/external/deqp/framework/referencerenderer/ |
rrRenderer.cpp | 481 return tcu::cross(tcu::Vec3(a.x(), a.y(), 0.0f), tcu::Vec3(b.x(), b.y(), 0.0f)).z(); 939 const tcu::Vec3 ssp = p.swizzle(0, 1, 2); 940 const tcu::Vec3 ssv0 = v0.swizzle(0, 1, 2); 941 const tcu::Vec3 ssv1 = v1.swizzle(0, 1, 2); 945 const tcu::Vec3 a = ssv0.swizzle(0,1,2) - ssp.swizzle(0,1,2); 946 const tcu::Vec3 b = ssv1.swizzle(0,1,2) - ssp.swizzle(0,1,2); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 46 using tcu::Vec3; [all...] |
sglrReferenceContext.hpp | 211 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const; 237 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const; 263 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fLayoutBindingTests.cpp | 47 using tcu::Vec3; 392 const Vec3 vertices[] = 394 Vec3(-1.0f, -1.0f, +1.0f), 395 Vec3(+1.0f, -1.0f, +1.0f), 396 Vec3(+1.0f, +1.0f, +1.0f), 397 Vec3(-1.0f, +1.0f, +1.0f), [all...] |
es31fTextureSpecificationTests.cpp | 194 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderIndexingTests.cpp | 657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); } 658 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); } 659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); } 695 vtx << "layout(location = 0) out mediump vec3 v_color;\n"; 696 frag << "layout(location = 0) in mediump vec3 v_color;\n"; 811 vtx << " v_color = vec3(res);\n"; 817 frag << " o_color = vec4(vec3(res), 1.0);\n"; [all...] |
vktShaderRenderOperatorTests.cpp | 247 VALUE_VEC3 = (1<<3), // vec3 only [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureMipmapTests.cpp | 56 using tcu::Vec3; [all...] |
es3fShaderOperatorTests.cpp | 267 VALUE_VEC3 = (1<<3), // vec3 only [all...] |
es3fDepthStencilClearTests.cpp | 51 using tcu::Vec3;
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es3fFragDepthTests.cpp | 51 using tcu::Vec3;
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/device/google/contexthub/firmware/src/algos/ |
accel_cal.c | 425 struct Vec3 eigenvals; 519 struct Vec3 bias;
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/device/google/contexthub/firmware/src/drivers/orientation/ |
orientation.c | 334 struct Vec3 g, a; 422 struct Vec3 a, w, m;
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/framework/common/ |
tcuTexture.hpp | 478 CubeFace selectCubeFace (const Vec3& coords); 479 Vec2 projectToFace (CubeFace face, const Vec3& coords); 480 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords); [all...] |
tcuTexCompareVerifier.cpp | [all...] |
tcuTexture.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 52 using tcu::Vec3;
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es2fDepthStencilClearTests.cpp | 51 using tcu::Vec3;
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/external/deqp/modules/gles2/performance/ |
es2pTextureUploadTests.cpp | 58 using tcu::Vec3;
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es2pShaderCompilationCases.cpp | 51 using tcu::Vec3; 763 "attribute mediump vec3 a_normal${NAME_SPEC};\n" 765 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n" 767 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n" 768 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n" 776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 797 resultTemplate += "varying mediump vec3 v_eyeNormal${NAME_SPEC};\n"; 801 "varying mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" 806 "mediump vec3 direction (mediump vec4 from, mediump vec4 to)\n [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelinePushConstantTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 51 using tcu::Vec3; 764 "in mediump vec3 a_normal${NAME_SPEC};\n" 766 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n" 768 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n" 769 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n" 777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 798 resultTemplate += "out mediump vec3 v_eyeNormal${NAME_SPEC};\n"; 802 "out mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" 807 "mediump vec3 direction (mediump vec4 from, mediump vec4 to)\n [all...] |
/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
vktBindingShaderAccessTests.cpp | [all...] |