CheckedProgram (const RenderContext& renderCtx, GLuint vtxShader, GLuint fragShader)
232 const RenderContext& renderCtx = ctx.getRenderContext();
484 void setViewport (const RenderContext& renderCtx, const Rectangle& rect)
489 void readRectangle (const RenderContext& renderCtx, const Rectangle& rect, Surface& dst)
495 Rectangle randomViewport (const RenderContext& ctx, GLint maxWidth, GLint maxHeight,
694 const RenderContext& getRenderContext (void) const { return m_ctx.getRenderContext(); }
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glsVertexArrayTests.cpp 720 ContextArrayPack::ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext)
749 ContextShaderProgram (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
755 static std::string genVertexSource (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
756 static std::string genFragmentSource (const glu::RenderContext& ctx);
760 static sglr::pdec::ShaderProgramDeclaration createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
766 ContextShaderProgram::ContextShaderProgram (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays)
876 std::string ContextShaderProgram::genVertexSource (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays)
1020 std::string ContextShaderProgram::genFragmentSource (const glu::RenderContext& ctx)
1123 sglr::pdec::ShaderProgramDeclaration ContextShaderProgram::createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays)
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  /external/deqp/modules/gles31/functional/
es31fSeparateShaderTests.cpp 87 using glu::RenderContext;
610 ShaderProgramWrapper (const RenderContext& renderCtx,
626 RawProgramWrapper (const RenderContext& renderCtx,
976 void setViewport (const RenderContext& renderCtx, const Rectangle& rect)
981 void readRectangle (const RenderContext& renderCtx, const Rectangle& rect, Surface& dst)
987 Rectangle randomViewport (const RenderContext& ctx, Random& rnd,
1024 const RenderContext& getRenderContext (void);
1060 const RenderContext& SeparateShaderTest::getRenderContext (void)
1117 const RenderContext& renderCtx = getRenderContext();
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderTest.java 39 import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
153 public void begin (Camera camera, RenderContext context) {
MultipleRenderTargetTest.java 47 import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
71 RenderContext renderContext;
112 renderContext = new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.ROUNDROBIN));
209 renderContext.begin();
238 currentShader.begin(camera, renderContext);
248 renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(DIFFUSE_ATTACHMENT)));
250 renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(NORMAL_ATTACHMENT)));
252 renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(POSITION_ATTACHMENT)))
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  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 77 glu::RenderContext& renderCtx,
99 glu::RenderContext& m_renderCtx;
116 glu::RenderContext& renderCtx,
378 glu::RenderContext& renderCtx,
399 glu::RenderContext& m_renderCtx;
415 glu::RenderContext& renderCtx,
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 74 glu::RenderContext& renderCtx,
96 glu::RenderContext& m_renderCtx;
113 glu::RenderContext& renderCtx,
371 glu::RenderContext& renderCtx,
392 glu::RenderContext& m_renderCtx;
408 glu::RenderContext& renderCtx,
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 53 GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport);
227 const glu::RenderContext& m_context;
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 74 glu::RenderContext* ContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 34 import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
250 public void begin (final Camera camera, final RenderContext context) {
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 152 FboRenderContext::FboRenderContext (RenderContext* context, const RenderConfig& config)
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 76 glu::RenderContext& m_renderCtx;

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