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  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 481 return tcu::cross(tcu::Vec3(a.x(), a.y(), 0.0f), tcu::Vec3(b.x(), b.y(), 0.0f)).z();
939 const tcu::Vec3 ssp = p.swizzle(0, 1, 2);
940 const tcu::Vec3 ssv0 = v0.swizzle(0, 1, 2);
941 const tcu::Vec3 ssv1 = v1.swizzle(0, 1, 2);
945 const tcu::Vec3 a = ssv0.swizzle(0,1,2) - ssp.swizzle(0,1,2);
946 const tcu::Vec3 b = ssv1.swizzle(0,1,2) - ssp.swizzle(0,1,2);
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 46 using tcu::Vec3;
    [all...]
sglrReferenceContext.hpp 211 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
237 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
263 void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
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  /external/deqp/modules/gles31/functional/
es31fLayoutBindingTests.cpp 47 using tcu::Vec3;
392 const Vec3 vertices[] =
394 Vec3(-1.0f, -1.0f, +1.0f),
395 Vec3(+1.0f, -1.0f, +1.0f),
396 Vec3(+1.0f, +1.0f, +1.0f),
397 Vec3(-1.0f, +1.0f, +1.0f),
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es31fTextureSpecificationTests.cpp 194 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); }
658 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); }
659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
695 vtx << "layout(location = 0) out mediump vec3 v_color;\n";
696 frag << "layout(location = 0) in mediump vec3 v_color;\n";
811 vtx << " v_color = vec3(res);\n";
817 frag << " o_color = vec4(vec3(res), 1.0);\n";
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vktShaderRenderOperatorTests.cpp 247 VALUE_VEC3 = (1<<3), // vec3 only
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  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp 56 using tcu::Vec3;
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es3fShaderOperatorTests.cpp 267 VALUE_VEC3 = (1<<3), // vec3 only
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es3fDepthStencilClearTests.cpp 51 using tcu::Vec3;
es3fFragDepthTests.cpp 51 using tcu::Vec3;
  /device/google/contexthub/firmware/src/algos/
accel_cal.c 425 struct Vec3 eigenvals;
519 struct Vec3 bias;
  /device/google/contexthub/firmware/src/drivers/orientation/
orientation.c 334 struct Vec3 g, a;
422 struct Vec3 a, w, m;
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/framework/common/
tcuTexture.hpp 478 CubeFace selectCubeFace (const Vec3& coords);
479 Vec2 projectToFace (CubeFace face, const Vec3& coords);
480 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords);
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tcuTexCompareVerifier.cpp     [all...]
tcuTexture.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 52 using tcu::Vec3;
es2fDepthStencilClearTests.cpp 51 using tcu::Vec3;
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 58 using tcu::Vec3;
es2pShaderCompilationCases.cpp 51 using tcu::Vec3;
763 "attribute mediump vec3 a_normal${NAME_SPEC};\n"
765 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n"
767 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n"
768 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n"
776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
797 resultTemplate += "varying mediump vec3 v_eyeNormal${NAME_SPEC};\n";
801 "varying mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"
806 "mediump vec3 direction (mediump vec4 from, mediump vec4 to)\n
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelinePushConstantTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 51 using tcu::Vec3;
764 "in mediump vec3 a_normal${NAME_SPEC};\n"
766 "uniform mediump vec3 u_material_ambientColor${NAME_SPEC};\n"
768 "uniform mediump vec3 u_material_emissiveColor${NAME_SPEC};\n"
769 "uniform mediump vec3 u_material_specularColor${NAME_SPEC};\n"
777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
798 resultTemplate += "out mediump vec3 v_eyeNormal${NAME_SPEC};\n";
802 "out mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"
807 "mediump vec3 direction (mediump vec4 from, mediump vec4 to)\n
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/binding_model/
vktBindingShaderAccessTests.cpp     [all...]

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