/external/replicaisland/src/com/replica/replicaisland/ |
GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 192 if (sound != null) [all...] |
DoorAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 44 private Sound mCloseSound; 45 private Sound mOpenSound; 96 SoundSystem sound = sSystemRegistry.soundSystem; local 97 if (sound != null) { 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); 126 SoundSystem sound = sSystemRegistry.soundSystem; local 127 if (sound != null) { 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); 195 public void setSounds(Sound openSound, Sound closeSound) [all...] |
LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 114 SoundSystem sound = sSystemRegistry.soundSystem; local 115 if (sound != null) { 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); 151 public void setLaunchSound(Sound sound) { 152 mLaunchSound = sound;
|
HitReactionComponent.java | 54 private SoundSystem.Sound mTakeHitSound; 55 private SoundSystem.Sound mDealHitSound; 120 SoundSystem sound = sSystemRegistry.soundSystem; local 121 if (sound != null) { 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); 231 SoundSystem sound = sSystemRegistry.soundSystem; local 232 if (sound != null) { 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { [all...] |
GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 106 if (sound != null) { 107 sound.pauseAll();
|
SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); 45 mSearchDummy = new Sound(); 62 public Sound load(int resource) { 64 Sound result = null; 66 // new sound. 69 result = new Sound(); 82 synchronized public final int play(Sound sound, boolean loop, int priority) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
SoundTest.java | 21 import com.badlogic.gdx.audio.Sound;
37 Sound sound;
field in class:SoundTest 45 sound = Gdx.audio.newSound(Gdx.files.getFileHandle("data/shotgun.ogg", FileType.Internal));
84 soundId = sound.play(volume.getValue());
85 sound.setPitch(soundId, pitch.getValue());
86 sound.setPan(soundId, pan.getValue(), volume.getValue());
92 sound.stop(soundId);
97 sound.setPitch(soundId, pitch.getValue());
103 sound.setVolume(soundId, volume.getValue()); [all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtSound.java | 20 import com.badlogic.gdx.audio.Sound;
28 public class GwtSound implements Sound {
30 /** The maximum number of sound instances to create to support simultaneous playback. */
37 /** The path to the sound file. */
47 /** Let's find a sound that isn't currently playing.
48 * @return The index of the sound or -1 if none is available. */
61 // all are busy playing, stop the next sound in the queue and reuse it
85 GwtMusic sound;
local 89 sound = sounds[soundId];
90 sound.stop(); [all...] |
/external/compiler-rt/test/msan/Linux/ |
ioctl_sound.cc | 6 #include <sound/asound.h> 18 printf("Unable to open sound device.");
|
/hardware/bsp/intel/peripheral/libupm/src/grovespeaker/ |
grovespeaker.h | 38 * @ingroup seeed gpio sound hak 53 * @type sound 85 * Plays a sound and a note whether it's sharp or not 98 void sound(int note_delay);
|
/prebuilts/misc/windows/sdl2/test/ |
testmultiaudio.c | 15 static Uint8 *sound = NULL; /* Pointer to wave data */ variable 29 Uint8 *waveptr = sound + cbd->soundpos; 144 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { 149 SDL_FreeWAV(sound);
|
/external/libgdx/tests/gdx-tests-android/src/com/badlogic/gdx/tests/android/ |
APKExpansionTest.java | 23 import com.badlogic.gdx.audio.Sound; 45 Sound sound; field in class:APKExpansionTest 77 sound = Gdx.audio.newSound(Gdx.files.internal("data/" + extensionPrefix + "chirp.ogg")); 78 sound.play(); 83 sound = Gdx.audio.newSound(Gdx.files.internal("data/shotgun.ogg")); 84 sound.play();
|
/hardware/qcom/msm8x26/kernel-headers/linux/sound/ |
lsm_params.h | 22 #include <sound/asound.h>
|
/hardware/qcom/msm8x26/original-kernel-headers/linux/sound/ |
lsm_params.h | 5 #include <sound/asound.h>
|
/hardware/qcom/msm8x84/kernel-headers/linux/sound/ |
lsm_params.h | 22 #include <sound/asound.h>
|
/hardware/qcom/msm8x84/kernel-headers/sound/ |
lsm_params.h | 22 #include <sound/asound.h>
|
compress_offload.h | 22 #include <sound/asound.h> 24 #include <sound/compress_params.h>
|
/hardware/qcom/msm8x84/original-kernel-headers/linux/sound/ |
lsm_params.h | 5 #include <sound/asound.h>
|
/hardware/qcom/msm8x84/original-kernel-headers/sound/ |
lsm_params.h | 5 #include <sound/asound.h>
|
/bionic/libc/kernel/uapi/sound/ |
compress_offload.h | 22 #include <sound/asound.h> 24 #include <sound/compress_params.h>
|
/external/kernel-headers/original/uapi/sound/ |
compress_offload.h | 29 #include <sound/asound.h> 30 #include <sound/compress_params.h>
|
/hardware/qcom/msm8994/kernel-headers/sound/ |
compress_offload.h | 22 #include <sound/asound.h> 24 #include <sound/compress_params.h>
|
/hardware/qcom/msm8994/original-kernel-headers/sound/ |
compress_offload.h | 29 #include <sound/asound.h> 30 #include <sound/compress_params.h>
|
/hardware/qcom/msm8x26/kernel-headers/sound/ |
compress_offload.h | 22 #include <sound/asound.h> 24 #include <sound/compress_params.h>
|
/hardware/qcom/msm8x26/original-kernel-headers/sound/ |
compress_offload.h | 29 #include <sound/asound.h> 30 #include <sound/compress_params.h>
|