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  /external/deqp/modules/gles31/
tes31TestPackage.cpp 123 addChild(new Stress::StressTests (*m_context));
  /external/deqp/modules/gles2/
tes2TestPackage.cpp 141 addChild(new Stress::StressTests (*m_context));
  /external/deqp/modules/gles3/
tes3TestPackage.cpp 139 addChild(new Stress::StressTests (*m_context));
  /prebuilts/go/darwin-x86/pkg/bootstrap/src/bootstrap/compile/internal/big/
ratconv_test.go 146 // Table 1: Stress Inputs for Conversion to 53-bit Binary, < 1/2 ULP
170 // Table 2: Stress Inputs for Conversion to 53-bit Binary, > 1/2 ULP
194 // Table 14: Stress Inputs for Conversion to 24-bit Binary, <1/2 ULP
208 // Table 15: Stress Inputs for Conversion to 24-bit Binary, >1/2 ULP
  /prebuilts/go/darwin-x86/src/cmd/compile/internal/big/
ratconv_test.go 143 // Table 1: Stress Inputs for Conversion to 53-bit Binary, < 1/2 ULP
167 // Table 2: Stress Inputs for Conversion to 53-bit Binary, > 1/2 ULP
191 // Table 14: Stress Inputs for Conversion to 24-bit Binary, <1/2 ULP
205 // Table 15: Stress Inputs for Conversion to 24-bit Binary, >1/2 ULP
  /prebuilts/go/darwin-x86/src/math/big/
ratconv_test.go 145 // Table 1: Stress Inputs for Conversion to 53-bit Binary, < 1/2 ULP
169 // Table 2: Stress Inputs for Conversion to 53-bit Binary, > 1/2 ULP
193 // Table 14: Stress Inputs for Conversion to 24-bit Binary, <1/2 ULP
207 // Table 15: Stress Inputs for Conversion to 24-bit Binary, >1/2 ULP
  /prebuilts/go/linux-x86/pkg/bootstrap/src/bootstrap/compile/internal/big/
ratconv_test.go 146 // Table 1: Stress Inputs for Conversion to 53-bit Binary, < 1/2 ULP
170 // Table 2: Stress Inputs for Conversion to 53-bit Binary, > 1/2 ULP
194 // Table 14: Stress Inputs for Conversion to 24-bit Binary, <1/2 ULP
208 // Table 15: Stress Inputs for Conversion to 24-bit Binary, >1/2 ULP
  /prebuilts/go/linux-x86/src/cmd/compile/internal/big/
ratconv_test.go 143 // Table 1: Stress Inputs for Conversion to 53-bit Binary, < 1/2 ULP
167 // Table 2: Stress Inputs for Conversion to 53-bit Binary, > 1/2 ULP
191 // Table 14: Stress Inputs for Conversion to 24-bit Binary, <1/2 ULP
205 // Table 15: Stress Inputs for Conversion to 24-bit Binary, >1/2 ULP
  /prebuilts/go/linux-x86/src/math/big/
ratconv_test.go 145 // Table 1: Stress Inputs for Conversion to 53-bit Binary, < 1/2 ULP
169 // Table 2: Stress Inputs for Conversion to 53-bit Binary, > 1/2 ULP
193 // Table 14: Stress Inputs for Conversion to 24-bit Binary, <1/2 ULP
207 // Table 15: Stress Inputs for Conversion to 24-bit Binary, >1/2 ULP
  /external/llvm/lib/Target/AArch64/
AArch64PromoteConstant.cpp 47 // Stress testing mode - disable heuristics.
48 static cl::opt<bool> Stress("aarch64-stress-promote-const", cl::Hidden,
322 if (Stress)
AArch64ConditionalCompares.cpp 53 // Stress testing mode - disable heuristics.
54 static cl::opt<bool> Stress("aarch64-stress-ccmp", cl::Hidden,
397 if (++InstrCount > BlockInstrLimit && !Stress) {
818 // Stress testing mode disables all cost considerations.
819 if (Stress)
  /external/llvm/lib/CodeGen/
EarlyIfConversion.cpp 50 // Stress testing mode - disable heuristics.
51 static cl::opt<bool> Stress("stress-early-ifcvt", cl::Hidden,
201 if (++InstrCount > BlockInstrLimit && !Stress) {
686 // Stress testing mode disables all cost considerations.
687 if (Stress)
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 21 * \brief Occlusion query stress tests
46 namespace Stress
285 : TestCaseGroup(testCtx, "occlusion_query", "Occlusion query stress tests")
301 } // Stress
es3sSyncTests.cpp 21 * \brief Sync stress tests.
46 namespace Stress
279 // Fence sync stress tests.
290 } // Stress
es3sLongRunningShaderTests.cpp 21 * \brief Long running shader stress tests.
45 namespace Stress
306 : TestCaseGroup(context, "long_running_shaders", "Long-running shader stress tests")
369 } // Stress
es3sLongRunningTests.cpp 21 * \brief Long-running stress tests.
37 namespace Stress
41 : TestCaseGroup(context, "long", "Long-running stress tests")
109 TestCaseGroup* const bufferGroup = new TestCaseGroup(m_context, "buffer", "Buffer stress tests");
176 TestCaseGroup* const textureGroup = new TestCaseGroup(m_context, "texture", "Texture stress tests");
232 TestCaseGroup* const drawCallGroup = new TestCaseGroup(m_context, "draw_call", "Draw call stress tests");
269 TestCaseGroup* const shaderGroup = new TestCaseGroup(m_context, "program", "Shader program stress tests");
299 TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Mixed stress tests");
355 } // Stress
es3sLongShaderTests.cpp 21 * \brief Long shader compilation stress tests
46 namespace Stress
346 // Stress test case for compilation of large shaders
432 : TestCaseGroup(testCtx, "long_shaders", "Long shader compilation stress tests")
470 } // Stress
es3sMemoryTests.cpp 21 * \brief Memory object stress test
44 namespace Stress
48 : TestCaseGroup(testCtx, "memory", "Memory stress tests")
61 tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress tests.");
86 tcu::TestCaseGroup* randomGroup = new TestCaseGroup(m_context, "random", "Random allocation stress tests.");
124 tcu::TestCaseGroup* basicClearGroup = new TestCaseGroup(m_context, "basic_clear", "Basic allocation stress tests with glClear after OOM.");
149 tcu::TestCaseGroup* randomClearGroup = new TestCaseGroup(m_context, "random_clear", "Random allocation stress tests with glClear after OOM.");
187 } // Stress
es3sVertexArrayTests.cpp 21 * \brief Vertex array and buffer unaligned access stress tests
35 namespace Stress
481 } // Stress
  /external/webrtc/webrtc/voice_engine/test/android/android_test/jni/
android_test.cc 106 Stress = 2,
393 tType = Stress;
    [all...]
  /external/deqp/modules/gles2/stress/
es2sLongRunningTests.cpp 21 * \brief Long-running stress tests.
37 namespace Stress
41 : TestCaseGroup(context, "long", "Long-running stress tests")
109 TestCaseGroup* const bufferGroup = new TestCaseGroup(m_context, "buffer", "Buffer stress tests");
176 TestCaseGroup* const textureGroup = new TestCaseGroup(m_context, "texture", "Texture stress tests");
232 TestCaseGroup* const drawCallGroup = new TestCaseGroup(m_context, "draw_call", "Draw call stress tests");
269 TestCaseGroup* const shaderGroup = new TestCaseGroup(m_context, "program", "Shader program stress tests");
299 TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Mixed stress tests");
355 } // Stress
es2sVertexArrayTests.cpp 21 * \brief Vertex array and buffer unaligned access stress tests
35 namespace Stress
349 } // Stress
es2sMemoryTests.cpp 21 * \brief Memory object stress test
42 namespace Stress
46 : TestCaseGroup(testCtx, "memory", "Memory stress tests")
59 tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress tests.");
84 tcu::TestCaseGroup* randomGroup = new TestCaseGroup(m_context, "random", "Random allocation stress tests.");
122 tcu::TestCaseGroup* basicClearGroup = new TestCaseGroup(m_context, "basic_clear", "Basic allocation stress tests with glClear after OOM.");
147 tcu::TestCaseGroup* randomClearGroup = new TestCaseGroup(m_context, "random_clear", "Random allocation stress tests with glClear after OOM.");
185 } // Stress
es2sDrawTests.cpp 39 namespace Stress
443 } // Stress
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 21 * \brief Tessellation and geometry shader interaction stress tests.
46 namespace Stress
558 : TestCaseGroup(context, "tessellation_geometry_interaction", "Tessellation and geometry shader interaction stress tests")
632 } // Stress

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