/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 593 public void glUniform1i (int location, int x);
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/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 239 void glUniform1i(GLint location, GLint v0) {}
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unwrap_gles.h | 838 #undef glUniform1i
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wrap_gles.h | [all...] |
/frameworks/base/services/core/java/com/android/server/display/ |
ColorFade.java | 253 GLES20.glUniform1i(mTexUnitLoc, 0);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES32Direct.inl | 306 gl->uniform1i = &glUniform1i;
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/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 672 glUniform1i(texLoc, 0); [all...] |
es2fShaderStateQueryTests.cpp | [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_entry.cpp | 122 void glUniform1i(GLint location, GLint x); 912 void glUniform1i(GLint location, GLint x) 915 ctx->glUniform1i(ctx, location, x); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL30Profiler.java | 939 public void glUniform1i (int location, int x) { 941 gl30.glUniform1i(location, x); [all...] |
/development/ndk/platforms/android-21/include/GLES2/ |
gl2.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 165 void glUniform1i (int location, int x);
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/external/mesa3d/include/GLES2/ |
gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 597 glUniform1i(uniformTexture, 0); [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 709 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0); [all...] |
/frameworks/rs/driver/ |
rsdShader.cpp | 481 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
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/hardware/ti/omap4-aah/test/CameraHal/ |
camera_test_surfacetexture.cpp | 590 glUniform1i(mTexSamplerHandle, 0);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 709 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0); [all...] |
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 708 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0); [all...] |
/prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES2/ |
gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES2/ |
gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/prebuilts/ndk/current/platforms/android-12/arch-x86/usr/include/GLES2/ |
gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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