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Searched
refs:Stress
(Results
26 - 50
of
58
) sorted by null
1
2
3
/external/deqp/modules/gles31/
tes31TestPackage.cpp
123
addChild(new
Stress
::StressTests (*m_context));
/external/deqp/modules/gles2/
tes2TestPackage.cpp
141
addChild(new
Stress
::StressTests (*m_context));
/external/deqp/modules/gles3/
tes3TestPackage.cpp
139
addChild(new
Stress
::StressTests (*m_context));
/prebuilts/go/darwin-x86/pkg/bootstrap/src/bootstrap/compile/internal/big/
ratconv_test.go
146
// Table 1:
Stress
Inputs for Conversion to 53-bit Binary, < 1/2 ULP
170
// Table 2:
Stress
Inputs for Conversion to 53-bit Binary, > 1/2 ULP
194
// Table 14:
Stress
Inputs for Conversion to 24-bit Binary, <1/2 ULP
208
// Table 15:
Stress
Inputs for Conversion to 24-bit Binary, >1/2 ULP
/prebuilts/go/darwin-x86/src/cmd/compile/internal/big/
ratconv_test.go
143
// Table 1:
Stress
Inputs for Conversion to 53-bit Binary, < 1/2 ULP
167
// Table 2:
Stress
Inputs for Conversion to 53-bit Binary, > 1/2 ULP
191
// Table 14:
Stress
Inputs for Conversion to 24-bit Binary, <1/2 ULP
205
// Table 15:
Stress
Inputs for Conversion to 24-bit Binary, >1/2 ULP
/prebuilts/go/darwin-x86/src/math/big/
ratconv_test.go
145
// Table 1:
Stress
Inputs for Conversion to 53-bit Binary, < 1/2 ULP
169
// Table 2:
Stress
Inputs for Conversion to 53-bit Binary, > 1/2 ULP
193
// Table 14:
Stress
Inputs for Conversion to 24-bit Binary, <1/2 ULP
207
// Table 15:
Stress
Inputs for Conversion to 24-bit Binary, >1/2 ULP
/prebuilts/go/linux-x86/pkg/bootstrap/src/bootstrap/compile/internal/big/
ratconv_test.go
146
// Table 1:
Stress
Inputs for Conversion to 53-bit Binary, < 1/2 ULP
170
// Table 2:
Stress
Inputs for Conversion to 53-bit Binary, > 1/2 ULP
194
// Table 14:
Stress
Inputs for Conversion to 24-bit Binary, <1/2 ULP
208
// Table 15:
Stress
Inputs for Conversion to 24-bit Binary, >1/2 ULP
/prebuilts/go/linux-x86/src/cmd/compile/internal/big/
ratconv_test.go
143
// Table 1:
Stress
Inputs for Conversion to 53-bit Binary, < 1/2 ULP
167
// Table 2:
Stress
Inputs for Conversion to 53-bit Binary, > 1/2 ULP
191
// Table 14:
Stress
Inputs for Conversion to 24-bit Binary, <1/2 ULP
205
// Table 15:
Stress
Inputs for Conversion to 24-bit Binary, >1/2 ULP
/prebuilts/go/linux-x86/src/math/big/
ratconv_test.go
145
// Table 1:
Stress
Inputs for Conversion to 53-bit Binary, < 1/2 ULP
169
// Table 2:
Stress
Inputs for Conversion to 53-bit Binary, > 1/2 ULP
193
// Table 14:
Stress
Inputs for Conversion to 24-bit Binary, <1/2 ULP
207
// Table 15:
Stress
Inputs for Conversion to 24-bit Binary, >1/2 ULP
/external/llvm/lib/Target/AArch64/
AArch64PromoteConstant.cpp
47
//
Stress
testing mode - disable heuristics.
48
static cl::opt<bool>
Stress
("aarch64-
stress
-promote-const", cl::Hidden,
322
if (
Stress
)
AArch64ConditionalCompares.cpp
53
//
Stress
testing mode - disable heuristics.
54
static cl::opt<bool>
Stress
("aarch64-
stress
-ccmp", cl::Hidden,
397
if (++InstrCount > BlockInstrLimit && !
Stress
) {
818
//
Stress
testing mode disables all cost considerations.
819
if (
Stress
)
/external/llvm/lib/CodeGen/
EarlyIfConversion.cpp
50
//
Stress
testing mode - disable heuristics.
51
static cl::opt<bool>
Stress
("
stress
-early-ifcvt", cl::Hidden,
201
if (++InstrCount > BlockInstrLimit && !
Stress
) {
686
//
Stress
testing mode disables all cost considerations.
687
if (
Stress
)
/external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp
21
* \brief Occlusion query
stress
tests
46
namespace
Stress
285
: TestCaseGroup(testCtx, "occlusion_query", "Occlusion query
stress
tests")
301
} //
Stress
es3sSyncTests.cpp
21
* \brief Sync
stress
tests.
46
namespace
Stress
279
// Fence sync
stress
tests.
290
} //
Stress
es3sLongRunningShaderTests.cpp
21
* \brief Long running shader
stress
tests.
45
namespace
Stress
306
: TestCaseGroup(context, "long_running_shaders", "Long-running shader
stress
tests")
369
} //
Stress
es3sLongRunningTests.cpp
21
* \brief Long-running
stress
tests.
37
namespace
Stress
41
: TestCaseGroup(context, "long", "Long-running
stress
tests")
109
TestCaseGroup* const bufferGroup = new TestCaseGroup(m_context, "buffer", "Buffer
stress
tests");
176
TestCaseGroup* const textureGroup = new TestCaseGroup(m_context, "texture", "Texture
stress
tests");
232
TestCaseGroup* const drawCallGroup = new TestCaseGroup(m_context, "draw_call", "Draw call
stress
tests");
269
TestCaseGroup* const shaderGroup = new TestCaseGroup(m_context, "program", "Shader program
stress
tests");
299
TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Mixed
stress
tests");
355
} //
Stress
es3sLongShaderTests.cpp
21
* \brief Long shader compilation
stress
tests
46
namespace
Stress
346
//
Stress
test case for compilation of large shaders
432
: TestCaseGroup(testCtx, "long_shaders", "Long shader compilation
stress
tests")
470
} //
Stress
es3sMemoryTests.cpp
21
* \brief Memory object
stress
test
44
namespace
Stress
48
: TestCaseGroup(testCtx, "memory", "Memory
stress
tests")
61
tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation
stress
tests.");
86
tcu::TestCaseGroup* randomGroup = new TestCaseGroup(m_context, "random", "Random allocation
stress
tests.");
124
tcu::TestCaseGroup* basicClearGroup = new TestCaseGroup(m_context, "basic_clear", "Basic allocation
stress
tests with glClear after OOM.");
149
tcu::TestCaseGroup* randomClearGroup = new TestCaseGroup(m_context, "random_clear", "Random allocation
stress
tests with glClear after OOM.");
187
} //
Stress
es3sVertexArrayTests.cpp
21
* \brief Vertex array and buffer unaligned access
stress
tests
35
namespace
Stress
481
} //
Stress
/external/webrtc/webrtc/voice_engine/test/android/android_test/jni/
android_test.cc
106
Stress
= 2,
393
tType =
Stress
;
[
all
...]
/external/deqp/modules/gles2/stress/
es2sLongRunningTests.cpp
21
* \brief Long-running
stress
tests.
37
namespace
Stress
41
: TestCaseGroup(context, "long", "Long-running
stress
tests")
109
TestCaseGroup* const bufferGroup = new TestCaseGroup(m_context, "buffer", "Buffer
stress
tests");
176
TestCaseGroup* const textureGroup = new TestCaseGroup(m_context, "texture", "Texture
stress
tests");
232
TestCaseGroup* const drawCallGroup = new TestCaseGroup(m_context, "draw_call", "Draw call
stress
tests");
269
TestCaseGroup* const shaderGroup = new TestCaseGroup(m_context, "program", "Shader program
stress
tests");
299
TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Mixed
stress
tests");
355
} //
Stress
es2sVertexArrayTests.cpp
21
* \brief Vertex array and buffer unaligned access
stress
tests
35
namespace
Stress
349
} //
Stress
es2sMemoryTests.cpp
21
* \brief Memory object
stress
test
42
namespace
Stress
46
: TestCaseGroup(testCtx, "memory", "Memory
stress
tests")
59
tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation
stress
tests.");
84
tcu::TestCaseGroup* randomGroup = new TestCaseGroup(m_context, "random", "Random allocation
stress
tests.");
122
tcu::TestCaseGroup* basicClearGroup = new TestCaseGroup(m_context, "basic_clear", "Basic allocation
stress
tests with glClear after OOM.");
147
tcu::TestCaseGroup* randomClearGroup = new TestCaseGroup(m_context, "random_clear", "Random allocation
stress
tests with glClear after OOM.");
185
} //
Stress
es2sDrawTests.cpp
39
namespace
Stress
443
} //
Stress
/external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp
21
* \brief Tessellation and geometry shader interaction
stress
tests.
46
namespace
Stress
558
: TestCaseGroup(context, "tessellation_geometry_interaction", "Tessellation and geometry shader interaction
stress
tests")
632
} //
Stress
Completed in 1077 milliseconds
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