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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Body.cpp 12 b2Shape* shape = (b2Shape*)shapeAddr;
35 b2Shape* shape = (b2Shape*)shapeAddr;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.h 23 #include <Box2D/Collision/Shapes/b2Shape.h>
145 b2Fixture* CreateFixture(const b2Shape* shape, float32 density);
b2World.cpp 1035 case b2Shape::e_circle:
1047 case b2Shape::e_edge:
1056 case b2Shape::e_chain:
1073 case b2Shape::e_polygon:
b2Body.cpp 205 b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float32 density)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2PolygonShape.cpp 22 b2Shape* b2PolygonShape::Clone(b2BlockAllocator* allocator) const
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 64 b2Shape* shapeA = fixtureA->GetShape();
65 b2Shape* shapeB = fixtureB->GetShape();

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