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  /external/replicaisland/src/com/replica/replicaisland/
GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
32 private Sound mAmbientSound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
132 if (sound != null) {
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
141 if (sound != null) {
142 sound.stop(mAmbientSoundStream);
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
192 if (sound != null)
    [all...]
DoorAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
44 private Sound mCloseSound;
45 private Sound mOpenSound;
96 SoundSystem sound = sSystemRegistry.soundSystem; local
97 if (sound != null) {
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL);
126 SoundSystem sound = sSystemRegistry.soundSystem; local
127 if (sound != null) {
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
195 public void setSounds(Sound openSound, Sound closeSound)
    [all...]
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
37 private Sound mLaunchSound;
114 SoundSystem sound = sSystemRegistry.soundSystem; local
115 if (sound != null) {
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
151 public void setLaunchSound(Sound sound) {
152 mLaunchSound = sound;
HitReactionComponent.java 54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem; local
121 if (sound != null) {
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
231 SoundSystem sound = sSystemRegistry.soundSystem; local
232 if (sound != null) {
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) {
    [all...]
GameThread.java 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
106 if (sound != null) {
107 sound.pauseAll();
SoundSystem.java 36 private FixedSizeArray<Sound> mSounds;
37 private Sound mSearchDummy;
44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator);
45 mSearchDummy = new Sound();
62 public Sound load(int resource) {
64 Sound result = null;
66 // new sound.
69 result = new Sound();
82 synchronized public final int play(Sound sound, boolean loop, int priority)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SoundTest.java 21 import com.badlogic.gdx.audio.Sound;
37 Sound sound; field in class:SoundTest
45 sound = Gdx.audio.newSound(Gdx.files.getFileHandle("data/shotgun.ogg", FileType.Internal));
84 soundId = sound.play(volume.getValue());
85 sound.setPitch(soundId, pitch.getValue());
86 sound.setPan(soundId, pan.getValue(), volume.getValue());
92 sound.stop(soundId);
97 sound.setPitch(soundId, pitch.getValue());
103 sound.setVolume(soundId, volume.getValue());
    [all...]
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtSound.java 20 import com.badlogic.gdx.audio.Sound;
28 public class GwtSound implements Sound {
30 /** The maximum number of sound instances to create to support simultaneous playback. */
37 /** The path to the sound file. */
47 /** Let's find a sound that isn't currently playing.
48 * @return The index of the sound or -1 if none is available. */
61 // all are busy playing, stop the next sound in the queue and reuse it
85 GwtMusic sound; local
89 sound = sounds[soundId];
90 sound.stop();
    [all...]
  /external/compiler-rt/test/msan/Linux/
ioctl_sound.cc 6 #include <sound/asound.h>
18 printf("Unable to open sound device.");
  /hardware/bsp/intel/peripheral/libupm/src/grovespeaker/
grovespeaker.h 38 * @ingroup seeed gpio sound hak
53 * @type sound
85 * Plays a sound and a note whether it's sharp or not
98 void sound(int note_delay);
  /prebuilts/misc/windows/sdl2/test/
testmultiaudio.c 15 static Uint8 *sound = NULL; /* Pointer to wave data */ variable
29 Uint8 *waveptr = sound + cbd->soundpos;
144 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
149 SDL_FreeWAV(sound);
  /external/libgdx/tests/gdx-tests-android/src/com/badlogic/gdx/tests/android/
APKExpansionTest.java 23 import com.badlogic.gdx.audio.Sound;
45 Sound sound; field in class:APKExpansionTest
77 sound = Gdx.audio.newSound(Gdx.files.internal("data/" + extensionPrefix + "chirp.ogg"));
78 sound.play();
83 sound = Gdx.audio.newSound(Gdx.files.internal("data/shotgun.ogg"));
84 sound.play();
  /hardware/qcom/msm8x26/kernel-headers/linux/sound/
lsm_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x26/original-kernel-headers/linux/sound/
lsm_params.h 5 #include <sound/asound.h>
  /hardware/qcom/msm8x84/kernel-headers/linux/sound/
lsm_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x84/kernel-headers/sound/
lsm_params.h 22 #include <sound/asound.h>
compress_offload.h 22 #include <sound/asound.h>
24 #include <sound/compress_params.h>
  /hardware/qcom/msm8x84/original-kernel-headers/linux/sound/
lsm_params.h 5 #include <sound/asound.h>
  /hardware/qcom/msm8x84/original-kernel-headers/sound/
lsm_params.h 5 #include <sound/asound.h>
  /bionic/libc/kernel/uapi/sound/
compress_offload.h 22 #include <sound/asound.h>
24 #include <sound/compress_params.h>
  /external/kernel-headers/original/uapi/sound/
compress_offload.h 29 #include <sound/asound.h>
30 #include <sound/compress_params.h>
  /hardware/qcom/msm8994/kernel-headers/sound/
compress_offload.h 22 #include <sound/asound.h>
24 #include <sound/compress_params.h>
  /hardware/qcom/msm8994/original-kernel-headers/sound/
compress_offload.h 29 #include <sound/asound.h>
30 #include <sound/compress_params.h>
  /hardware/qcom/msm8x26/kernel-headers/sound/
compress_offload.h 22 #include <sound/asound.h>
24 #include <sound/compress_params.h>
  /hardware/qcom/msm8x26/original-kernel-headers/sound/
compress_offload.h 29 #include <sound/asound.h>
30 #include <sound/compress_params.h>

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