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  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 108 void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
  /external/opencv3/modules/video/src/
optflowgf.cpp 629 // Crop unnecessary levels
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  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 584 const int levels = 7; local
589 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), width, height, levels); local
593 for (int levelNdx = 0; levelNdx < levels; levelNdx++)
604 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels);
619 for (int levelNdx = 0; levelNdx < levels; levelNdx++)
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es31fTextureSpecificationTests.cpp 26 * - Randomly re-specify levels to eventually reach mipmap-complete texture.
1072 int levels; member in struct:deqp::gles31::Functional::__anon11296
1093 int levels = texCubeArraySizes[ndx].levels; local
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c 353 * idea how many mipmap levels will be in a texture until we start
356 * mipmap levels later.
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  /external/icu/icu4c/source/test/cintltst/
cbiditst.c 120 static void printUnicode(const UChar *s, int32_t length, const UBiDiLevel *levels);
399 strcpy(buffer, "BAD LEVELS");
445 const UBiDiLevel *levels; local
451 levels = ubidi_getLevels(bidi, &errorCode);
453 strcpy(levelChars, "BAD LEVELS");
457 lev = levels[i];
466 log_err("Levels: %s", levelChars); fputs("\n", stderr);
503 /* For UBIDI_REORDER_RUNS_ONLY, it would not be correct to check levels[i],
841 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local
845 ubidi_setPara(bidi,src,srcSize,UBIDI_DEFAULT_LTR,levels,&ec)
875 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local
1035 const UBiDiLevel *levels=test->levels; local
1146 const UBiDiLevel *levels; local
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  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 26 * - Randomly re-specify levels to eventually reach mipmap-complete texture.
859 vector<int> levels (m_numLevels);
862 levels[i] = i;
863 rnd.shuffle(levels.begin(), levels.end());
867 int levelNdx = levels[ndx];
4383 int levels; member in struct:deqp::gles3::Functional::__anon10982
4398 int levels; member in struct:deqp::gles3::Functional::__anon10983
4419 int levels = tex2DSizes[ndx].levels; local
4429 int levels = cubeSizes[ndx].levels; local
4482 int levels; member in struct:deqp::gles3::Functional::__anon10984
4499 int levels; member in struct:deqp::gles3::Functional::__anon10985
4522 int levels = tex2DArraySizes[ndx].levels; local
4534 int levels = tex3DSizes[ndx].levels; local
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  /external/freetype/src/smooth/
ftgrays.c 75 /* - It can easily be modified to render to _any_ number of gray levels */
200 /* we don't handle tracing levels in stand-alone mode; */
958 int* levels; local
962 levels = ras.lev_stack;
1002 levels[0] = level;
1006 level = levels[top];
1012 levels[top] = levels[top - 1] = level - 1;
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  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/smooth/
ftgrays.c 75 /* - It can easily be modified to render to _any_ number of gray levels */
202 /* we don't handle tracing levels in stand-alone mode; */
1090 int* levels; local
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  /external/pdfium/third_party/freetype/src/smooth/
ftgrays.c 75 /* - It can easily be modified to render to _any_ number of gray levels */
200 /* we don't handle tracing levels in stand-alone mode; */
941 int* levels; local
945 levels = ras.lev_stack;
985 levels[0] = level;
989 level = levels[top];
995 levels[top] = levels[top - 1] = level - 1;
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  /device/google/dragon/audio/soundtrigger/
sound_trigger_hw.c 190 event->phrase_extras[0].levels[0].level = 100;
191 event->phrase_extras[0].levels[0].user_id = 0;
  /device/htc/flounder/audio/soundtrigger/
sound_trigger_hw.c 205 event->phrase_extras[0].levels[0].level = 100;
206 event->phrase_extras[0].levels[0].user_id = 0;
321 // Start reading data from the DSP while the upper levels do their thing.
  /external/ImageMagick/www/api/
quantize.php 71 <p>Classification begins by initializing a color description tree of sufficient depth to represent each possible input color in a leaf. However, it is impractical to generate a fully-formed color description tree in the storage_class phase for realistic values of Cmax. If colors components in the input image are quantized to k-bit precision, so that Cmax= 2k-1, the tree would need k levels below the root node to allow representing each possible input color in a leaf. This becomes prohibitive because the tree's total number of nodes is 1 + sum(i=1, k, 8k).</p>
274 MagickBooleanType PosterizeImage(Image *image,const size_t levels,
289 <dt>levels</dt>
290 <dd>Number of color levels allowed in each channel. Very low values (2, 3, or 4) have the most visible effect. </dd>
  /external/eigen/demos/opengl/
quaternion_demo.cpp 37 const int levels = 4; local
67 // generate other levels
69 for (int l=1; l<levels; l++)
  /external/v8/test/mjsunit/
debug-stepin-builtin-callback.js 124 // Test two levels of builtin callbacks:
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setools/policyrep/
__init__.py 240 """The number of levels."""
241 return sum(1 for _ in self.levels())
433 def levels(self): member in class:SELinuxPolicy
440 # libqpol unfortunately iterates over levels and sens aliases
  /prebuilts/tools/common/m2/repository/org/apache/maven/shared/maven-doxia-tools/1.0.2/
maven-doxia-tools-1.0.2.jar 
  /development/samples/RenderScript/Levels/src/com/android/rs/levels/
LevelsDalvikActivity.java 17 package com.android.rs.levels;
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 373 void GLContext::texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height)
375 m_wrapper->glTexStorage2D(target, levels, internalFormat, width, height);
378 void GLContext::texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth)
380 m_wrapper->glTexStorage3D(target, levels, internalFormat, width, height, depth);
  /external/opencv3/3rdparty/libwebp/enc/
vp8enci.h 65 typedef enum { // Rate-distortion optimization levels
261 int16_t y_dc_levels[16]; // Quantized levels for luma-DC, luma-AC, chroma.
290 uint64_t bit_count_[4][3]; // bit counters for coded levels.
490 int VP8GetCostLuma4(VP8EncIterator* const it, const int16_t levels[16]);
510 // Pick best modes and fills the levels. Returns true if skipped.
  /external/webp/src/enc/
vp8enci.h 46 typedef enum { // Rate-distortion optimization levels
210 int16_t y_dc_levels[16]; // Quantized levels for luma-DC, luma-AC, chroma.
238 uint64_t bit_count_[4][3]; // bit counters for coded levels.
449 int VP8GetCostLuma4(VP8EncIterator* const it, const int16_t levels[16]);
469 // Pick best modes and fills the levels. Returns true if skipped.
  /development/ndk/platforms/android-21/include/GLES2/
gl2ext.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_fbo.c 883 imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride *
884 radeon_image->mt->levels[att->TextureLevel].height *
891 rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
  /external/selinux/checkpolicy/
policy_parse.y 250 mls : sensitivities dominance opt_categories levels mlspolicy
278 levels : level_def label
279 | levels level_def
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  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java 207 int levels = 1; local
212 levels++;
214 mLevelCount = levels;
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
282 // Activate the tiles of the smallest two levels.

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